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https://www.youtube.com/watch?v=gkl9gbehK8g
Spawners are really fast, pretty much like treyarchs so well done, mapping is great, loved the church details. For ee watch Kunjora or someone else.
had a blast! could not finish the map unfortunatly
https://www.youtube.com/watch?v=p_4ZQPxRLWs
https://youtu.be/L5vOI0RbQiM
To the creator: Great job on this map! It was a ton of fun to do, but we did find one pretty big bug. If you end up getting any of the crystals before the purple crystal, it will not let you activate the ritual at the end. This really only happens when you dig up the yellow crystal before you get the G-devices. Other than that, The map was really well done, and we really hope you continue to make them. Keep up the great work and we can't wait to see what you come up with next!: D
In this video, I show both the glitch and the shield menu bit I was talking about in my previous comment. https://youtu.be/rppwCyjuCHg
Tho could you fix the perk jingle stingers for Mule Kick and Phd Flopper
Example: when you buy flopper its supposed to go "when you dive to prone, its gonna shake you to the bone, all the zombies gonna groan, because of phd
in this map and a lot more it just does the: 'because of phd' part
https://youtu.be/p4-o0mbf0Jw
Great map so far though, thumbs up.
- Caved to demands and gave the inner part of the house better pre-power lighting
- Updated the easter egg again (and thoroughly tested), you now require ALL FOUR STONES before the lockdown can be triggered.
- Moved the problematic zombie spawns to prevent them getting stuck
- Resolved issue where zombies only targetted the host
- Fixed an issue where you could get outside of the map via some silly jumping through windows.
Notes:
Teleporting after the pap stone depends on who jumps into the portal, it will not teleport all players, this is by design. All player may teleport if they go into the portal.
The dogs ai is weird, they like the wall, I cannot persuade them otherwise. Don't judge them, they're just born that way.
1) Zombies sometimes only target host.
2) Zombies get stuck in the woods to the left side of the church.
3) dogs get stuck on the wall around the church.
4) After getting the stone near pap and already having the other 3 stones, only one player teleported and the other 2 did not. There was also no lockdown, and it said in the middle of the ritual we had to aquire the stone, although we already had all of them.
- Zombies are a tiny bit faster
- They now use the SoE models.
- I've added extra obstacles in some of the bigger areas to slightly increase the difficulty.
- Resolved issues where zombies in the bar could not leave or got stuck.
- Resolved issues with dogs spawning and not pathing out of the burning building
- Move the shield parts to hopefully make them easier to pick up
- Added an extra hint to the easter egg
- Fixed the problem with the red stone
- Reduced the amount of digging required for decent rewards
- Moved one of the ragnarok parts as it was really difficult to find (I forgot where I had put it and could only find it in the editor!)
- Still have no clue on how to open PAP, stuck on the redirect power step where the Avogadro spawns in.
- Some AI pathing seems buggy, had them stuck inside closed off buildings that weren't bought yet or a place where the player can't go (a dog stuck in flaming window up in the bank, zombie in the bar)
- One of the shield parts cannot be picked up, to be specific the top/window of the shield located in the alley near the parking lot next to a tilted trashcan.
- Zombies are still a tad too fast for my own personal taste, making it a rather difficult map especially early rounds
- Red ritual stone cannot be interacted with, prompts a ''not available'' although later on it randomly appeared in my inventory as if I picked it up.
- Would it be possible to change the zombie models to the Shadows of Evil ones? Those civilian models would fit the town vibe better in my own personal opinion.
Slowed down the zombies a touch, removed the stupid box that just doesn't want to work.
-Sick music easter egg song
- Spooky atmoshpere, abandoned WW2 town vibes as it is just that thanks to the fog
- Good amount of perks, custom ones included
- Zap gun!!!
- Digging with shovels, golden shovel
- No perk limit
- Plunger
Cons:
- Zombies start sprinting way too fast
- Some buyable barriers seem pointless, you open a side entry but the main one remains shut unless you also buy that one
- M27 sliding animation seems tilted to the left
- Hard to spot parts that you can pick up
- Some bits of the map are way too dark, such as inside houses, when the power is off
- Lack of a guide, even when it comes to simple things as parts
- Rewards given from digging (so far) haven't been worth it, just a mere double points and a majority of starting pistols
- Basic starting pistol
- Some weapons feel useless like they're doing no damage, even on round 15
- Plunger icon does not show when you hold tab, even though you got it
I've resolved the perk shader issues, easter eggs issues and I believe the majority of weird pathing issues!