Arma 3
[SP/CO12] The Forgotten Few 2 (NT/MD)
9 Comments
KingN  [author] 15 Jun @ 6:39am 
@... OK thanks for letting me know
am'z 14 Jun @ 11:23pm 
I love you KingN
... 4 Nov, 2024 @ 12:12am 
I had problems with the MLRS not being able to fire until I realized that this only happened when I changed the number of shells. I know that random problems with artillery were already known, but I guess this might help (at least on this map).
KingN  [author] 5 Feb, 2024 @ 1:33pm 
@Bone Have thought about it but hard to implement as there's the AI lead Jackal squad, how to do fast travel etc
Bone 4 Feb, 2024 @ 6:59pm 
Is there a way to have a player driven transport? Example have one of the players drive to the objective, or fly in a helicopter. Arma 3's vehicle AI is...not very smart.
Bone 3 Feb, 2024 @ 2:37pm 
It turns out I was just an idiot, all good! Marvelous scenario though
KingN  [author] 3 Feb, 2024 @ 2:07pm 
@Overlord Zorn You mean in the mission plan window? Maybe you don't have Jackal waypoints set if Jackal is active
Bone 2 Feb, 2024 @ 9:48pm 
I can't hit the start button in multiplayer
Bushcat 23 Jan, 2024 @ 1:15pm 
Hands down the best scenario on the workshop.
I played all of it in the Arma 2 days.
1. It works.
2.No bugs.
3.No bugs.
4.Dynamic.
5 Every mission allows planning.
6 Every mission is different.
7 You have to take care of your assets and Operators to complete the campaign.

Outstanding work KingN and all that helped you.

Just completed a 1000 point campaign on Malden.
What a blast.