Total War: WARHAMMER III

Total War: WARHAMMER III

Radious Total War Mod - Part 1
8.395 kommentarer
Vane Nexus 1. okt. kl. 12:33 
i have submods instalkled and than the game crash without error, can somone help?
Borintold 1. okt. kl. 6:28 
Somehow several modifications got into the data folder, I deleted them, redownloaded them and everything worked, maybe this will be useful to someone.
degroots 29. sep. kl. 6:24 
that mod for me has worked really well for hundreds of hours of game time for me with Radious while using the Radious mixer combatibility mod.
Uryens  [ophavsmand] 29. sep. kl. 5:00 
That mod has unsolvable conflicts with Radious, but I have checked the six Slaanesh factions that exist with that mod and none of them has two starting positions:
In fact, none of the five vanilla Slaanesh factions is moved anywhere in the new areas, and the new one added there has no city outside of them.

You should check your loading order or if any other mod is conflicting too.
专业路痴 28. sep. kl. 12:12 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3007996493 When using R's overhaul MOD together, the transferred factions such as Slaanesh will remain in the original place and the newly expanded map at the same time
Avallac 28. sep. kl. 11:36 
This has nothing to do with the overhaul.
Chets Installed? 28. sep. kl. 8:58 
I reinstalled a couple times to make sure it wasn't just an issue on my end, I'll check again to make sure its not a problem with steam syncing to a faulty install. Sorry for wasting your time if thats the case.
Radious  [ophavsmand] 28. sep. kl. 4:17 
Aldermain: Didnt noticed any issues here. Its same effect for all DEF LL and its visuals or anything related to performance was not altered. Never used 2x unit size - would expect that to hit performance like nothing ekse obviously.
Chets Installed? 27. sep. kl. 20:45 
I only really noticed cause the issue is exacerbated by a unit size x2 mod I have installed, still noticeable without it though.
Chets Installed? 27. sep. kl. 20:29 
Definitely base radious, I tried vanilla (no issues) so its exclusive to 6.3.1. It freezes in sync with each vampire unit crumbling and murderous mastery being activated. Malekith had no issues with murderous mastery and there were no issues doing Harkon's first battle. Bad interaction between the two systems?
Chets Installed? 27. sep. kl. 20:09 
I think something is wrong with Lokhirs battles after 6.3.1. The game drops to 15 frames when murderous mastery is activated/when the initial vampire armies you fight start to crumble. Tested everything else in my modlist and I think its something with the base radious mod. Thank you guys again for keeping this mod updated so consistently!
Radious  [ophavsmand] 25. sep. kl. 5:45 
Zerox: I am afraid older build wont work. Make sure you use our bugfix submod. But yes, CA broke Tomb Kings AI now....
Zerox 25. sep. kl. 5:14 
Hi, so there are some bugs with 6.3.1 regarding TKs. If I downgrade to 6.3.0 and install Radious, do you think it will still work? Excellent mod btw!
Radious  [ophavsmand] 24. sep. kl. 13:09 
Smokey: Yes with our submod for it. But all Mixer dependant mods require proper submods, if they dont exist, then should be avoided.
Smokey 24. sep. kl. 12:24 
Does Mixu unlocker work for this mod?
Sorry if you already answered it somewhere
Radious  [ophavsmand] 23. sep. kl. 21:05 
The TWWStats page for Radious has been updated to reflect the unit stats from the update 6.3.1. and our latest balance tweaks and reworks: https://twwstats.com/unitscards
spoderman_spoody | Lvl 30 Druid 23. sep. kl. 16:22 
thank you radious team
Radious  [ophavsmand] 23. sep. kl. 8:10 
Good day Everyone!

Radious Total War Mod - Warhammer 3 - Updated 23.09.2025 - https://www.patreon.com/posts/139559438?pr=true&cr=true

Today we are releasing new update with full support of latest official Hotfix Update 6.3.1. On top of this we have made many balance changes, bug fixes, recruitment and garrison reworks and more!

If you enjoy our work, please consider supporting us!

