RimWorld

RimWorld

Underground Pipes Rebalance
32 Comments
Balthazad 30 Aug @ 4:22pm 
damn, i just thought i had found gas pipes that go through water :(
Treetop87 四宮 [Sama] 17 Jun @ 6:16am 
Thank you For you Service o7
Three 13 Jul, 2024 @ 7:31am 
So thank you very much for this mod! I used it in many of my games. I think it's quite appreciated when the functionality of your mod is incorporated into the base game. Thanks again!
Heikkkinen 12 Jun, 2024 @ 7:38am 
Thanks in advance.
Thetaprime 14 Apr, 2024 @ 6:08pm 
Must have missed this in the notes. Welp thanks for your mod in any case.
CiXwOw  [author] 14 Apr, 2024 @ 4:40pm 
@Thetaprime: It's difficult to know what to do with this mod yet, as 1.5 introduced behaviour similar to UPC. So I don't know if UPC will be updated, or if I could rebalance to 1.5 behaviour. And now that this happens in vanilla, I don't know if the VE team will rebalance their own mods to be consistent. My plan has been to wait a few weeks and see what happens.
Thetaprime 14 Apr, 2024 @ 9:14am 
1.5 pls and thank you when able?
Malnormalulo 9 Sep, 2023 @ 4:12pm 
In DropdownMenusVE.xml, you have some xpaths which look like:

> /Defs/ThingDef[defName="VHGE_SubterraneanHelixienPipe"][not(designatorDropdown)]

If another mod (in my case Niilo's QoL ) has already set a designator dropdown for any of these ThingDefs, the patch operation fails with an error. Can I suggest either using PatchOperationConditional to gracefully skip the patch if the designatorDropdown element already exists, or else use <success>Always</success> to squelch the error?
Taylor7500 1 Aug, 2023 @ 12:24pm 
No worries, and no pressure. They're on the same system as the other pipes so I assume it'd be similar to what you already have.
Either way, appreciate the response.
CiXwOw  [author] 1 Aug, 2023 @ 9:43am 
@Taylor7500: I haven't had a chance to play since it came out, but I imagine it is something I'd be interested in. If I find some time I might do it.
Taylor7500 1 Aug, 2023 @ 9:11am 
Are you the right person to ask for support for the pipes added in Vanilla Androids Expanded to get underground versions?
Kiraki 28 Jul, 2023 @ 9:57am 
Never knew I needed this mod so badly. Thank you :hpheart:
Luminous 23 Apr, 2023 @ 4:01pm 
Great mod! Will you also rebalance the pipes from the new Sanguophages Expanded mod?
HeavyMetalClown 23 Jan, 2023 @ 7:26am 
fair enough! I figured it might add similar functionality to the underground pipes, but eh. Would be nice though, none of the VE pipe network mods seem to have underwater ones.
CiXwOw  [author] 23 Jan, 2023 @ 7:17am 
@HeavyMEtalClown: It doesn't add any new pipes. It's just a rebalance the existing ones.
HeavyMetalClown 23 Jan, 2023 @ 5:07am 
Just wanted to ask if this allows underwater pipe-building (for subterranean pipes preferably) as my Helixien deposit is opposite my colony over a river. Thanks for your time!
Xyllisa Meem Paradox Station 25 Dec, 2022 @ 4:56am 
Dang. Thanks for the speedy reply and explaination!
CiXwOw  [author] 25 Dec, 2022 @ 1:32am 
@Xyllisa Meem Paradox Station: Unfortunately Dubs' pipes use an entirely different system, particularly in the way it hides its pipes underground, so it wouldn't really be possible without rewriting how those pipes work.
Xyllisa Meem Paradox Station 24 Dec, 2022 @ 10:03pm 
Hello, sorry to bug you with a feature request. Could you make or add this for the pipe(s) in the dubs mod for heating/water? Cheers and thanks.
CiXwOw  [author] 23 Dec, 2022 @ 9:58am 
@pickpickpickpickpickpickpickpick: Good spot, I've fixed that up! Thanks for letting me know!
pickpickpickpickpickpickpickpick 23 Dec, 2022 @ 12:19am 
The link that sends you to Vanilla Helixien Gas Expanded actually send you to your gas braziers mod.

Thought you might want to fix that
spartandued 29 Jun, 2022 @ 9:21am 
@CiXwOw: That's understandable. Thank you for replying.
CiXwOw  [author] 29 Jun, 2022 @ 5:05am 
@spartandued: Dubs pipes use a custom system for showing/hiding pipes and would be more complicated than simply creating an underground version. It's something I've thought about, but it's not at the top of my list right now.
spartandued 28 Jun, 2022 @ 10:47pm 
Could this be made to work wit Dubs BH?
Victor 3 May, 2022 @ 11:13pm 
I like everything except the blast immunity part, as I'd rather have the underground conduits also not being affected by explosions, as it's kind of realistic but most of all less annoying.
CiXwOw  [author] 26 Apr, 2022 @ 9:01am 
@Akaruz64: This mod doesn't include any code, it's just a simple XML patch. I ran some tests on my end, and was unable to reproduce the error. I see you've also posted a comment to VUIE, they'll likely have some idea, or at least point you in the right direction.
Akaruz64 25 Apr, 2022 @ 12:35pm 
Hey! no idea if its 100% related to your mod, but upon load a saved game, i'm getting this error, the only thing that modifies Deconstruct_pipe that i can think of is this mod. Sorry and thanks!
https://gist.github.com/bdc800ac2d5107424b5585755f7db2f5
Meanie 22 Apr, 2022 @ 9:25am 
All good, thank you! If I find anything new, I'll let you know
CiXwOw  [author] 22 Apr, 2022 @ 8:57am 
@PeasantUnit: I installed that mod and still could not reproduce the error. I also tired moved thing around in the load order. I did misdirect the XPATH for the patch for the same def, and the Chemfuel patch still worked. Assuming this is true for you, considering you've patched out Helixien defs, I don't think this error will cause you any problems. Otherwise, I'm not sure what else I can do without identifying which mod it's conflicting with.
Meanie 22 Apr, 2022 @ 5:41am 
Only Clean Vanilla Expanded, which removes everything Helixien-related
CiXwOw  [author] 22 Apr, 2022 @ 2:12am 
@PeasantUnit: From what I can gather, the XML patch is able to find that VFE - Power is installed, but cannot find the actual gas pipe. Do you have any mods installed that would change/remove the pipe defs?