Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Unit Compilation
423 kommentarer
Ty of Troy 17. aug. kl. 11:45 
Why would anyone want a submod for Radius with this mod? Radious adds so much unit bloat so much I don't understand how anyone could play with this mod and Radious at the same time.
Forever 15. aug. kl. 0:32 
Any radious submod?
Singemeister  [ophavsmand] 14. aug. kl. 3:34 
@jgbm0304
Not that I know of
jgbm0304 8. aug. kl. 21:56 
is there a Radious submod out there? I cant find any
Yuni 28. juli kl. 18:05 
Thank you very much for this, Singe. I love unit variety. The lizardmen tier 3 frontliners with shields/javelins feel particularly good.
原野追逐 26. juli kl. 8:09 
The units themselves are good, but the unit cards are very poor. Is there a chance to make them at least comparable to the original version's quality?
SFH 6. juli kl. 8:10 
Exilios 24. juni kl. 3:17 
Cant recruit nurgle units with nurgle faction not sure if this is due to how nurgle units are recruited
Magic Cookie 54 22. juni kl. 12:33 
Anyone know if there is a mod that incorporates these units into the tabletop unit caps mod? I absolutely love both mods but when using both I find the AI just spams powerful units from this mod and defeats the purpose of the unit caps
Singemeister  [ophavsmand] 26. maj kl. 2:00 
@Lucky Foxfoot
That's weird. My guess is that a download went wrong somewhere. You might have to redownload either this mod or RPFM
Lucky Foxfoot 25. maj kl. 7:49 
Weird question here, I'd like to double the unit size of all of these as I'm running a double unit size mod. I'm attempting to edit it using Pack File Manager but for the life of me I can't find any of the unit values. I'm going down the following path: Singe_units_wh_all\db\main_units_tables. But getting a "Failed to open" error when attempting to access any of the files there.

I'll keep trying my hand at it and follow up with an update if I figure it out. Any advice would be appreciated.
L'etranger 30. apr. kl. 4:37 
updated! kiss you!:steamthumbsup:
Aelfric 28. apr. kl. 6:53 
This compilation's compatibility is added to AI Army Compositions Compatibility Patch mod.
lolladin1234 27. apr. kl. 5:18 
Singe!
Skullgar 27. mar. kl. 9:35 
I believe this works perfectly fine now after the hotfix
TyArtikos 26. mar. kl. 17:32 
Thanks for the heads up currently going through my modlist looking for that comment so I know to shelf it till its updated
Tyler Chaos 26. mar. kl. 16:55 
thats fine just wanted too let you and anyone like me who comes looking know
Singemeister  [ophavsmand] 26. mar. kl. 16:11 
Might take some time; got a lot busier recently
Tyler Chaos 26. mar. kl. 12:22 
will need updated for 6.1
Planewalker 27. feb. kl. 9:18 
Not anyone that modifies orcs/goblins. It is a weird issue indeed.
Wait, can it be that some of the minor factions just don't have it?
-i see it is available from an outpost with a main faction.

That must be it. Ohwell. XD
Singemeister  [ophavsmand] 27. feb. kl. 9:00 
@Planewalker
...That shouldn't be happening. Are you using any other mods?
Planewalker 27. feb. kl. 8:51 
After installing this via the compilation, i can no longer find the goblin bolt thrower.
-what am i missing? :|

Nice mod btw, kudos.
SFH 23. feb. kl. 10:02 
Does it have Radious submod?
Rreojs 11. feb. kl. 8:08 
is there a 2x size unit for this mod?
Singemeister  [ophavsmand] 8. feb. kl. 1:14 
@Doriath
They'll work with each other, but my units won't get RoR'd. Nothing I can do on this side due to the way the RoR mod is set up.
Doriath 7. feb. kl. 23:17 
Is this compatible with nanu's regiments of renown?
Singemeister  [ophavsmand] 29. jan. kl. 1:43 
@ftanke1
None of my hero mods are
ftanke1 28. jan. kl. 22:26 
im not complaining im just pointing this out the kroxigor warden is not in this mod
케모노프렌즈 4. jan. kl. 3:10 
good!!!!
Borderfield 28. dec. 2024 kl. 10:17 
It was at this moment that I knew, you fucked up (MP)
Singemeister  [ophavsmand] 25. dec. 2024 kl. 1:41 
@yakumo3
Nope, that's a bug.

