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Thank you for the updated mod link, @MrHmm ! Replaced it (even tho I personally stopped using it lol I think its because it was indeed outdated)
In terms of other mods, I'm not exactly too sure. I hadn't really looked and I wasn't able to really slot any of the ones I saw into my current mod collection without causing issues.
There is a Suisei music mod I use... I'm sure there are static portraits/reskins that float around, but I can't be 100% certain.
But yes, I am here! We are Here!
Never noticed we the takokind had a mod for Stellaris, do we more for this game or others? i am curious.
WAH!!
It is just a bunch of rectangles.
WAH!
WAH!
I just checked the files and did a comparison of what I have and what is on the base game.
Basically, stuff should still work as intended.
One or more mods that you have might be changing machine Trait Points and Picks and is overwriting my mod's changes.
For a sanity check, disable all mods except mine and see if it still doesn't change machines.
If it doesn't, I can push an update. If it does, then it is another mod overwriting mine.
Get back to me. Thanks!
WAH~!
From what I think, it might be because you have other mods that are "Overwriting" my mod.
You'll have to put my mod at the (almost) very bottom of the playlist to make it "load last" and overwrite anything that might conflict with it.
Of course, I only handle the "default" species. If it is a custom species, I don't touch it with this mod.
For example, WSG mod has some custom species in them. This mod will not change anything. So I made a custom persona mod to change the trait picks and points you get for those custom species.
At the end of it, you need to make sure that this mod is near bottom of the playlist. Any mod bellow mine should be something like UGRP for example.
Hope this helps!
It needs to load as primary as possible.
Honestly, I forgot how Stellaris does their mod loading in their own system.
I have done adjustments and it should work just like before.
Let me know if there is any problems.
I have other mods in the backend that needs updating. Ugh.
I just got back from voice lessons on my end.
I would imagine that it would be broken, yes. I hadn't touched Stellaris since the update considering what I heard (which was that it is a right mess)
I'll be looking into it once I can get some dinner in me. Please hold.
There might be a mod that is overwriting this mod on your collection. Do try to put this mod near the bottom and see if it works.
Also, this only modifies the BASE species. Any custom ones is not covered.
Let me know if there is any issues tho.
This should also work with expanded ethics. You will most likely need to do some maths to avoid having the AI run with some weird ethics.
As long as the archetype files have not been changed with machine age and still follow the basic layout, it should be still fine.
Either way, let me know if something does eff up.
In terms of the ethic points and civics, it is easy enough to do it. I have a personal mod for that honestly. I did have to change Gestalt to be the max ethic points so I won't have Gestalts running around with Militarist/Materialist/Spiritualist ethics.
Without looking hard on that WH mod, it does sound like they are doing a hard lock on that kind of thing. One thing you can do is to do a "patch" where you copy+paste their civics lines and just adjust the value to whatever you want it to be.
If it doesn't work, could you help update the mod for me? If it doesn't work then copying the vanilla species archetypes text into the mod text and manually changing the values should work, from what I have found. Thank you so much for making this mod and keeping it updated.
Custom Species refers to custom archetypes that are found on some mods. For example, in Azur Lane Mods, the portraits used are "KANSEN" species. They do not fall under the archetypes that are set out by Paradox so they follow their own custom archetype. This mod only captures the species archetypes that Paradox has laid out.
In terms of the robotic pops... I honestly have no idea? This is a very lightweight and simple mod. It only changes 2 values (which are Trait points and the Trait picks values) so I am not exactly too sure if that would be affecting assembly or not.
As far as I can see (when I looked at the patch notes) there shouldn't have been any changes that affects them.
I'll double check.
I should also adjust the description to say the fact that if nothing changes the trait points and civic points, this should still work even if it says its "outdated".
Expect a future me update on it.
------
Hey, future me here. I just checked. It is the 5th sentence you would have read if you actually read the mod description, @Гермиона Грейндж
Its there. It never left. I made sure to disclose that.
However, I would update it either way. Stand by.
Just remember that if you do not place this mod properly, other mods could be overwriting the small changes I made with this mod. As I said in the mod description too :P
I took a look. There should be no conflict.
So I did an update with just a version number change.
Let me know if something borks.
There has been no changes on what I cover with this mod so regardless on what warnings the POS that is the Stellaris/Paradox launcher says, it will still work.
I'll get to it after I eat some dinner, maybe.
huh... was there any actual changes to species (that I cover ie Vanilla) that requires an update?
last I checked, there has been no changes to any species archetypes.