Yours,

Team Radious
Radious  [ophavsmand] 23. sep. kl. 4:40 
Update 6.3.1 is now live, we will do update for this larger hotfix later today!
Radious  [ophavsmand] 22. sep. kl. 20:31 
7AD Aplha: Yes that was our complete overhaul to him months back. You can find all about it in the changelogs.
[7AD] AlphaDaddyRec=xy 22. sep. kl. 14:01 
Not sure what mod is responsible but figured ask here about the Daemon Prince faction starting far south near the Tower of the Sun instead of at their usual location and if anyone knows anything about it?
Avallac 22. sep. kl. 8:06 
@BitToBot why are you using expanded roster when Radious already adds 500 units? You would also need a submod to balance it for Radious, which I'm guessing you're not using, so you're probably not using the submod to make lost world work, which I guess is what's crashing your game at end turn since lost world adds some landmarks that crash the game with Radious without the submod.
Radious  [ophavsmand] 22. sep. kl. 3:05 
BittotBot: Cant help with that, dont use anything outside our own work. If you have too many other mods, and even some without submods i would start there and removing all of them.
BitToBot 22. sep. kl. 1:58 
dunno what's going on, but the game hardcrashes when i end turn, i tried turning off mixer but that just made the game fail to boot, so idk whats going on
the only mods i have that might be messing with it are
skaven council of 13, maybe expanded roster? eternal dynasties? lost world, and maybe VCO? i cant figure out why it crashes no matter what i try
Avallac 21. sep. kl. 0:58 
Public order is how you farm rebel armies for free money. How can one struggle with something that only gives benefit at no cost?
Radious  [ophavsmand] 20. sep. kl. 22:54 
WE HAPPY FEW: Order can be maintained relatively easy - use province commandments, research some techs, keep army in towns till order is high enough - can be buffed with character skills further. And then obviously manage your "religion", so convert region and build 1-2 PO buildings. Each race is obviously different but PO is something that can be managed relatively easily. Plus we have changed that when you reach higher PO, people are actually happier so they dont rebel just cause they prosper....like in vanilla game. And ye, watchout for raiding armies and Beastmen in the regions.
WE HAPPY FEW 20. sep. kl. 13:24 
Thank you for such a wonderful mod! I have one question. Is there any way to make it less difficult to maintain order in cities? I've been playing recently and it's very difficult for me. I like these mods of yours, but it's hard for me to play with such a high order requirement(
Lazareth 20. sep. kl. 3:05 
@Radious thank you I appreciate it
Radious  [ophavsmand] 20. sep. kl. 2:30 
Lazareth: You can always on our discord - submod section. Anyone is free to make submods if they know how and will keep updating them when needed.
Lazareth 20. sep. kl. 0:00 
@Radious Is there anywhere we can make suggestion for compatibility mods? I just wanted to request one for [DEER24/震旦] 与龙同行 (Cathay Units Patch:Walk with the Dragon)and a 2x mod and I would be in heaven ahahaha
Avallac 18. sep. kl. 14:23 
@Velster what battle difficulty are you playing on?
Radious  [ophavsmand] 18. sep. kl. 12:10 
Velster: We do not modify autoresolve at all.
Velster 18. sep. kl. 11:35 
"Sir, I’m playing on the hardest difficulty, but usually in the toughest battles I win through auto-resolve, even though I would definitely lose if I fought them manually. My losses are also very low. Today, in the early game, my single army auto-resolved against Archaon’s two armies and completely wiped them out. Is this a bug, or is it normal?"
Radious  [ophavsmand] 18. sep. kl. 5:47 
https://community.totalwar.com/wh3-hotfix-631

New beta patch is out, we will start updating shortly, once ready, test build will be available to all our supporters and once the update goes Live we will update our wotkshop builds next week!

