Arma 3
Ace 3 Group Member Medic HUD
34 Comments
Lefty  [author] 6 Apr @ 12:23am 
Sorry for another update, but when playing with my unit yesterday we found out that while the newest update of this mod had improved its performance, a visual "bug" is now occuring more and gets worse with more units you had in your group/side.
It should be fixxed now, but technically it means the hud is displaying the old status until the newest status of all units it has to evaluate is done.
Feel free to post any bugs you encounter!
Lefty  [author] 27 Mar @ 9:57am 
Of course there is, at the end of the code before calling itself again it is checked, you could probably add something there. I've also put it into my todo list to create your module idea, unfortunately I will only start working next week, because I had much college stuff going on which led me to pausing on coding
Marki 27 Mar @ 9:48am 
In your code, is there a line which is like "work if", so I could add && and add some eyewear to that if statement?
Marki 27 Jan @ 12:13pm 
Or maybe if owner/server has a mod, it could be placed as a module? Run and "if" line, if module is present to take settings from it. But that sounds like too much work from mod making perspective
Marki 27 Jan @ 12:11pm 
For performance friendly solution, running it on eventhandler "inventoryclosed" would work. I run a script to check if people have gasmasks that way.

Ye I didnt realize that you want to keep it client side. I though you were running this over CBA settings and server side. And incorporation of a script line into CBA, like some other mods do:
"my_head_glasses","cool_goggles";
Lefty  [author] 27 Jan @ 11:54am 
Is possible, the problem I have with that is that there is no (at least for me) good performance friendly solution for that because you basically have to have a infinite loop running checking if you have the facewear equipped and if then activate it.
The other option would be that you have to enable it when you have something equipped, but for that I would need to know the exact facewear; If I make it configurable then the mod would have to be loaded serverside (currently only client side), which is something I tried to avoid.
One idea would be to combine the idea of only being able to activate it together with serverowners being able to set a variable to only allow with a certain facewear, but for that solution you need serverowners which have a very basic knowledge of scripting.
Marki 27 Jan @ 11:22am 
I am curious. I was thinking, if there is a way to make it so only people with specific facewear equipped would have an option to see it?
Lefty  [author] 4 Aug, 2024 @ 5:51am 
Don't know if it worked, but hopefully added the key
The Humble Lawnmower 3 Aug, 2024 @ 6:46am 
Hey mate, little late to the party, but I'm trying to add this to a server and there isn't a key available. Any chance of a biKey being added? (Sorry to necro this, just wanted to ask :>)
Lefty  [author] 17 Feb, 2024 @ 6:41am 
@snowy as requested tried to sign it. Please test and let me know if it worked.
snowy 29 Jan, 2024 @ 1:38am 
please sign this mod!
Lefty  [author] 8 Jul, 2023 @ 4:24am 
To be honest, I don't know if its possible, because I need to find a way to get that specific number, but I will look into it.
Unfortunately my exams will start soon, but I will defintely add it to my todo list.
Should the update contain this (of course it will be in patch notes) I'm probably going to add it as an addon option so you can decide if you want it or not.
HBAOplus 8 Jul, 2023 @ 12:44am 
Hi, could you please add group members' number to the HUD list? eg: if the leader named Jake been hit, so the list will display: 1 Jake (yellow font).
Belhun 8 Apr, 2023 @ 4:03am 
So how would you like us to send you the File, iv added you on steam, other wise just let us know
:)
Romnipotent 7 Apr, 2023 @ 4:37pm 
Adding author on steam to send the rpt's.
Belhun 6 Apr, 2023 @ 5:09pm 
will do, had to turn it off , but will turn it back on and let you know next time it happens
Lefty  [author] 6 Apr, 2023 @ 3:56pm 
Oh wow Steam didn't tell me you answered.
Would be nice if your game crashes again to send me the crash log (all or just .rpt file) maybe that narrows it down.
Belhun 19 Feb, 2023 @ 3:19pm 
1. no but here is a pastbin of the modlist that it happend on, i could be wrong, tho the only other UI stuff is for Zues stuff so i dont think that would of affected this. https://pastebin.com/ma1gJ5cQ

2.Only Players
3. Unsure(kind of crashed before figureing that bit out tho this friday i will make it my mission to do more testing during our op)
Lefty  [author] 19 Feb, 2023 @ 12:19am 
Some questions:
1. Did you had other HUDs active (from mods)?
2. On the mass-cass, were there only players or ai too?
3. Do you have a number for me how many got hit (so its easier to replicate)?
Romnipotent 18 Feb, 2023 @ 12:35pm 
With Belhun, we had a mass-cas under mortar fire and multiple injuries occurred to multiple people from mortar fire.
As the only 2 medics in the squad running the script we both crashed to desktop, and ironically were not on site for the fresh mass-cas.
To replicate I suspect you need to have a group hit at once.
Belhun 5 Feb, 2023 @ 11:11am 
@ColdDead no am the few who have good FPS in arma lol a sold 30
ColdDead 5 Feb, 2023 @ 4:06am 
Belhun have you bad FPS when the crash happens?
Lefty  [author] 5 Feb, 2023 @ 12:11am 
Already on it but fixxing this may take a while because I have no idea why.
Belhun 4 Feb, 2023 @ 3:48pm 
so me and 1 other have been comeing across a bug where when multable peaple get critical(gone red)(also has happend with 1 person going red) we get crashed out.
Lefty  [author] 5 Jan, 2023 @ 4:42am 
I wouldn't consider it a bug since you can set the volume of it (and with that also disable it) and I personally like that. I also considered using a whitelist system but mod is client-side (can even cause problems serverside) so you can also just activate/deactivate it when you need it.
STyx2909 5 Jan, 2023 @ 12:58am 
A whitelist system maybe?

Spotted a bug too.
Sound alarm is active even if you don't activate the display ingame.
Lefty  [author] 4 Jan, 2023 @ 9:10am 
Problem about it is that some want to use it with other headgear or no headgear. Beside of that, limiting it on headgear would result in an endless loop which would just check if you are wearing that headgear and only then activating the hud, and I'm not a friend of such loops.
STyx2909 4 Jan, 2023 @ 7:59am 
What about limiiting it to some headgear only; tactical glasses, for example
Lefty  [author] 9 Dec, 2022 @ 8:47pm 
Hey, in Addon Options you can change the volume.
Belhun 9 Dec, 2022 @ 1:53pm 
How can the Beep for this mod be turned off? i see in the discription you have it, but its wayyyyy to loud for me, is there a sound setting or maby it get changed to something else. other wise cool ass mod love it
Capt. Priy 3 Dec, 2022 @ 4:41pm 
@STyx2909 client side is your individual game on a server
STyx2909 10 Nov, 2022 @ 4:24am 
Thank you.
Lefty  [author] 9 Nov, 2022 @ 11:07pm 
Yes. client side. I wouldn't try to load this server side, this can have some heavy bugs.
STyx2909 9 Nov, 2022 @ 12:10pm 
Client side?