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need to reduce amount by x100
i killing every who come and have 100500 seeds.
Will take a look at it somewhere next week hopefully
Any chance to re-view decay values? it seems they are way too high.
eg, apple pie is 5y, apple is 2y.
Comparing to vanilla, this should be 3-4d for raw food.
I would say perhaps potato/cabbage should be ok for 1-2y
And thx for the info about seeds amounts.
Starting my second summer only, and i have hundreds of every seed (but wheat, not sure why i dont get many wheat seeds when harvesting compared to other plants)
As it is still a tiny kingdom, my fields are only 2x4, and i have one for every crop.
I first created tasks to craft 50 of each seeds
But now i have 200 to 400 of pumpkin, corn, potato, ....
I would suggest a little rebalance patch maybe, to lower chance for seed when harvesting a bit closer to vanilla settings
Ability to craft seeds from crops is a gamechanger! I just created "maintain" tasks for all seeds, and ill never miss one again. Almost seems too easy to farm now, to be completely honest eheh
I cant find ability to craft wheat seed on the farming bench though. So i supposed i should report :)
making hay edible to animals even while growing or in its harvested form
XD
I have a few ideas for new crops though, some more medieval crops could be nice as Noble Fates lacks a pretty wide range of medieval crops.
For example leeks/onions, legumes, blackberries/raspberries/strawberries, oats/rye/millet/rice, olives and pears/quinces/bitter oranges.
Would be cool though to see grade with crops, for example some crops grow faster, for example legumes produced large harvests, but the bread it made was called Horsebread as it was considered only fit for horses and the poorest of people but it was eaten widely during famines.
The category of legumes is pretty wide, but white peas were the most common at the time compared to legumes eaten now.
But, it's up to you, after all it's your mod.