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Error in static constructor of HaulMinedChunks.ProjectRimFactoryRevivedPatch: System.TypeInitializationException: The type initializer for 'HaulMinedChunks.ProjectRimFactoryRevivedPatch' threw an exception. ---> System.TypeLoadException: Could not load type ProjectRimFactory.PlaceThingUtility, ProjectRimFactory, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null while decoding custom attribute: (null)
Error in static constructor of HaulMinedChunks.VanillaExpandedFrameworkPatch: System.TypeInitializationException: The type initializer for 'HaulMinedChunks.VanillaExpandedFrameworkPatch' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method virtual System.Void VEF.AnimalBehaviours.CompDigPeriodically::CompTickInterval(System.Int32 delta) ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:VEF.AnimalBehaviours.CompDigPeriodically.CompTickInterval_Patch1 (VEF.AnimalBehaviours.CompDigPeriodically,int): IL_03eb: call 0x000000d9
Full stack trace seems to be a bit longer than this snippet but since it requires only a minimal list you can check it yourself if you need it. Thanks for all your hard work, Mlie!
Error in static constructor of HaulMinedChunks.VanillaExpandedFrameworkPatch: System.TypeInitializationException: The type initializer for 'HaulMinedChunks.VanillaExpandedFrameworkPatch' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method virtual System.Void VEF.AnimalBehaviours.CompDigPeriodically::CompTickInterval(System.Int32 delta) ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method)
Here is a video showing it in action: https://www.youtube.com/watch?v=2p0x0D55gvk
I am also using Scattered Stones by OwlChemist. Are the mods just incompatible with each other?
I spent some time to hunt this down. The issue persists and can be realiably reproduced with the following mods:
Harmony + all 4 official DLC
Scattered Stones by owlchemist
Haul Mined Chunks
Load order does not matter. Tested either order.
Considering that I had both mods for a long time, a recent update in either mod might be the reason.
Revisiting the screenshots I shared and watching in-game behaviour, I assume that the "haul marker"-graphic gets called twice and only cleaned once, when the chunk is hauled.
Hope that helps. Thank you!
I cannot reproduce it with Harmony + 4 all official DLC and your mod only.
I tested this a bit more in the save that is affected. In fact, the chunks do spawn I probably missed that before, but the "haul marker" will remain, after the chunks are hauled.
Screenshot: https://imgur.com/a/g7XuHDh
Thank you!
Screenshot https://imgur.com/qseXaUp
Did the recent update of May 18 possibly introduce this? Or am I running into a mod conflict, issue with other mods.
Log: https://gist.github.com/HugsLibRecordKeeper/fb7c69944ff2d4185e5ce23874de9f32
This is easy to reproduce by increasing mining yield in storyteller settings.
I also tested Vanilla-generated Stone Chunks, and they do get marked for hauling, so it seems like PRF_MineShaft spawns Chunks differently.
Would it be possible to add support for PRF_MineShaft’s Chunks? Thanks for your time!
If this is not a feature, would it be possible to add support for it? If it’s already supported, I might have encountered a bug.