RimWorld

RimWorld

Terra Project Core (Continued)
67 Comments
Mlie  [author] 21 Mar @ 11:31pm 
@广铁广九 段 Feel free to send a pr with the translation and your improved code
广铁广九 段 21 Mar @ 11:30pm 
I have been translating this mod recently
广铁广九 段 21 Mar @ 11:28pm 
why Parkice's mapping is so horrible..............the mapping should be improved
TurtleShroom 21 Mar @ 9:14am 
Might I suggest that support for the Biomes Caverns Mod be added to the Caves?
Grave 6 Feb @ 5:48pm 
finally had to let this one go. I use fertile fields and clean textures, but terra project makes a bunch of duplicate soil types that fertile fields cannot terraform, and clash with clean textures :(
Mlie  [author] 16 Sep, 2024 @ 11:49am 
@my knee Please see the Reporting Issues section described above
my knee 16 Sep, 2024 @ 11:34am 
love the mod but it broke the pit gate from anomaly for me. impossible to enter it'll just say the destination is blocked
Mlie  [author] 14 Sep, 2024 @ 10:55am 
@kitazia Should be fixed now
kitazia 13 Sep, 2024 @ 2:20pm 
The vanilla expanded fishing patch is missing the savanna biome. Extremely minor inconvenience, but I just thought I'd mention it.
Omahawski 29 Apr, 2023 @ 2:58pm 
Just checked, Everything works fine now, Thanks!
Mlie  [author] 29 Apr, 2023 @ 1:53pm 
@CrazySnapDragon Should be fixed now, for some reason the cooldown was set to 15 instead of 1.5
Mlie  [author] 28 Apr, 2023 @ 12:08pm 
@CrazySnapDragon Use Ctrl+Alt+F12 to save it to the clipboard and post it on some paste-site.
Omahawski 28 Apr, 2023 @ 12:06pm 
i'm getting HTTP/1.1 400 Bad Request error when trying to publish my log i have to keep retrying
Mlie  [author] 28 Apr, 2023 @ 11:55am 
@CrazySnapDragon If you could post a link to your HugsLib log that would help a lot.
Omahawski 28 Apr, 2023 @ 11:53am 
After spending few hours on my modlist turns out this mod breaks my melee fights
(I don't Know if i can post pastebin with my modlist so let me know)
So a couple of days ago i noticed that when my colonists or enemies fight in melee when they perform the kick dirt/sand in eyes thingy they succeed but they also have a very long attack cooldown like i haven't counted but it was like 5-10 seconds, so they couldn't do anything and many times they get knocked down because of this.

I just Tested this mod with nothing activated but this mod and all the dlc's and that long attack cooldown after kicking dirt/sand in eyes still was there the console didn't post any errors either
Grimbly 14 Apr, 2023 @ 7:26am 
Just tested it, Can confirm it is fixed, Thanks Mlie!
Mlie  [author] 13 Apr, 2023 @ 11:03am 
@Thor Should be fixed now
Grimbly 12 Apr, 2023 @ 9:09pm 
Just started a Fishing themed Tribal on an Archipelago map type, having similar issues as others have had in the past. Vanila expanded Fishing zones dont detect any fish in the biome.
Says to contact mod owner to add support! Hope you can help Mlie!

Thanks for keeping so many mods alive!
vee 5 Feb, 2023 @ 3:53pm 
absolutely love this mod and thank you mlie for keeping it updated. Just wanted to let you know that I found a "bug" when in a cave oasis, I accepted the first royalty quest when a desperate preator (or sum) joins the colony fleeing from a small animal he can't really leave because there's no roof in the whole map, I mean it makes sense i just wish there was a way for them to leave without having to kill him or enter dev mode.
Singularity 4 Jan, 2023 @ 11:24am 
yup it works now..
:sefacepalm: i could have thought of that myself
Mlie  [author] 4 Jan, 2023 @ 9:56am 
@Singularity Resubscribe to verify that you have the latest version
Singularity 4 Jan, 2023 @ 9:10am 
nope made a new world and still no fish
Singularity 4 Jan, 2023 @ 9:06am 
wow that was fast! But doesnt seem to be working...
maybe i have to make a new game
Mlie  [author] 4 Jan, 2023 @ 6:43am 
@Singularity Sure, should be added now
Singularity 4 Jan, 2023 @ 12:58am 
can you add fishing support to the cave oasis biom?
unknown user 28 Dec, 2022 @ 6:12am 
thanks for the update!
Mlie  [author] 31 Oct, 2022 @ 10:14am 
@xXJohnnyFaceXx Updating all my mods, see Discord for progress
xXJohnnyFaceXx 31 Oct, 2022 @ 9:22am 
is there plans to update to 1.4?
nothing to see here 12 Oct, 2022 @ 12:43pm 
I really do love this mod and what it does, it's just a shame the terrain changes break compatibility with so many mods. I've tried patching them myself but there's just so much to do.
Omega 4 Aug, 2022 @ 2:02am 
Great Mod, but unfortunately it has some compatibility issues with mods that interact with or change terrain like soil
SanguinarcAQL 14 Jul, 2022 @ 5:16am 
It does work with biome transition, the cave biome seem to be excluded by it, so it work fine
Mlie  [author] 7 Jul, 2022 @ 1:19pm 
@Siggbert Schnösel No idea, havent used those mods
Siggbert Schnösel 7 Jul, 2022 @ 12:14pm 
This sounds interesting. Does it work with geological landforms and biome transitions?
Mlie  [author] 17 Jun, 2022 @ 6:15am 
@Touchnir Orobably better to ask the author of whatever mod you are using for fishing to add support
Touch-nir 17 Jun, 2022 @ 6:04am 
fishing mods not work with it, just no fish in water
csfireworks 1 Jun, 2022 @ 12:19am 
Hello Mile,I test the original mod in B19.

