安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






I just have a suggestion: would it be possible that just enabling the mod activates the "Automatic" setting (and make the bug cookie change like milk)? Usually when I unlock the switch, the first stages are so fast that I don't enjoy the first perfect cookies as they deserve.
I know you're busy at this time so no hurry :)
It looks amazing so far and I'd be glad to know if its getting more cookies anytime soon!
To add a cookie to the selector you need to know the location of the image; getResource is intended to work with the mod's own internal images. You need to modify the Kirby cookie mod, not the PCS mod. I left instructions on how to add custom cookies at the top of the mod file, please read that.
new PCType("Kirby cookies", getResource("cookieImages/kirby_cookie.png"), [10,1]);
for some reason, this just doesn't work? switching the default selection's cookie to the kirby cookie and even changing its name works, but for some reason every new PCType after that shows up in the selector, but does... nothing? i dunno