Arma 3
ABD Hangar Tunnel and Castle Pieces
38 Comments
ANZACSAS Steven 3 Apr @ 5:56pm 
Np.Thank you.We really need the unbinned p3d's.I will have to double check if i can open the models.Unbinning the models with a tool may/will break some things.I will double check and get back to you.:steamthumbsup:
Wulfe  [author] 3 Apr @ 11:51am 
@1z1ch I'm sorry to say this is not a project that is worked on unless Abd gets some sort of commission, otherwise if someone else is able to do it for you, as owner/purchaser of this work I do not mind others taking and altering the assets so long as the original work is credited
sosal???1?1ch 3 Apr @ 4:00am 
Hi! thank you very much for the work done! But could you make a version with a hangar with a darker grass, thanks in advance!
Ace 16 Sep, 2024 @ 11:43am 
Anyone got any good compositions for these castle pieces? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3331378935 This is what led me here but I was hoping for something without Warhammer bits.
ANZACSAS Steven 4 Jul, 2024 @ 6:28am 
Thanks for the quick reply.They are behaving like this in the terrain build.I have placed them in Terrain builder now.But acting strange now.Didnt notice it in 3den.
Wulfe  [author] 4 Jul, 2024 @ 4:19am 
Im not sure why it wouldn't be registered as a building instead of an object (thats what it sounds like it js anyway). Its a short n shitty fix, but maybe the option to disable damage is in the hangar object's attributes if hya double click it in editor or zeus? Or if its not being destroyed, maybe attach it to something that you can disable sim on so it doesnt move?

Sorry ik those are bad fixes, but I dont know the code in any way
ANZACSAS Steven 4 Jul, 2024 @ 4:09am 
Havnt heard from abd, i have the hangers in the terrain now but the hangers flip over backwards if touched by a vehicle or weapons.I am unsure if i can correct it.Maybe once the terrain is binarised maybe it wont happen but i think its the model.Abd , you around m8?
ANZACSAS Steven 7 Jun, 2024 @ 12:44pm 
Thanks m8.This version will conflict with the new textured version if ppl dont know they have both versions running.Would love to edit the model so there are no issues with conflicts and to do couple more reskins.Like desert etc.I sent Abd a message but havnt heard back .Will try again.:)
Wulfe  [author] 6 Jun, 2024 @ 11:01am 
Should you want, as long as you credit Abd with the original design, you should totally put that on the workshop (the hangar terrain reskins)
Wulfe  [author] 6 Jun, 2024 @ 11:00am 
Looks great, glad you got it to work!
ANZACSAS Steven 21 May, 2024 @ 4:04am 
.:steamthumbsup:
ANZACSAS Steven 21 May, 2024 @ 4:03am 
Np m8.Best wishes for the future.Maybe we see you in A4.Thanks!
Wulfe  [author] 19 May, 2024 @ 12:50pm 
Sorry man, I don't have any of the files saved, I retired from Arma 3 after a big falling out with my old group and a change of lifestyle / career irl. Hope you get what you're looking for
ANZACSAS Steven 11 May, 2024 @ 5:56am 
Its for this mod primarily but hope to use it into the future in A4.Atm i can only edit the tex that it is the addon.i wish to have a few camo variants.desert/green etc.Also would like to add somevariation to the lighting.I need to edit the p3d file.Thnx.:):steamthumbsup:
ANZACSAS Steven 11 May, 2024 @ 5:14am 
Do you have the unbinned files? would make it easier to work with if i dont have to damage the model unbinning it.:steamthumbsup:
ANZACSAS Steven 11 May, 2024 @ 5:12am 
Thank you m8.You will be credited wherever its used.I will ask Abd aswell.Thanks again!