Not enabled mod:
Usually,RoofRockThick will stop raid under it in the edge of the map .

When enabled mod:
RoofRockUncollapsable allow the game to create a Raid event under it,such as EdgeWalkin and EdgeWalkInGroups.

when there is RandomDrop,RoofRockUncollapsable will let the raiders summon immediately, instead of spread air pod in the map when Not enabled mod .

when there is EdgeDrop,EdgeDropGroups,or CenterDrop,RoofRockUncollapsable will creat CollapsedRocks when the pod land on the ground.

I consider the original modder just want the player against raider in caves biome,so they create RoofRockUncollapsable .I think they might forget the EdgeDrop,EdgeDropGroups,CenterDrop,only design the RandomDrop to avoid CollapsedRocks.
Mlie  [author] 31 May, 2022 @ 10:50pm 
@csfireworks Not sure, it sounds like a feature since the original modder took the time to add the roof instead of just using the normal thick roof?
csfireworks 31 May, 2022 @ 10:44pm 
Hello,Mile,I might found a bug.

In caves biome,such as CaveOasis,TunnelworldCave,CaveEntrance,and so on,which has the mod roof called RoofRockUncollapsable.

RoofRockUncollapsable will allow air pod drop in but create some CollapsedRocks.

if there is CenterDrop or RandomDrop,my home will spread CollapsedRocks everywhere.And CollapsedRocks will break furniture.

Maybe CollapsedRocks should works like RoofRockThick,which don't allow air pod in.
Dmitry6 8 May, 2022 @ 8:44am 
Is Biomes compatible in the future?
Game crashes when using mods Geological Landforms + Biomes! Islands
Shaggy Rogers 5 May, 2022 @ 4:06pm 
anyone know how to get a deep ravine map? i cant seem to find it
SalmonToastie 29 Apr, 2022 @ 2:32am 
@maximilianthethird Biome mods need to also include animal tags, if you could make a list up as for what you'd like spawning as well it'll help tremendously.
Whollyspokes 28 Apr, 2022 @ 3:57pm 
royalty quest system basically breaks if a shuttle is involved in the cave biome (excluding the entrance) due to everything being a thick roof unfortunately
Ангел смерті 26 Apr, 2022 @ 1:11pm 
I've noticed a complete lack of most wildlife in Cave Oasis biomes. I'm literally getting mostly rats, with the rare Iguana and Boomrat. My colonists will need to go hunting across outside the home region to get an animal farm started.

Also noticed that we have yet to strike any caves outside the originally noticed cave network, which, will not required, does make mining more entertaining. No insect hives spawned; do infestations occur in this biome?
Олег Мерк 25 Apr, 2022 @ 11:57pm 
Realistic plantes should be incompatible, as I see, yes? Damn, such cool resurrected planet generation mod and incompatible with lot of things
Mlie  [author] 25 Apr, 2022 @ 12:48am 
@AccessTheGamer Sure its just a matter of selecting the types of fish. Any ideas?
AccessTheGamer 24 Apr, 2022 @ 11:03pm 
Would it be possible to get Vanilla Fishing Expanded support for the biomes? I'm not sure about the other biomes, but the cave oasis biome says it has no support.
Mlie  [author] 24 Apr, 2022 @ 12:49pm 
@PeasantUnit Not sure, Im not that experienced in map-generation so I havent the skill to modify this mod much yet.
Meanie 24 Apr, 2022 @ 12:30pm 
Mlies, would it give you too much work to introduce a configuration pannel for this mod, where we could define the width of the cavernal formations? I find them waaaaaay too thin
TurtleShroom 23 Apr, 2022 @ 10:53am 
Stunning, albeit duplicative in several forms. I would love to see support for Mods that add their own Oasis and Islands!