Half-Life: Alyx

Half-Life: Alyx

Riding Shotgun
49 Comments
OZ - Zoltán Orbán (HUN) 20 Mar @ 2:06am 
Congratulation! Fantastic map, and very intense gameplay! I had two bullets left at the end of the game, I was a little nervous...
lammydip 12 Jan @ 2:26am 
Wow! Amazing mod with really difficult final fight. Managed to complete it on a second run through. Love how the combine are really aggressive and chase you down plus some interesting puzzles. Tip, dont waste ammo, try and save your shotgun for the final
amarvanp 7 Jan @ 11:55pm 
Now it make sense .. since you literally have played most of the HLA Mods, you became a real expert in developing one of the best Mods I ever played! Congrats on the quality and the awesome map. easily compared with the Campaign itself!!
kloppda 16 Feb, 2024 @ 4:15pm 
Awesome map! Almost had me stumped. Got my heart pumping. Great mix of puzzle and action, loved the non-linear gameplay.
sxeraserhead 10 Apr, 2023 @ 8:47pm 
whew, great but brutal map. think I'll skip the hardcore version, I barely made it through this one.
λrokh  [author] 14 Dec, 2022 @ 6:45am 
Hardcore Version "Riding Shotgun Carnage" is up :steamhappy:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2901713357
λrokh  [author] 10 Dec, 2022 @ 5:33am 
Hi there thank you all so much for playing -you are awesome! :steamhappy:
There will be a more challenging version "Riding Shotgun Carnage" soon on the workshop
Here's a teaser: https://www.youtube.com/watch?v=cOUt0HmkJO0
captfrank2001 13 Nov, 2022 @ 9:46am 
I have played about 30 of the maps in the Workshop & this was the hardest map I have played so far.
mizzack 16 Oct, 2022 @ 9:00pm 
Great map! I got a little stressed out fighting the antlions Lol. Very fun from start to finish
RuStyMoNkeY 30 Jun, 2022 @ 7:37pm 
Seems like a good map from what I've played so far. I'm going to have to restart though... I got locked into cave and ran out of ammo. I wouldn't recommend playing this on hard as there simply isnt enough ammo for more meaty mobs.
vincent_g 29 Jun, 2022 @ 8:20am 
I wouldn't change a thing on it - this is one fun one to play.
Good variety where we switch from combine to zombies to antlions.
Kahvikone 25 Jun, 2022 @ 8:08am 
I ran out of ammo during the final fight making the mod unbeatable. I also somehow managed to miss the shotgun entirely. It has some good action but the antlion fights could use some variety by having the space you fight in a bit more interesting.
λrokh  [author] 24 Jun, 2022 @ 7:04am 
Thanks a lot for the feedback - this really helps :steamthumbsup:
I will fix some things and upload a new version.
Sibbo 20 Jun, 2022 @ 1:13pm 
Really cool map. I did play it a couple times but only finished ti once, the first 2 times i ran out of ammo pretty quickly (i played on hard) even though i searched all the spots and now that i played the map on normal difficulty it became easier. I knew where to go first and that made me get through the map. You placed autosaves in small spaces a couple times so when i dies i spawned outside of the map and you can just run by every zombie in the caves including the lightning dog since there is once to many power cells in the map. I think if you iron out some things this map can be really good. I loved the fights with the combine and the level design but the caves just felt a little weird and i got softlocked in there a couple times forcing me to restart from an earlier save. Apart from the caves this map is super fun and i will be definatley replaying it now that i have a good path in mind, good job man :)
vincent_g 20 Jun, 2022 @ 5:38am 
My playthrough - https://youtu.be/yg_OZ8WkFkg

Good action and some tough fights with you name it.
roypw 15 Jun, 2022 @ 11:23am 
Really great map. Played through twice now and will go back more times. This is one of my favorites along with Tower Agency. Really great job setting it up with great graphics, great battles and some thinking required to get through it. Ant Lions, Combine, Head Crabs, Barnacles, Zombies and a Lightning Dog. Thanks for all the effort you put into making this great.
Skummeh 14 Jun, 2022 @ 6:01pm 
Well done on the update! I had a few minor complaints such as lag early on, suppressor behavior in the finale, and the ease of the 2nd antlion battle. All that aside, the map is pretty amazing and the 2 Combine battles are very replayable. My playthru on Merciless Hard with Nemez soldiers: https://youtu.be/dRGWIrV-sLU
λrokh  [author] 14 Jun, 2022 @ 12:29am 
@roypw That door can only be opened from the inside
You need to go through the cave - prepare for combat. Deactivate the force field with the blue eye you can find in the combine locker.
roypw 13 Jun, 2022 @ 9:32pm 
I cant get to the room off the basement with the additional weapon and ammo. Cant open the door of course and can see the other door on the other side but cant find a way to get down to it? Thought the man hole cover outside was the way in but cant get it open. Can someone give me a tip?
Willhart 6 Jun, 2022 @ 9:27am 
Hi, I made a video for this here. Some really cool combat on this one:

