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@Pixus
Would this require any action from my side or are you merely asking for permission to add something to your mod? If it's the latter, feel free to do so! :)
Also, I'm not sure if you saw my previous message but is okay with you to add potential mod compat for my mod?
Can you describe to me your process when trying to craft something from the mod via the browser until the point where it stops working? :)
But I'm planning on finishing and releasing the resprite at some point.
That, and I also did want to ask if it was okay to add mod compatibility for this? I'm currently making a decoration mod that revises on some of the furniture types in Chad's Furniture Mod and thought it'd be a fun idea to have compatibility for the TCatalog.
Maybe I am the dumb.
and for the update, uhh I think It was a different one, but I didn't check however I can recall some things. when that happened, it was around maybe a day or 2 after the mod updated, for some reason the mod got privated till the morning for me and I couldn't rlly do much, I just had it there. maybe you recall privating it? it was a while ago though. that's all I can say either
also, I have another mod that adds practically the same decorative potions type of thingy, however it didn't seem to conflict. could that be the reason?
maybe a bug?
Neverguy downloaded the WRONG SHOP EXPANDER.
Sorry to waste your time.
I was wondering why it was typically him ho crashed, I had the right mod enabled.
Where exactly does this bug occur? You cannot craft the catalog at a sawmill like normal and it gives you an error instead?
No there are no worldgen changes. :) Only new crafting recipes and new stuff to buy from NPCs.
It will contain a lot of placeable / craftable vanilla items that previously weren't placeable / craftable, including ALL potions, gems, treasure bags and more.
I'm also working on revamping all the mod's sprites, improving their quality by a lot.