Total War: WARHAMMER III

Total War: WARHAMMER III

Stronger And Fairer AI 更强更公平的AI
675 Comments
Nebnii 1 Oct @ 4:24pm 
10/10 mod, despite having sfo and tablestop my factions are now actually fielding their province good units instead of 3 stacks of peasant mobs.
Nikovelli 24 Sep @ 11:25am 
Should I manually set values in Mod configuration tool (for example -50 to upkeep cost if I want to halve AI upkeep) when using SFO? Thanks in advance!
Spinnock Durav, Hustbearer 21 Sep @ 1:14am 
Running this mod disables income from sacking for Tomb Kings after a few turns, every settlement is worth 0 coins
no name 21 Sep @ 1:04am 
打了这个mod以后每局都是大金牙实力第一
LUNATIC 15 Sep @ 10:31pm 
Is this compatible with the Old World Campaign?
Michael 12 Sep @ 9:19pm 
Great mod! Would recommend turning off scripts for chaos warriors and chaos dwarfs if you are new to mod. Especially chaos dwarfs as its not fun fighting full stacks of war machines/big monsters. Diplomacy script is okay but I don't use it regularly. I also slightly turned down xp script and growth for ai to slow down the game in terms of what units are seen (more tier 1-3). Ogres seem to be very overpowered on campaign map. Greasus is consistently rank 1 by a huge margin and will have 4 full armies by like turn 15! Horrible to play against. Everything else is great tho, Thank you!
MMMMMMONSTERKILL 12 Sep @ 6:57am 
Hi, this mod causes the AI to undervalue its own settlement in trades. You can often trade settlement A for settlement B + gold, then trade settlement B for settlement A + gold, etc., emptying their treasury for free.
ζ 晚棠〃 8 Sep @ 7:00am 
很强很公平。
Milky Dragon 8 Sep @ 4:45am 
感觉这个mod减少维持费有bug,经常前期 ai爆一队0维持费的单位来跟我打车轮战 ,这里建议想要挑战又不想每回合手操三场以上而且是大规模战役的朋友吧维持费作弊调到0或者-1,这样可以显著避免0维持费ai军队的产生
专业路痴 21 Aug @ 11:01pm 
求更 随机BUFF模式 删掉召唤物 太强了 完全打不过
原野追逐 11 Aug @ 2:03am 
很早以前的版本古墓王过强,现在我认为食人魔太强了他们几乎都是派系实力前几名。
SexDungeon 4 Aug @ 4:40pm 
这个mod是真的难,AI 15回合就各种巨兽咋玩
LUCKYWID 22 Jul @ 9:38pm 
好像不能开AI动态,高难度下这个MOD才有用。
原野追逐 11 Jul @ 9:38am 
是否启动原版游戏的动态AI难度调整
3201048885 1 Jul @ 8:00am 
请问现在的MoreStrongerPatch 强化补丁还生效吗?
GK 30 Jun @ 6:25pm 
AI兵是多了 但是质量下降了 50回合 我都5本了 吸血鬼还经常拿僵尸海满编来送经验 几乎看不到血骑士那些 SFO版 AI建筑也都是很多个省5本了 竟然凑不齐一对满编T5
汤姆 29 Jun @ 4:46am 
原版应该是一支满编,打了mod上个版本是2支多,这个版本直接超级化学反应,纠正一下--是第8回合马大师开局,下去打元伯的时候
汤姆 29 Jun @ 4:42am 
需不需要重新平衡一下,今天开一把搭配上CA的AI增强选项传奇5回合就4满编:steamfacepalm:
吃喝不愁的阿福 26 Jun @ 9:38am 
感恩,我这就吃饭
大鸟转转转 26 Jun @ 6:35am 
感谢作者大大,感恩的心,感谢有你:MariaCry:
<SSJK>Karl 26 Jun @ 2:38am 
感恩 我必须马上吃饭:aini:
LUCKYWID 25 Jun @ 7:48pm 
谢谢LOS哥,停了多天准备开新档看看新:steamhappy:装备
GeeCeeJr 25 Jun @ 7:05pm 
老档中途更新了会给已经几十回合的ai新的逻辑吗
BigPina 25 Jun @ 6:28pm 
感恩 我必须马上吃饭
losrt  [author] 25 Jun @ 4:08pm 
4. Fixed world discovery system:
- Corrected AI exploration and faction discovery logic
- Enhanced diplomatic interaction possibilities

5. Optimized building selection logic:
- Adjusted priority weights for different building types
- More rational development of economic and military facilities

6. Updated game text descriptions:
- Improved skill, unit and effect descriptions
- Fixed translation errors and inconsistencies
- Added more detailed game mechanics explanations

7. Code optimizations:
- Enhanced robustness with better error handling and boundary checks
- Streamlined logging to reduce unnecessary output and improve performance
losrt  [author] 25 Jun @ 4:07pm 
20250625 Update:

1. New AI Garbage Unit Disbanding System:
- Created multi-tiered unit blacklists based on upkeep costs
- AI disbands weak units when economy reaches thresholds in high-level provinces
- Configurable via MCT for activation timing, thresholds, and quantity limits
- Prioritizes elite units for improved army quality

2. Fixed multiplayer synchronization issues:
- Removed cache mechanisms causing desyn
- Enhanced online stability (pending verification)

