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Perhaps for Shoutmon, they have EXCELLENT melee and pyromaniac (he does use fire moves) skill and buffs...nimble or speed?
Guilmon/Growlmon, proboably endurance buffs, resistance against fire damage...?
Perhaps something pertaining to both Shoutmon and Guilmon's moves/abilities and attributes? :)
But if you have interest in continuing it / need or want the AI assets for them I am happy to provide
I've been noticing that transformed Ranamon raiders sometimes die as other pawns rather than exploding like normal. Nothing game-breaking of course, but it is funny having to cremate 3 copies of my own colonists occasionally (and boy, am I glad they can't copy bionics...).
Yeah, bought one from a slave trader since they're pretty rare to find otherwise in my game.
After I subdued them again and put them to bed, the ability ran out and instead of transforming, a glitched ranamon copy with no inventory appeared in the same tile. Had to reload, since then it crashed my UI when I tried to interact with it. I sadly could not replicate it again since the save was some time before the trader showed up.
As I said, I'm not sure if its because of this mod or one of the (500+) other mods I've got that's conflicting with it, but I just wanted to let you know. I really like the mod regardless.
And because digivolving goes both ways, forwards and backwards, when you change their roles their forms can change to match. Plus there are is a kitsune mode in the game too, so that could how you cover the 9 tailed fox form.
@Metavee there are so many digimon tho, one of these days have to look into the costs of making a full fledged digimon mod into rimworld.