https://www.youtube.com/watch?v=jGTD6cm1aoU
Tachyonic 25 May, 2022 @ 1:47pm 
Lots of emotions. Cool oppressive atmosphere, everything in the style of Half Life 2, I even felt a chill on my body in some places. I really liked the non-linearity in the exploration of the map. The fights are very difficult with cool music. Lots of cool ideas, carefully crafted, like the moment when headcrabs appear out of the dark, when you have no idea where they will jump from. I agree with Skummeh that it's a solid 9 out of 10. It's a pity that the lighting failed, but lighting is always a pain.
Zymurgy 22 May, 2022 @ 12:06am 
Loved it. Intense
Nuclearxpotato 21 May, 2022 @ 9:27pm 
Absolutely bat-shit combat at the end (in a good way) and one of the best end combat sequences I've played. The tripmines didn't help me much, but even with just two entrances the fight kept amping up. The AI LOVED the radio building, so many areas for them to duck behind.

That being said, I think I sequence broke or there's a fourth power socket I never found. I found three batteries and used the Reviver Heart and then found a spare battery in the house with the Poison Headcrabs. I'm also not sure if the Antlion tunnel was meant to have infinite spawns, it made it difficult to do the puzzle without some breathing room.

Also the tinted Combine corpses are still alive and can be double murdered. That isn't a complaint, I just found it funny.
Metal Robb 16 May, 2022 @ 3:45pm 
Really good! Especially.loced the end battle. Super challenging. Thanks!
samsonsin 11 May, 2022 @ 11:20am 
Really god!
λrokh  [author] 4 May, 2022 @ 4:55am 
Thank You all so very much for playing and your feedback :)
I've taken your feedback to heart and revised the map.
Some of the changes:
- revised ammo/health placement
- more spawn positions for Antlions/Combine
- added Manhacks/ usable Tripmines
- removed annoying roof-top Suppressor
- more/better cover for player/enemies (etc... more in changelog)
See the changes on a playthrough here:
https://youtu.be/rcIQPEwIA9E
Beepin 29 Apr, 2022 @ 8:29pm 
A surprisingly well-made level. What do I mean by surprisingly? I guess that I wasn't expecting the little things like guns doing different damages, puzzle elements mattering later on, and the intensity of gunfights. I really enjoyed killing waves of enemies in this. Great work!
V I D A L 29 Apr, 2022 @ 6:35pm 
Poorly designed, ugly and potentially unfinishable.
bekawe2016 25 Apr, 2022 @ 1:29pm 
A compact and good designed map:steamthumbsup: Had a lot of tries and retries to fight the antlions. Too much of these beasts :steamsalty: But I had a good time and enjoyed the game. ThankX :steamhappy:
collindrennen 9 Apr, 2022 @ 9:10am 
@λrokh Well, apparently all I needed was some sleep. I jumped back on where I left off at, and using the method of 'kill one and save' I was able to get through the entire level in a decent amount of time. Patience, and taking the time search bodies for some extra ammo did help a good bit.
I usually only smoke after a certain procreational event, but dangnabit if I didn't have the urge to lite one up after finishing this level.
I do have to ask why after completing the level,and I'm sitting in a hotel room (apparently), were there health and ammo available? That borders on sadistic.
collindrennen 9 Apr, 2022 @ 6:48am 
As nicely mentioned by Ravaged Joe, the use of the eye pieces as puzzles was a real treat, and for myself introduced a bit of item management.
Other interesting touches included: opening the washing machine (hey, I'm domesticated); being able to shoot the lock from the other side of the gate as you go into the basement (I've only just discovered that), and the apparent corpse of a Half Life character.
collindrennen 9 Apr, 2022 @ 6:43am 
@λrokh I appreciate the response. Given I'm the only one whining, I'm not sure what fine tuning you'll need to do. It could easily be an unconscious reliance from a lot of other workshop offerings that either give too much ammo/health (that saps some of the challenge), or the 'just enough' health/ammo (that makes you smile when you complete the level). It's a 'fine line' challenge that I reckon is hard to work out.

If I were to employ a type of video game trope, I would consider this akin to a James Bond level where you get a pre-brief on anticipated opposition and on-site ammo availability. But then again, if I could predict the future.......
SavageJoe 9 Apr, 2022 @ 6:37am 
Challenging map with some cool details. I liked the glados voice and using the retinal scanners as puzzles .