3. Optimization of AI decision:
- Increased army size penalty for quality-focused recruitment while maintaining full armies
- Enhanced threat perception towards hostile factions for more aggressive diplomatic reactions
- Raised player threat score multiplier for increased AI focus on player actions
- Improved sensitivity to nearby threats for better prioritization
- Better resource allocation during multi-front wars
- Increased evaluable goals per turn for more comprehensive strategy
losrt  [author] 25 Jun @ 4:04pm 
4. 修复世界发现系统参数错误:
- 修正了AI探索和发现其他派系的逻辑
- 增强了AI间的外交互动可能性

5. 优化建筑选择逻辑:
- 调整不同类型建筑优先级权重
- 使AI更合理发展经济和军事设施

6. 更新游戏文本描述:
- 优化了技能、单位和效果的描述文本
- 修正了部分翻译错误和不一致问题
- 增加了更详细的游戏机制说明

7. 代码优化:
- 增强代码健壮性,添加更多错误处理和边界检查
- 优化日志输出,减少不必要信息,提高游戏效率
losrt  [author] 25 Jun @ 4:03pm 
20250625 更新:

1. 新增AI垃圾兵解散系统:
- 基于单位维护费设置多级垃圾兵名单
- AI经济达到阈值且在高级省份时主动解散低级单位
- 通过MCT可配置启用时机、解散阈值和数量限制
- 优先保留精锐单位,提高军队整体质量

2. 修复多人游戏同步问题:
- 移除可能导致不同步的缓存机制
- 增强联机模式稳定性(待验证)

3. 全面优化AI决策参数:
- 提高军队规模惩罚系数,倾向招募精锐部队但仍能填满军队
- 增强对敌对势力威胁感知,外交中对态度恶劣势力反应更激烈
- 提高对玩家威胁分数,更重视玩家存在,更易针对玩家行动
- 增强对近距离威胁敏感度,优先处理身边敌人
- 提高主势力对抗小势力时实力加成,增强压制力
- 改进多线作战资源分配逻辑,更合理分配兵力
- 提高每回合可评估目标数量,考虑更多战略选择
<SSJK>Karl 23 Jun @ 6:52am 
@LUCKYWID没有这个MOD玩我已经开始投入学习了:meng5:
LUCKYWID 23 Jun @ 2:46am 
催人家没用,可能AI逻辑修改没那么简单,大家嫌难度低可以玩玩特洛伊和法老,法老难度能调贼高,特洛伊乱来难度也高。:steamhappy:
LEon Scott 22 Jun @ 9:37pm 
Bro,please update it quickly, I can't even eat without your MOD.
大哥,求求快更新,没有你的这个MOD我都吃不下饭了
大鸟转转转 22 Jun @ 5:02am 
MY brother, please update it quickly, I can't even eat without your MOD.
大哥,求求快更新,没有你的这个MOD我都吃不下饭了
BigPina 21 Jun @ 9:37pm 
大哥,求求快更新,没有你的这个MOD我都吃不下饭了
<SSJK>Karl 20 Jun @ 11:41pm 
大哥,求求快更新,没有你的这个MOD我都吃不下饭了:wokule:
D A L A D N A 20 Jun @ 3:00am 
Hi, really waiting for update, after your mod vanilla is boring
吃喝不愁的阿福 19 Jun @ 5:20pm 
大哥,求求快更新,没有你的这个MOD我都吃不下饭了:ATRI_wow:
LUCKYWID 18 Jun @ 5:47am 
多谢你,作者!THANKS:steamthumbsup:
losrt  [author] 18 Jun @ 2:32am 
Updating this mod for the new version along with maintenance and enhancements.
正在为新版本更新此mod并且做一些维护和改进
LUCKYWID 18 Jun @ 2:21am 
这MOD在6.2不起效了,,,,,AI按CA难度了:steamhappy:
LUCKYWID 18 Jun @ 2:21am 
it didnt work in 6.2..........please update~~~~~:steamthumbsup:
[SBL]Beelzebub 17 Jun @ 2:26pm 
can anyone confirm if this works for the current patch out today?
Hieu 4 Jun @ 3:23am 
Will this work if I add it mid campaign? Can I use mod config to further increase the buffs after I've added it mid campaign?
Nikovelli 24 May @ 12:14am 
@Whales.D Holy moly. Thanks man! Now I see why I had to fight 15 Myao Ying armies as Lokhir:D
Whales.D 24 May @ 12:07am 
@Nikovelli The BUFF adjustments in MCT are further modifications based on the default bonuses from the Mod. For example, if the Mod's default bonus is 50%, and you set it to +10% in MCT, the final bonus will be 60%. If you set it to -10% in MCT, the final bonus will be 40%.
羽丘最貧伝說と 25 Apr @ 5:25am 
能不能限制AI出单体的数量,后期一队十几个单体
sergelopezest 14 Apr @ 11:02am 
Hi!! Same question as Nikovelli, I'm not sure if I’m supposed to set the values in the mod config tool, or if that’s just redundant.
Nikovelli 13 Apr @ 12:20pm 
Hi! Does anyone know if I have to put AI buffs manually if I am using mod configuration tool? Because default values are 0, which provide no buffs to AI as I understand.Thanks in advance!
我是啊钧 8 Apr @ 5:08am 
那个大写P怎么改写请问 我找到了
我是啊钧 8 Apr @ 5:02am 
@JV.JK 你说的失效是进不去游戏还是 进游戏了但是mod没有作用???
方方土大王 6 Apr @ 9:18am 
容易过回合时闪退,只能忍痛割爱了