As said below - dont use Beta on current steam workshop build.
Uryens  [ophavsmand] 18. sep. kl. 5:34 
DONT USE THE BETA EVEN IF THE GAME DOES NOT CRASH
Uryens  [ophavsmand] 17. sep. kl. 9:57 
THERE WILL BE A BETA THIS WEEK

DONT INSTALL THE BETA IF YOU WANT TO KEEP PLAYING WITH RADIOUS
MrDowner 16. sep. kl. 3:02 
Good mod hours into my gorbad campaign i love the difficulty increase mid game wasnt such a steam roll compared to vanilla
Radious  [ophavsmand] 14. sep. kl. 2:49 
tatupetinati: Best is to go on our discord and post links there about mods you want to know if they are compatible and we let you know. Better place then here on workshop good Sir.
tatupetinati 14. sep. kl. 1:37 
Hello guys, amazing mod and im loving everything about it, i just wanted to ask if someone uses/used building expansions mods and formations mods to see if they are viable and compatible with radius, please? Thanks in advance.
Radious  [ophavsmand] 13. sep. kl. 23:31 
Good day Everyone!

We have updated and redesigned our Radious Warhammer 3 Mod Overview document to include all latest changes, basic info, links and summary of what our overhaul does without walls of text (for that you can read our complete changelog).

Link: https://drive.google.com/file/d/1IsB2skwa72OzHxngm6exzjPco5UVzWas/view?usp=drive_link

If you enjoy our work, consider supporting us via Patreon or our Paypal:

Thank you,

Team Radious
Radious  [ophavsmand] 12. sep. kl. 22:01 
ainzgp50: AI dont always wait for everyone cause that often cause a bug that they become too passive and barely ever attacks, so we have changed it to be more "brave" and dont wait for everyone :-)
ainzgp50 12. sep. kl. 15:51 
Hi, a question is it normal that the Ai only sends two armies at a time to attack even when they have more in range to reinforce? i tested in vanilla and they usually send up to 4 armies when they are in range
Uryens  [ophavsmand] 9. sep. kl. 11:49 
TEX N terror: i have checked with Malakai and he has grapeshot, as do our vampirates cannons.

https://ibb.co/99DtLpK5

So,if it happens with Radious ONLY, you need to use shazbot mod manager.to redownload all four parts
Uryens  [ophavsmand] 9. sep. kl. 11:04 
Burno: this is no "beta update", the beta ended and the game was patched a week ago and the mod was updated for that the same day. And rolling back will always make the game crash with the mod becaseu it requires the last patch.

Have you selected "no betas" on Steam properties?
Burno 9. sep. kl. 10:42 
Well I hope people get to play again after week or two of this nonesense. Not the Mods fault Radious dont take it personally Im just vexed that there is such a poor relationship with the totalwar team right now. Never a competent person in their team thinking how these tedious updates will land and discourage play.
Im done with it all for now. Maybe if we get an apology and some promises I will comeback to play but its all a normie like me can take having spent an unreasonable amout of time trying to make it work including rollbacks so I dont buy that this is purely a “beta” update or something of that sort.
TEX N Terror 8. sep. kl. 19:16 
I should add that I have the latest and greatest version of all four mods.
TEX N Terror 8. sep. kl. 19:13 
Hey I have a question. I love this mod and couldn't play the game without it. But when all four mods are installed and I play any faction that can get grape shot. I don't get an Icon to select it. Everything else works, but I don't get the icon to switch ammo types. Is there a way to fix that, or is it something on my end? I don't have any other re-balancing mods active along side this mod.
Radious  [ophavsmand] 7. sep. kl. 4:40 
--Deluxe--: Can you provide more details about this? Pictures, region, faction etc on our discord. Also which units are getting the buffs and which dont. All units custom or vanilla should receive buffs/debuffs same base on categories they fit in.
--Deluxe-- 7. sep. kl. 4:22 
Hello, I've just encountered that the newly added special/unusual places added by CA to the base game in patch 6.3 does not impact the Radious units, but only the base game units. For example the special/unusual place that give +15 armor to all units recruited in that province. Such armor bonus does only apply on the base game units. Is this known and can this be fixed please?
Godzilla ツ 6. sep. kl. 22:52 
ok i didn't know, thanks allot :)