Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

CONFIG Smith&Parker Arizona Kid Blaze
10 Comments
SkinGravel 29 Apr, 2022 @ 11:33pm 
Not to blow up your comment section, but I thought of one more thing. ET needs to be set in increments of 5. Alright, I think that's it.
SkinGravel 29 Apr, 2022 @ 11:13pm 
And below, I meant to say that wider tires have an effect. Much love. Hope this helps in the future.
SkinGravel 29 Apr, 2022 @ 11:10pm 
Also know that et=200 is the max in-game et, so don't go above that when adding the lines.
SkinGravel 29 Apr, 2022 @ 11:06pm 
I'm not sure if the offset adds any stability, but wider wheels seem to have an effect.

Here's what adding the ET (offset) for rims looks like in the config file:

[3_wheels]
et=50
frontWheelMaxSize=0.28505
rim=rim_129_1
rimSize=16
supportPos=-0.415,-0.001,0.952
tire=tire_vintage_race
tireSize=45
wheelWidth=295

[4_wheels_rear]
et=80
rearWheelMaxSize=0.40145
rim=rim_129_1
rimSize=17
supportPos=-0.522,0.0028,-0.5263
tire=tire_vintage_race
tireSize=35
wheelWidth=425

The car will spawn with the proper parameters. Make sure you don't have the game or editor running when you add these lines. Another thing to keep in mind: if you have an existing car in-game after modifying wheels, the change won't take on this one. But once you buy a new one, it will have the proper parameters. :steamthumbsup:
zaraki  [author] 29 Apr, 2022 @ 11:00pm 
Thanks, SkinGravel.

I hadn't thought of adjusting the offset.
If I could adjust the parameters as you suggest, I would be able to drive more consistently and faster.
I don't play a lot of racing games, so my knowledge on suspension settings is lacking. That's a subject for future studies.

Cheers!
SkinGravel 29 Apr, 2022 @ 10:33pm 
This might be one of Frankenstein's monsters, but I think it looks pretty badass, man. Good job, despite the clipping.

Only thing I would do different is using wider tires in the rear, and adding an "et=" line in the config file to extend the offset of those rear wheels, so as not to mess up the alignment of the rear suspension with the undercarriage by increasing the rear track parameter. (Not a deal-breaker on all the other vehicles that don't have an undercarriage model.) That's just a personal preference, though. Still looks pretty nifty.

Cheers to the beers.
zaraki  [author] 24 Apr, 2022 @ 12:11am 
This V12 engine is the MRC type prepared for use in FWD. It is not for midship use. I think it is most beautiful to place it in the front.
(The engine shape is also similar to the AMG product, not the Audi used in Lamborghini)

I considered installing Jaguar's V12HE, but decided against using it because it is too wide and protrudes from the body of the car.

The exhaust design is based on an actual hot rod car.
https://www.whichcar.com.au/features/rod-hadfield-fire-chief-1948-fiat-topolino

There are many restrictions on the connection of parts, so clipping is inevitable, but I tried to place the parts in such a way that they look integrated as much as possible.

Placing too much emphasis on the placement of parts according to theory and avoiding clipping will only result in the creation of an orthodox car that can be found anywhere.
In CONFIG MOD, I think it is good to have more modified cars that cannot be made in a normal way.
Arthur Itus 23 Apr, 2022 @ 10:08pm 
Who designed the exhaust system?........ Frankenstein?
When will people learn that the Lambo V-12 only works in a Mid-engine car if you are going to have a viable exhaust system. Next time try the Jaguar V-12, the exhaust can be installed without any clips.
zaraki  [author] 23 Apr, 2022 @ 9:24am 
Thanks for pointing this out.
I have confirmed that the front bumper is not accessible.
So we have changed it so that the front bumper and hood are interlocked. If you remove the hood, the front bumper will come off with it.
walkthrough32 23 Apr, 2022 @ 6:56am 
i have a bug, can't removing front bumper