The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Hyperbirth [Rep]
27 Comments
OneGamerBR 21 Jun @ 3:58pm 
For a better experience, delete the blackjack file that covers your screen if you close the game...I've lost a lot of great runs just because of this
sly91 21 Apr @ 1:29am 
The "input word" with a controller is slightly impossible...I can't even press enter. Is there a way to toggle out this feature? Thank you!
MyNewChar  [author] 9 Dec, 2024 @ 9:29am 
Thanks for letting me know. Turns out there is a typo in the code and now it gets fixed.
Lalhs 8 Dec, 2024 @ 8:13pm 
doesn't work with rgon sadly
düber 20 Aug, 2022 @ 2:48pm 
wait wrong thing nvm no thank you
düber 20 Aug, 2022 @ 2:48pm 
THANK YOU
戏面狐(喜欢蒲牢的) 29 May, 2022 @ 1:08am 
这阿狸头人(陈哥)是什么情况,光速把东西全捡了然后生个自己:jestinfection:
vishass 11 May, 2022 @ 2:49pm 
"the chest"
yay i beat the game!!!!!!!!!!!!!!!!!!!!
junebert vevo 7 May, 2022 @ 6:27pm 
-75 loss streak
:ok:
Noelle Holiday 29 Apr, 2022 @ 4:22am 
you know, if you made it not give random items to the player it'd be a lot more like the other cancer mods
Sollux Captor 27 Apr, 2022 @ 6:31pm 
LMAO is that picross in Isaac? love it
super m 27 Apr, 2022 @ 1:36pm 
cool mod.
but i'm scared to give it a try
NasCar 27 Apr, 2022 @ 1:02pm 
this made me cry, shit but most of all, laugh thank you
Mat 26 Apr, 2022 @ 8:24pm 
i am scared
heichild 26 Apr, 2022 @ 7:43pm 
"How can I torture my loved players in a unique way", 作者你玩的挺变态啊
rainy 25 Apr, 2022 @ 6:07pm 
还有我觉得也可以围绕下水道/污水井层的白火(强行把玩家变成lost的能力)以及陵墓/炼狱层的传送点(强行房间内传送玩家的能力)设计一些支线层专属小怪和boss
rainy 25 Apr, 2022 @ 5:35pm 
把机器和乞丐做成小怪或boss怎么样,他们会高速追逐玩家或用强大的吸力吸引玩家,接触时不会造成伤害,而是收取玩家相应的基础物品,比如老虎机拿硬币,钥匙乞丐拿钥匙(简单来说就是逼着玩家与他互动),和普通的机器以及乞丐类似,有可能掉落普通的奖励,但是也有可能召唤其他小怪甚至更过分的东西。如果玩家身上的基础物品为零的话,他们的接触就会转而造成伤害并且周期性地召唤小怪或更过分的东西(更过分的东西具体指什么我暂时还没想好,哈哈)
MyNewChar  [author] 25 Apr, 2022 @ 11:00am 
小怪和boss需要一点点灵感了,如果是发弹幕的喷硫磺火的敌人那创意工坊有大把的mod在做,我希望我做的东西至少在生成机制\攻击手段上有些不一样的内容。最近新加的那个道具底座小怪就很符合我做mod的概念。
rainy 25 Apr, 2022 @ 8:27am 
了解了,还想请问一下以后你还会继续添加更多的小怪和boss吗,因为相对于道具和饰品这些,我对小怪和boss更感兴趣(
MyNewChar  [author] 25 Apr, 2022 @ 8:11am 
道具品质分级已经提上日程了,关于boss设计概念我不想作特别多的解释,giggle的友伤是其机制的重要一环,具体原因可以开控制台招一个看看出招。蓝翔的友伤也可以快速增加同屏怪物数。天使的贴图包括其死后招一个原版天使就是个无聊的惊吓,本身我做的时候就有练习代码的性质。最后,因为玩家每一局的强度方差过大,所以折磨玩家的永远是野怪机制和道具,boss更多的是传递概念的作用(除了某个不会打伤害的boss是真的折磨)
rainy 25 Apr, 2022 @ 4:30am 
还有建议给道具进行品质分级
rainy 25 Apr, 2022 @ 4:16am 
那个天使boss发射的圣光和激光会对自己召唤的红天使和天使宝宝造成伤害,giggle的爆炸子弹会伤害召唤出来的嫉妒,doogle的硫磺火也会伤害召唤出来的嫉妒大便,秉持着折磨玩家的准则(?),建议修改这些,以防玩家钻空子。还有天使boss的外貌和红天使完全一样啊,建议增加一些区别,比如改一下配色什么的。
Danizk0 23 Apr, 2022 @ 12:30pm 
Yeah, I refreshed my memory about it and I can agree tbh
MyNewChar  [author] 23 Apr, 2022 @ 9:14am 
I would say it at least has some features of a satire mod.
Danizk0 23 Apr, 2022 @ 3:17am 
Devil's Harvest was a satire mod?
MNA 21 Apr, 2022 @ 11:41am 
очень угарный мод. 4 звезды. Если вы в это поиграете то вы забудете про слово баланс и справедливость. Но чисто для развлекухи:steamthumbsup:
rainy 20 Apr, 2022 @ 6:00pm 
终于!