Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Base 20
Min 5
Max 75
I still have the:
Base: 35%
Min: 8%
Max: 90%
Thank you.
got a question tho since you said:
"The changes are intended to be minimal in nature. No unit values are adjusted - its all done through math by changing the combat rules"
does that mean its compatible with unit mods?
if your not sure how could i check to see if it is or not <3
Whether the AI attacks a settlement or sieges it should have nothing to do with this mod, though. Certainly every time the AI attacks me, they attack, rarely siege.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428755738&searchtext=ai+coordinated
you both make changes to battle ai movements
But I'd say get both LBM and ELBM mods and then turn one on, play a bit like that, then turn it off and turn the other one on and play a bit and see which one you like better. It shouldn't hurt anything to try it out and see which one you prefer.
Thanks! Sometimes swapping the loading order might cause one to override the other enough to work. I'd recommend swapping it around and see how it plays.
@RockType
In the three years the mod has been available, I haven't heard anyone mention that - so I don't think it is likely caused by this mod.
My guess is that this ability is stacking with the normal regeneration rate. Seeing as how both this and the normal regeneration rate is now correctly scaled at the same rate (when I fixed it back in MAR), if it is still too much then it implies that the base game's Regen+Ravenous Dead stacking was way too high there too. I will have to test it a bit more.
On the other hand, I greatly dislike how the autoresolve works (I think it is the weakest part of WH3), and I think it is far too generous, giving no incentive for the player to fight most of the battles out. With that in mind, I use my own autoresolve mod to make things more challenging. Try it out - you may or may not like it and you can get it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2859831333
Truth be told, it was written back in 2022, and some things did get changed yes - based on complaints, suggestions, feedback etc. It could be that I didn't correct or clarify the text, most likely.
Would have suggested adding 1 minute. but if its all in the lightning strike skill, the description should reflect that.
But no, overall (base) reinforcement time in general is not increased here, if that is what you mean, and it shouldn't be, because the battle length is not increased enough to significantly matter. But if someone is trying to rush in there and defeat a battle within ~2 minutes (like you could do in the standard game all the time) *before* reinforcements arrive, then you need Lighting Strike skill for that. This is the approach that seemed to get the best feedback (and also makes Lightning Strike more useful), but obviously not everyone will be happy all the time.
Have fun!