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Been playing a coop campaign recently with this mod and I just got a single faction overview popup. So if I understand correctly, we are getting the one from your mod, and CA didn't fix their own yet.
I'm not sure if the CA How To Play event occurs in multiplayer, so I am leaving mine turned ON for multiplayer.
If anyone is able to test a multiplayer game please let me know if you get BOTH turn 1 Faction Overviews popups.
Steam workshop is kind of lazy in that it only checks to make sure you are both subscribed to the same mod, it doesn't actually check the version on your local machine. Mod workshop downloads get interrupted and messed up sometimes when a mod has a rapid back to back updates. (I updated the mod twice in 10 minutes to fix something)
As CA did not include any nice introduction to Immortal Empires beta even in singleplayer, I have enabled this mod for both singleplayer and multiplayer!
Holy moley it took a long time to do all the factions lol.
I think I'll leave it enabled for singleplayer as well because all of the early state of IE there isn't really any of the early game events. Should be out this week
Just wanted to say we love your mod and excited for update. But put yourself and your health first.
If anyone knows what needs to be changed for 1.3 and can save me the time of investigating it, let me know and I can probably patch it. but otherwise just hold on till IE release.
I have removed the (now duplicate) fix for the chaos heralds at level 15, CA claims they fixed it in the base game now.
If you were mid campaign with a multiplayer game you might need to use the below mod to continue your save. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809410012
Steam workshop can be wierd some times.
Also Legion of Chaos (daniel) will now randomly receive a starting hero from one of the 4 chaos gods instead of an exalted hero.
My best suggestion is that if the desync happens at the same time, try to think about what may be occurring at that time and think about what mod may be doing something at that time.
After turn 8 all the events I think are over, I would expect dysencs to happen in turns 1-8 not after 8. What factions are you playing as?
I decided against the full missions because CA turned them off and also because I’m not as experienced with script modding.
I am playing tow coop campaigns (Nurgle and Tzeentch, Khorne and Daemons of Chaos) and we are all quite grateful for your excellent mod!