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It should be fixxed now, but technically it means the hud is displaying the old status until the newest status of all units it has to evaluate is done.
Feel free to post any bugs you encounter!
Ye I didnt realize that you want to keep it client side. I though you were running this over CBA settings and server side. And incorporation of a script line into CBA, like some other mods do:
"my_head_glasses","cool_goggles";
The other option would be that you have to enable it when you have something equipped, but for that I would need to know the exact facewear; If I make it configurable then the mod would have to be loaded serverside (currently only client side), which is something I tried to avoid.
One idea would be to combine the idea of only being able to activate it together with serverowners being able to set a variable to only allow with a certain facewear, but for that solution you need serverowners which have a very basic knowledge of scripting.
Unfortunately my exams will start soon, but I will defintely add it to my todo list.
Should the update contain this (of course it will be in patch notes) I'm probably going to add it as an addon option so you can decide if you want it or not.
:)
Would be nice if your game crashes again to send me the crash log (all or just .rpt file) maybe that narrows it down.
2.Only Players
3. Unsure(kind of crashed before figureing that bit out tho this friday i will make it my mission to do more testing during our op)
1. Did you had other HUDs active (from mods)?
2. On the mass-cass, were there only players or ai too?
3. Do you have a number for me how many got hit (so its easier to replicate)?
As the only 2 medics in the squad running the script we both crashed to desktop, and ironically were not on site for the fresh mass-cas.
To replicate I suspect you need to have a group hit at once.
Spotted a bug too.
Sound alarm is active even if you don't activate the display ingame.