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A vault path is a path you take when placing down a vault movement card. Paths are the squares between the actual spaces on the board, and the yellow square with the arrow coming out of it is a vault path.
When a Survivor takes a vault path,
place a 'I'M ALL EARS' token on the
path. Any Survivor who takes that
vault from now on will become
wounded. If a wounded Survivor
would become wounded from this
perk, gain a sacrifice progress.
What is it "Vault Path" ? is a Path with a Pallet? or one space with A Exit Gate, Chest or Lockers?
If you right click a killer board or survivor board and than click 'Custom', just copy paste the cloud link into google and it'll give you an image you can use in an editing software. It's quite easy to make your own things on top of it!
I wish you luck and sorry for not giving a straight up template file!
Onryo is the one killer that I did not make myself. I do feel somewhat motivated to make my own take now, but we'll see. The Onryo design is by the original workshop page by CozySnuffy.
You can easily test out your ideas by using simple things like poker chips! I definitely encourage it, it's fun experimenting and making stuff, kinda why I've been still updating this.
I got to Onryo and it seemed to me that her abilities were too slow. 7 rounds with a loss of turn, while the survivors will try not to open the TVs. Quite a weak ability. And I, as a Sadako miner, would like to offer this option (if it makes sense at all and this can be implemented. I would like to set up and create everything myself if I knew how 😅 ).
What if we add a separate type of tokens, killer stuff. (For example, Sadako has televisions, the Pig has her boxes) Thus, the crows will not need to be replaced. Just randomly these tokens are decomposed at the beginning of the game.
Survivors will be able to interact with the TV to turn it off for one turn without letting Onra teleport, will receive a curse token and will be able to interact with another token again.
heh, when there are a lot of ideas and I want to test and implement them, but I just don't know how...
Anywho;
- A survivor cannot place down their card which means they can't move.
- Yes a Survivor is Binded for only one turn. I'll probably make that more clear.
- Should have also included anything but hooks and chests, will also add that, thanks!
- I had this same question so I added the "search again" cards as a band aid fix to the problem ( Like bhvr themselves like to do here and there lol ) I might make it so it adds more chests, or make it so you can search for it in lockers or something.
Thanks for the feedback though!
I only have questions about the Cenobite.
1.After the killer uses the power on the survivor, he cannot move or just puts his card face up.
2.Does the effect last only one turn?
3,How can the survivors find the box if they can only interact with hooks during the hunt.
4.What to do if all the chests have been examined, but the box has not been found?
I've been thinking about power ideas/perk ideas for the rest of the licensed killers that are in the game and not the board game, so yes there is a high chance you'll see Freddy eventually!
Also i think fixed the door thing, thanks!
Oh, lol.
The last update that i did, i believe was adding the survivor Yun-Jin Lee because i added the trickster awhile ago. After that i added both survivors from the resident evil chapter.
What i changed from the original workshop upload? Well i can try and list them.
The first obvious one is the table and how things are setup on the board, it's setup in a way to make play more faster, less clunky and more easy.
Second obvious one is the scripting I've added, with a press of some buttons it gives everyone their cards and sets up the board, making being able to play the game even faster.
I've added 4 total custom characters that are made completely by me, and i plan on making more. (The Onryo is to my understanding made by the original workshop uploader, CozySnuffy.)
Finally I've added some other little bits here and there, the background elements, the disconnect tokens, etc.
Hopefully this helped you.
I didn't really think about not being able to have Feng and Ace along with other characters being in the same game, kind of a silly oversight on me tbh. I've added all Survivors as states on all boards, as well as bags with their appropriate player color, thanks!