@sigmars_disciple
Updated for 6.0
(UW)Namelessking 24. dec. 2024 kl. 20:22 
@sigmars_disciple your recommendation worked thanks for the help
sigmars_disciple 24. dec. 2024 kl. 17:50 
@(UW)Namelessking Definitely do that always, then let the author know if that didn't work for you. I actually recommend doing the "Verify Game Files" function on Steam (rightclick WH3 in Steam Lib -> Properties -> Local Files) after a larger "sync" of mods has happened. Ideallly before you open WH3 Mod Manager or the Launcher. This should reliably ensure you have the very latest mod version as well (but only DL any oudated filles) - for ALL your WH3 mods at once. Enjoy <3
sigmars_disciple 24. dec. 2024 kl. 17:43 
Hey @Singemeister, it looks like this received an update? I'd wager it's the "Christmas update" and the 6.0-ready update? I'd recommend adding a comment here if you updated for 6.0 too - it'll help folks to be sure. Just a suggestion <3 Much love from Berlin and as always thanks for all your work
yakumo3 24. dec. 2024 kl. 16:26 
Is it the creator's intention for Greenskin to only have one scrap upgrade? If not, this is a bug report. Unlike existing units, only one additional Greenskin unit can be scrap upgraded.Thank you as always for making mods.
(UW)Namelessking 24. dec. 2024 kl. 15:18 
i am crashing over the end turn do i new to remove and the resubscribe?
Tyler Chaos 24. dec. 2024 kl. 8:03 
@sigmars_disciple @brandor that is correct any greenskin unit mods that arent updated will cause end of turn crashes since their recruitment buildings were changed
阿东 22. dec. 2024 kl. 7:10 
please Update,thanks
Brandor 21. dec. 2024 kl. 21:22 
ok sorry man. wasnt trying to be rude
sigmars_disciple 20. dec. 2024 kl. 15:37 
No @Brandor, this LARGE mod still needs its 6.0 update.

@hermesra I ran a list with this mod successfully for a full turn, but also had end-turn crashes on turns 2 and 3. For me it was 2 Greenskin factions but I don't know if the unit(s) they're recruiting (which caused the crash) were from Singe's mod, sadly. Maybe you had a similar issue?

If the units are not from this mod, then I would have said "this mod CAN PROBABLY be run in the meantime in your campaign" as there don't seem to be any MAJOR issues.
hermesra 20. dec. 2024 kl. 14:44 
Greetings. Posting to be helpful. Mod seems to CTD about half way through turn 3 end-cycle. Test with and without other mods... same CTD. Hope this is helpful. TYVM.
Oberst Klink 20. dec. 2024 kl. 13:19 
"Update should be coming this week"
Thank You so much, can't wait! :winter2019happysnowman:
Brandor 20. dec. 2024 kl. 1:12 
is it updated??
Augsburg 17. dec. 2024 kl. 12:50 
Great news!
Brandor 16. dec. 2024 kl. 21:14 
Awesome thank you
Singemeister  [ophavsmand] 16. dec. 2024 kl. 6:50 
Update should be coming this week
Brandor 15. dec. 2024 kl. 22:27 
update soon?? love this mod
Tyler Chaos 13. dec. 2024 kl. 13:48 
needs updated i know greenskins your units no longer recruit-able and ogres as well i do believe.
HolyRedEye 23. nov. 2024 kl. 8:47 
some units causes the game to crash randomly mid battle