Wulfe  [author] 11 May, 2024 @ 2:57am 
You'll have to ask Abd, he did all the work and Ive lost a good bit of old Arma stuff since retiring from the game. As the one who commissioned the work, I'd say feel free to use the assets how you please, though
ANZACSAS Steven 10 May, 2024 @ 9:38pm 
Hi m8, Love the Hangers.Would love to use these hangers in my South Asia port and maybe a couploe of other terrains.I have edited the grass outside/colour/tex to better suit my terrains and into Arma 4.May i use the unbinned version for my mod with full ownership clearly stated wherever abd whenever used please?
I can send back to you whatever re-tex versions with cfg/addon ready to go for you to use.
Thank you and your friend for making/commissioning these !!
You have other Ace Combat inspired models?:steamthumbsup:
Karelian Mountainkeeper-Hobo 27 Feb, 2024 @ 5:18am 
Awesome work. Church buildings have interiors?
[PBS] Thor 2 Nov, 2023 @ 7:50am 
oh wow, huge thanks! i'll try it out when i have some free time next week :-)
Wulfe  [author] 2 Nov, 2023 @ 6:25am 
I've given it a try but only because your profile picture has a Chinook, Thor :steamthis:
Hope it helps / works
[PBS] Thor 2 Nov, 2023 @ 5:35am 
@Game Mum Brenwen it is just CUP Terrains Core, not too big in size, and it has some useful assets, usable for mission making, without having to use CUP Terrains or anything else from CUP. worth it
[PBS] Thor 2 Nov, 2023 @ 5:34am 
and thank you for publishing! and thanks to Abdrahman Aymen or Abd Elrahman!!!!
great compositions! Also the hangar and castle fit nicely with CUP Terrains and others.
Just got to test it on dedicated, not sure if the scripts work too well in MP.

Therefor i'd love to see a signed version ;-) Cheers!
Game Mum Brenwen 20 Aug, 2023 @ 12:13pm 
is CUP used for anything other than the hangar's "hill"? If not is it possible to get a version of this without the hangar so the castle parts can be used by those without CUP?
jgorman6475 2 Feb, 2023 @ 11:48am 
I sent you a friend request so I can ask you some questions real quick
Wulfe  [author] 2 Feb, 2023 @ 8:56am 
I have no idea how. Sorry lads, I don't make the things, I just commission and publish them, and this was done a long while ago as part of a project that didn't go through all the way, but feel free to republish if you can figure it out
Hancock 2 Feb, 2023 @ 7:47am 
Are you able to add a key so I can use it on multipalyer? Please I love this mod
jgorman6475 2 Feb, 2023 @ 6:10am 
Is there a way you can sign this so that it works better on multiplayer? I beg of you
Wulfe  [author] 5 Jan, 2023 @ 5:44am 
@Maj. Eagle , Message me on steam your Discord or email
C. Eagle 3 Jan, 2023 @ 5:26pm 
Any chance of either 1. Getting the surface of the hangar to be a hiddenSelection OR 2. Getting the model source files, so I can implement hiddenSelections myself?
Shy 14 Oct, 2022 @ 8:42pm 
this mod is amazing!
Wulfe  [author] 14 Apr, 2022 @ 6:29am 
Thats odd. Could you try repairing the mod? Maybe a piece got lost in the packet sauce on the download, just find the mod in the Launcher, click the Three Dots on it, and click "Repair"
Armatop 14 Apr, 2022 @ 6:10am 
YES, I connected the cup. and I put the hangars in the editor and did not open the door. they are all transparent.
Wulfe  [author] 14 Apr, 2022 @ 5:00am 
@Armatop do you have CUP Terrains - Core turned on? That might be the reason you have a "Transparent" hangar. As for the doors, I do apologize that they become immaterial after opening and closing them once, however as stated in the description this was part of an unfinished project from a long time ago. The hangars should still work as a nice scene piece and aircraft storage area, however.
Armatop 13 Apr, 2022 @ 6:25pm 
excellent? WTF? why lay out a transparent hangar? Why are there doors when you can walk right through it?
GhostOfRazgriz 13 Apr, 2022 @ 1:06pm 
Excellent work on the HASs!