Space Engineers

Space Engineers

T.N.F. Armored Strike Vehicle 'Reaper' (AT) Mk.I
6 Comments
Matthew Spindler 15 May, 2022 @ 2:56pm 
Awesome build but i cant get it to fire. Not sure what I'm doing wrong.
Yamato_kurusaki 18 Apr, 2022 @ 4:49am 
or you can manualy turn it off without waiting 50 seconds
A Very Stoned Frog 17 Apr, 2022 @ 1:46pm 
thats so cool honestly, i managed to figure out how it worked but u had me perplexed for a good hour there, did u have to add much to the framework to add this function or is it prebuilt? not sure if ive seen anything regarding timer blocks from the whip's guides. i'm gonna have to copy this for my stryker line if thats alright with you
Malmhrid  [author] 17 Apr, 2022 @ 9:49am 
It is! The script triggers a timer block that fires one gatling shot and destroys the missile's conveyor tube, deactivates the script's ability to fire, activates the projector and welder, and starts a second timer block. After 50 seconds, the second timer block turns the welder and projector off, and reactivates firing.

Not exactly genious, but it works pretty smoothly.
A Very Stoned Frog 17 Apr, 2022 @ 8:11am 
this is amazing, is it made to reload and fire automatically? i can't seem to find anything that would trigger the reload sequence and yet it reloads and detaches automatically... have u done something genius or am i just retarded?
Yamato_kurusaki 10 Apr, 2022 @ 7:21am 
i though it was sam launcher lmao

but one thing is its very top heavy