The map really kicked my ass as first, but after restarting and focusing more on scavenging I was able to get through more easily (still died multiple times on the final battle, that was tough!)
λrokh  [author] 9 Apr, 2022 @ 3:23am 
@collindrennen Thanks for your review! I enjoyed reading it.
I experimented a lot with the AI and spawning mechanisms on this map, giving the AI strong cover and other hints.
Almost all Combine spawn in random but from fixed points, in distance and hidden from the player.
There won't be more than 3 Antlions at the same time but they spawn in a frequency that makes the fight look "bigger"
Ammo sparsity is a thing, most evident on hard, that I have to fine tune a bit more.
λrokh  [author] 9 Apr, 2022 @ 3:22am 
@Skummeh that's an awesome playthrough! Merciless on hard is insane.
I am so glad you liked it - thank you very much!
The antlion-first approach makes the first combine battle a bit easier (get the SMG) but you won't have the grenades on the first antlion encounter.
fujikawa17 8 Apr, 2022 @ 11:30pm 
This took me multiple tries I'm not ashamed to say. I took cover in one of the bedrooms with a box of grenades for the final fight which helped alot. Once I had only a few combine left I was able to move around the house and take them out individually
fujikawa17 8 Apr, 2022 @ 11:23pm 
@Skummeh that actually sounds like a good idea. The order I went in was kind of all over the place and i lost alot of health and ammo fighting ant lions and reviver. I haven't tried merciless yet, that's next
collindrennen 8 Apr, 2022 @ 10:06pm 
- The Combine encounters were quite engaging, and the final battle had some of the sneakiest maneuvers I recalled them ever pulling. In this case, calling them 'sneaky beasturds' is more of a compliment than anything else. It was absolutely invigorating combat that kept me on edge.
My only personal issue with it was a lack of resources to be able to make it to the finish line without either replaying the game from the beginning, or kill one enemy at a time without taking any damage and save.

- Maybe after I've calmed down a bit, and consume my body weight in alcohol, I might think about going back and trying to complete it, but I fear my patience may run out before my health or ammo.

- This is a incredibly challenging level, and for those that completed it, you have my respect.
collindrennen 8 Apr, 2022 @ 10:05pm 
- The layout and assets used in the level, for myself, seems like a 'collection of greatest hits', a more populated scene form Will Farrell's 'Land of the Lost' re-imagining. I enjoyed the level layout, design (especially how you had to get the last weapon), and use of assets. It was refreshing to see assets I've observed so many times used in a manner that had 'freshness' to it.
There were a couple of times were the gameplay logic did not quit work out for me, especially for getting the 2nd battery in the basement. I eventually got it, but how I got it felt I owed as much to luck as any skill required.
collindrennen 8 Apr, 2022 @ 10:05pm 
- Experiencing how difficult the final Combine Battle was for myself, I would have played the game much more conservatory at the start. For the available health I had for the final battle, my last 10 enemy encounters would have had to been played to perfection. Instead, I had half a heart left, and using Developer God Mode for the first time ever, I discovered I still had 10 enemies and about 5 manhacks to get through, and would have had almost no ammo left.
With enough time, and plenty of game saves, I feel I could have made it, but the fun was giving way to frustration, and I saw 'rage quitting' on the horizon.
The question comes down to 'Do I want to play the game from the beginning?', and for now, the answer is no.
collindrennen 8 Apr, 2022 @ 10:04pm 
Playing on a i7-8700, 16GB RAM, GTX1070Ti with a Valve Index (90 Hz refresh rate). Observations are as follows:

- If I were to assign a newspaper headline to this game, it would read: "A Slow Burning Hodge Podge of a Game That You'll Love or Hate!"

- I played the game on Medium difficulty, and initially thought the game was too easy at the beginning. But over time, and going through a couple of stages with seemingly endless waves of bugs and Combine, with ever dwindling resources, this game grew from a light summer breeze difficulty to the opening battle of Saving Private Ryan.
钱乾黔 8 Apr, 2022 @ 7:40pm 
Am I the only one who can't use the weapon upgrade machine?Hope fix it.
Skummeh 8 Apr, 2022 @ 3:21pm 
@fujikawa17 the Combine AI adjustments were excellent. This is definitely a very re-playable map, though I think I'll kill the zombies, kill the antlions and reviver, get to the upgrade station, and then save it as soon as I'm ready for the first Combine fight. Replaying the map from that point repeatedly would be the most fun methinks, especially with the spawn randomization. I think I'll try Merciless Normal and like 1.5x timescale and I bet it will be insane.
fujikawa17 8 Apr, 2022 @ 2:59pm 
The final fight is exhilarating. I love how smart the combine seem to be in this. Really nice job.
Skummeh 8 Apr, 2022 @ 10:46am 
Really amazing experience, especially the rich level design and challenging Combine battles. Here's my run on Merciless Hard: https://youtu.be/mY0vGTYF5gk
GP101 8 Apr, 2022 @ 6:18am 
Outstanding job.. the environment is amazing! Challenging but not to challenging! I made it to the end but I ran out of ammo....Really enjoying to play!
fujikawa17 7 Apr, 2022 @ 12:40pm 
Thanks for the heads up. That got things moving. Very nicely done. That was the scariest antlion battle I've had. Really liked how you handled the biometrics. very creative
λrokh  [author] 7 Apr, 2022 @ 11:19am 
Hi, thank you for playing!
I added a video with a complete walkthrough.
Have you found the one hidden in the basement?
You need to climb on the pipes and get to the vent/ alternatively the reviver in the cave or the one in the other building (yellow case)
fujikawa17 7 Apr, 2022 @ 10:55am 
this looks cool but I got stuck pretty early. Can't find the second battery for the basement and never got the power on in the first house. Also there are a number of dark areas where the flashlight does not turn on so i was not able to search them very well. As far as I could tell, the flashlight only worked int he beginning cave