Total War: WARHAMMER III

Total War: WARHAMMER III

Climate Adaptation
353 kommentarer
Madi92 24. sep. kl. 9:19 
Hey, just asking how the mod should work. When i capture an unpleasant climate, i see the % going up, and also seeing the negatives less impactfull meanwhile, but after it turns green, i just see a blank text box. Is that normal?
Velykos 24. sep. kl. 3:42 
Still getting incompatible in MP. Thanks for the work
Alex Zhao  [ophavsmand] 14. sep. kl. 5:13 
Yeah, I’ll update it tomorrow if the update confirms it’s fixed.
SpiralRazor 14. sep. kl. 4:54 
Could you similarly update the faster version? Many thanx!
Alex Zhao  [ophavsmand] 14. sep. kl. 4:41 
Multiplayer is a little tricky, let me know if the recent update fixes it.
SpiralRazor 13. sep. kl. 0:56 
bugged in 6.3
terreohomines 9. sep. kl. 19:12 
I am having the exact same problem as Comera Hiji. Multiplayer complains incompatible versions even when this is the only mod active.
Comera Hiji 7. sep. kl. 22:02 
Having a problem playing multiplayer with this mod after the 6.3 update, game clams incompatible versions, even when it's the only mod active.
Servalan 4. sep. kl. 17:47 
sorry to say the bug is not fixed- spun up a new game, was working fine, but after i developed a second province in chaos wastes, my gold went completely out of wack, showing i was meant to be earning 600 a turn but losing 1200. Have to unsub till fixed sorry.
Servalan 4. sep. kl. 3:40 
omg i had the same issue and was driving me nuts ty so much for fixing
Imperial Obligation 1. sep. kl. 19:06 
@Alex Zhao
It works! Thank you so much!
Alex Zhao  [ophavsmand] 28. aug. kl. 4:45 
Should fixed the multiple climate debuff bug.
Tag_Ur_It--> 25. aug. kl. 22:09 
Narse THANK YOU FOR SAYING THIS I WAS CHEKING MOD AFTER MOD FOR THIS AND YES THIS HAPPENS. In my recent lizardmen campaign it I was missing 4,000 per turn and sicne you said that I realized that it's because I had a bunch of land in chaos wastes due to a confederation. And in another once I was missing 10k per turn
Narse 25. aug. kl. 10:07 
I find something strange recently with this mod. We know that settlement with an uninhabitable or unpleasant climates may have a debuff on its income. My problem is the the number of the incomes in UI both for each individual provinces and the total economy doesn't reflex the effect of the debuff, while the actual money I get still correct. In result the income prediction is higher than what I actually receive. Is this a bug, a conflict of mods or everyone is aware of that except me?
Imperial Obligation 24. aug. kl. 19:00 
I get a weird bug with this mod where in areas with multiple unfavorable climates (Ex: Nagarythe province for the High Elves), it doubles up on the negative modifiers for "Uninhabitable" climates (two separate modifiers) and only slowly gets rid of one of them.

