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Fixed.
thanks
The current version works, so I won't update it until a major update unless there is additional content.
Fixed.
I checked the orbital loop facility related elements and it didn't crash.
Are there any other mods you have installed?
[23:51:05][trigger_impl.cpp:1193]: Script Error: Invalid context switch [orbital_defence] from Synaptic Lathe [planet], file: common/colony_types/SDE_colony_types.txt line: 29, Scope:
type=planet
id=33555385
opener_id=4294967295
random={ 0 3847132568 }
random_allowed=yes
Any idea?
Just a quick tip, if u use with NSC,pls put this mod BEFORE NSC
如果你和NSC一起用,请一定要排序在NSC之前,不然会丢失很多东西
If a ship is equipped with too many components that reduce its hull value, it may be destroyed automatically when it is completed.
Basically, all of the elements are within the mod, but some of the ships used on the design screen are based on ships from Realistic Ships.
Unfortunately, I don't know either, so you'll have to look it up yourself.
If you want to increase the number of slots for all ships, please use a different overhaul mod.
This mod increases the number of section types available when designing ships.
If you want to increase the number of sections that can be installed in one design, please base your design on additional ship types from NSC3.
The Mastership Generator is a unique component of the Fimblewinter origin unique ship, the Makina Incognita (it cannot be installed in the design).
というか、どうやってここまでのアニメーション作ったのか意味が分からないwww
すげええええええええええええええええええええええええええええ!
There are currently no plans for this.
like nsc2 machine style or base game machine styles ?
In multiplayer environments where there are more than two player nations, we've made it so that only one will spawn near a random player's territory.
i've seen that the gespent system spawn for each players but only one get an archeology site is it possible to make it span on each gespent system or stellaris forbid this ?
Ships equipped with the component "Formation Scale Auto Delete" will automatically disappear 30 days after construction.
Formation adjustment components will not function unless the number of ships in the fleet changes, so by using this component in conjunction with the formation scale components, the number of ships can be reduced to allow them to function.
Formation equipment is designed to be used in conjunction with components that will remove ships a certain amount of time after construction, so we are not concerned with their appearance.
There are no plans.
Added notes to the descriptions of the components "Ship intelligence officer" and "Space Army Arsenal."
Please report any other unclear descriptions.
2) Oh, sorry. I didn't prepare an XL slot section for cruisers.
(I was planning to mount the gun barrels on the spinal mounts of battleships)
3) As for the stealth hull, I didn't make a center section because the implementation time was inconsistent.
(In terms of design line, the Nibelung Core is the closest)
Feel free to combine stealth-type turrets and bridges. (I think laser weapon turrets would look good too)
2) Ok, I see a Bombing Enhancer section for cruisers, but it contains 4 L-slots while the SOLG barrel requires an XL-slot. Screenshot: https://ibb.co/dQyy2nG So I still don't understand how to use SOLG weapons on cruisers.
3) I also have a question about the NvO-STTB battleship section. I found the bow and stern, but not the middle section. These sections are visually different from the rest of the kit due to the reptilian ship textures. I also found several components (Zumwalt bridge, Guided shell Kinetic Artillery, etc., which also use reptilian textures). Should all this be assembled into some kind of stylish ship with unique mechanics, or are all the coincidences random?
1) The Mastership Generator is a reactor installed on the Fimblewinter unique ship of the origin Fimblewinter.
2) SOLG equipment has high bombardment efficiency, but equipping only the magazine will not be effective. Both the barrel and the magazine must be installed.
2a) The Bombing Enhancer section is available from cruiser-sized ships.
2b) The effect of bombardment equipment including SOLG is applied to the ship. (Similar to vanilla orbital trash spread)
3) As for the supercarrier deck, the appearance is made to match the Mammalian Battleship and NvO-CV sections, but basically you can combine them to get the look you like.
One way to do this is to cover the engine exhaust with another decorative equipment or section.