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Mat2260, are you running ACE?
Then I'll send my discord ID to you at steam DM
Apricot_ale would you be willing to lend a hand? I tried making those changes but the game could not find the sound files in the filepath. Probably something to do with the folder structure (it's not obvious to me what the system requires - but I bet it's something simple). Would you be up to show me, maybe over discord?
Remove binarize,
File path
@GoatLauncherTube\addons\GoatLauncherTube\sounds\
change it to
GoatLauncherTube\sounds\
It's a so funny mod and I like it.
BAAAAAAA!
reloadMagazineSound[] = { "\@GoatLauncherTube\addons\GoatLauncherTube\sounds\goatLoad.wav", 1, 1, 30};
It's not work without filePatching = 1 or 2
This should be like this.
reloadMagazineSound[] = { "\GoatLauncherTube\sounds\goatLoad.wav", 1, 1, 30};
Works fine!
Did you do Binarize when building?
When building with Addon Builder, some files (scripts, wavs, JPGs, etc.) will not be saved if Binarize is performed. To avoid this, uncheck binarize when building.