What's interesting is that this bug is ONLY with "Uninhabitable" climates. "Unpleasant" conditions work as normal.
Smartie 7. aug. kl. 18:36 
does this work for the ai aswell?
Hothammer 19. juli kl. 19:27 
Just so I don't stroke out when my game crashes 60 turns in, this does not work with the latest game version correct?
Tesco 19. juli kl. 4:02 
Amazing mod <3
AoffyDosy 14. juli kl. 7:51 
Does it work well with SFO?
Anarky 13. juli kl. 1:36 
I've been getting CTDs with 6.2. I did some testing and it seems this mod was the reason for the crashes. Before i was crashing at around turn 24-28 and now i am at turn 67 and running fine.
Rend 7. juli kl. 13:20 
CAN you make one that simple disable climate penalty or an Even faster one than your fast one ( 5 yellow 10 Red
Alex Zhao  [ophavsmand] 4. juli kl. 0:03 
It should be as long as there isn't any new climate type.
zecrayz 3. juli kl. 23:06 
Sorry of this has been asked before: But does this work with modded factions? Like as an example, with the modded TEB?
Alex Zhao  [ophavsmand] 21. juni kl. 1:30 
It should be
Ambus 20. juni kl. 10:29 
Does this mod work if I rollback to 6.1?
clem.ver00 2. juni kl. 12:40 
yes i have the same issue, the mod doesn't work anymore sadly, thx a lot anyway for all the time that i have play with it, the mod is insane !
Evelo 16. maj kl. 1:23 
With regard to the bug that Knell mentioned, I unsubscribed, verified the files for the game, launched the game, played a turn, saved then quit. I then resubscribed, launched game with mod, then played for 8 turns before the issue occurred again. Is there some other possible solution?
Neil 29. apr. kl. 22:44 
Nope I can not figure it out :(
No matter what edits I try, A always end up with yellow provinces having double effects, 1 progressing, and another at the base unprogressed level.
So can stop red, but not without screwing up yellow :(
Alex Zhao  [ophavsmand] 27. apr. kl. 20:53 
You'll need to edit the @z_climate_test.lua file and delete all sections related to uninhabitable and suitability_verypoor. This can be somewhat tricky.
Neil 27. apr. kl. 17:06 
Hi hello! I love this mod, ty.
Would you consider releasing a version, that ONLY allows conversion of Unpleasant Climate (yellow), not red?
I'm not averse to poking about in RFPM if there's a simple edit you could guide me to? Thank you.
Knell 9. apr. kl. 6:02 
Turned out it was indeed a problem with updating. Thanks for your help!
Alex Zhao  [ophavsmand] 8. apr. kl. 19:18 
@Knell That should have been fixed in the last update, but sometimes Steam just won't update the mod file, maybe try unsub and resub this mod?
Knell 8. apr. kl. 14:09 
Currently is only working in the first couple of turns after occupation.
At first it will replace the original climate debuff with the adaptation version of this mod,
but after a few turns the original debuff will come back, and will be applied&displayed alongside the adaptation debuff.
Tested with only this mod(faster version) + console commands(pj_console) active.
Alex Zhao  [ophavsmand] 31. mar. kl. 4:24 
Kislev also benefit from this, and the ignore climate effect will also disable effects from this mod.
Belreinuem 30. mar. kl. 9:32 
How doe that works with the change with Kislev? are they excluded from this?
Martok 26. mar. kl. 11:20 
Yep, that did the trick. I can run the game again with the mod activated. Thanks, Alex!
Adamsevs 26. mar. kl. 7:05 
Thank you for the update, it works now for me, so it should too for others.
Cheers !
Alex Zhao  [ophavsmand] 26. mar. kl. 5:34 
This mod was already updated, but the thing is sometime Steam won't update the mod file. Please try unsubscribe this mod, start the game without this mod, and then resubscribe again if it is causing crashing for you.
Earthenlady 26. mar. kl. 5:20 
CTD on startup confirmed
Martok 25. mar. kl. 21:42 
I'm getting the same problem as well. Game crashes when I fire up the game. I've double-checked, and it's definitely this mod that's the culprit (unfortunately).
Ace 25. mar. kl. 19:52 
yeah same here crash on startup
maverick91141 25. mar. kl. 18:30 
Causes CTD when starting the game. Faster version doesn't do this
Adamsevs 25. mar. kl. 14:28 
The latest patch broke your mod, causing it to crash the game when launching it.
Please update your great mod !
jeffrey_green1 9. mar. kl. 12:44 
just stopped working for me during my last playthrough... dunno if using difficulty mods made this so?
Kane Beckett 23. feb. kl. 12:53 
Please upload your mod "Build New Settlement (Camp)" again! If not, can someone tell me to find an alternative for this? I really please you!
Neil 21. feb. kl. 12:59 
Working for me in 2025 yes.
Prinz Eugen 12. feb. kl. 9:35 
still working?
2544726290 30. jan. kl. 6:57 
对AI有作用的吗
Madi92 24. jan. kl. 5:49 
Is this still working?
Kiwi 2. jan. kl. 17:27 
Отличная работа! Большое спасибо! Подскажите пожалуйста, есть ли возможность сделать этот мод полезным только для Игрока? Искусственный интеллект и так забирает любые территории, для него нет никакой разницы получит он от неё позже пользу или нет.