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I love having my base more active.
Just a random thought:
Have you considered having more load outs than just armor maybe?
Like have a chest for weapons and healing gear to carry if you use a purge mod for example so you don't have to equip everyone individually? And maybe similarly for accessories, assuming the game would know how to properly place each one in its right slot, you could have chests that have various sets of these and thralls would take 1 of each item and equip it.
The first one is that it seems to add some sort of ambient "human" sounds which are audible through out the base. Is there a way to turn of this ambient sound?
It includes things like coughing and sighing and ummm and uhhs and so on.
The second is that if I assign people work, they often just move to the right area and stand there. Though didn't completely setup the work stuff so maybe that's why? One thrall does wander from station to station and kneels in front of them, but the others just move to the right area and stand doing nothing..
I have noticed the Thralls have needs from Living Settlements as well, sometimes they wander off from TAA tasks to fulfill a Living Settlement Need, so as long as I have food and rest areas around their general area it's okay, plus even the times I saw them walk off doesn't affect much because I'm still getting a butt load of resources from them and I only had 5 workers.
If you want, and could, you could try asking or delegating your mod to @Xevyr, hes is a very cool lad who still works on mods and helps a ton when there is a bug or error. (He helped me reach you for this problem exaclty)
Anyways, thank you a lot
Good luck
Admin UI
open admin ui with: DataCmD TaaOpenAdminUI
@ItsYuri I was really hoping if they continued to develop the Age of Heroes they would expand on the Living Settlement system in the same way they expanded on sorcery, treasures, and purges in Age of Sorcery and Age of War and eventually the Living Settlement would function like this mod.
It would be very cool that he udpdated exactly 1 year after its last commit, but I get the confusion, I got pretty hyped up until I noticed that "2024" at the end there
TLDR: If thralls die/get downed in your settlement with this mod enabled by hostile npcs, there is a high chance the server will crash.
Idling works sometimes I guess.
But is it normal that the thralls are gathering without any visuals of them wielding any tools?
They have the tools in their inventory but they always seem to unequip them.
training works for pets, haven't tested patrol system for them...