Total War: WARHAMMER III

Total War: WARHAMMER III

Permanent Summons
176 comentarios
Commisar Jon Fuklaw  [autor] 5 JUN a las 17:26 
I could, but I won't. It's not within the scope of the mod.
Louie04k 4 JUN a las 19:37 
are you able to add debuffs to spawned units to make them more balanced similar to MB's Permanent Summons? youres is supported way better
Óðinn Alföðr 22 MAY a las 8:54 
Ugh... pervert. You get erect about the old Vatican fart))):WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Commisar Jon Fuklaw  [autor] 22 MAY a las 8:42 
Sarcasm only makes me more erect.
Óðinn Alföðr 22 MAY a las 8:38 
Seriously??? I thought it was the pope's fault.))):WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Commisar Jon Fuklaw  [autor] 22 MAY a las 7:20 
That's a mod conflict. Not my problem.
Óðinn Alföðr 22 MAY a las 4:23 
And when I connected about 40 modifications and this particular mod, the crashes started. Without it, the aforementioned mods work without crashes.
Óðinn Alföðr 22 MAY a las 4:22 
Maybe that's the way it is. I have not tested this in IE campaign. I'm currently sorting mods that can cause crashes.
Commisar Jon Fuklaw  [autor] 22 MAY a las 4:16 
Extremely unlikely. Zero errors and the tables used would cause a crash in all campaigns if there were a fault.
Óðinn Alföðr 22 MAY a las 2:09 
This particular mod crashes in the Realm of Chaos campaign (I personally checked)
Captain Hater 8 ABR a las 10:57 
Alright buddy! and thanks for the good work ^^
Commisar Jon Fuklaw  [autor] 8 ABR a las 10:23 
Doesn't bother me none. Have fun.
Captain Hater 8 ABR a las 10:22 
Hi Commisar I made a version of your mod making the summons decay over time, if u want me to remove it from the workshop just say it that's why I tried to add you to ask first.
Commisar Jon Fuklaw  [autor] 3 ABR a las 23:39 
Can now guarantee it is a conflict or similar issue, as expected.
Commisar Jon Fuklaw  [autor] 3 ABR a las 23:31 
Almost certainly a conflict, then. All vanilla summon effects are completely disabled by this. I would look first at major overhauls like SFO or Radious, as they use their own unbinding effects.
Cactopus 3 ABR a las 23:27 
I'm using the external mod manager. I'm curious that there is no passive countdown timer showing for summons, but they still die after a couple of minutes (tried a couple of summons from different sources). Could be mod conflicts, but it was working fine for me before.
Commisar Jon Fuklaw  [autor] 3 ABR a las 22:57 
You need to re-enable your mods when there is a patch.
optimusrhyme 16 FEB a las 13:22 
keep up the good work :)
☠✠endtimesmate✠☠ 15 FEB a las 2:52 
du u use RPFM (Rusted PackFile Manager) ? when yes, which stats i must edit for the menace below clanrats? cause i want that other magically summoned units like bloodletters stay untouched.
marc.on.pluto514 17 NOV 2024 a las 19:22 
update pls
Commisar Jon Fuklaw  [autor] 14 OCT 2024 a las 12:03 
For Total War, all mods are, so long as all parties have the same mods.
Realhollow 14 OCT 2024 a las 4:28 
just checking as you never know with mods :P
Commisar Jon Fuklaw  [autor] 13 OCT 2024 a las 22:08 
Of course.
Realhollow 13 OCT 2024 a las 20:14 
is this mp compatable?
Realhollow 10 OCT 2024 a las 13:05 
true haha
Commisar Jon Fuklaw  [autor] 10 OCT 2024 a las 8:57 
People whine just to whine. It's the way of the world.
Realhollow 10 OCT 2024 a las 8:54 
i dont get why people are whineing about the Spirt it becomes permanent after the 2nd upgrade anyway and the AI gets it around turn 40 ish either way
89055908509 28 AGO 2024 a las 4:51 
Please update, thanks for this wonderful mod!!!
artem.rybalko 22 AGO 2024 a las 2:54 
Please update, thanks for this wonderful mod!!!
Human72 11 AGO 2024 a las 21:11 
or they can be routed off the map for the unit summons. like the skaven clan rats summon etc they route off the map etc.
bing_crosby 16 JUN 2024 a las 15:30 
For the folks who want to disable this for Malakai - it's super easy to go into RPFM and just delete the tables for the Spirit of Grungni. There's seven entries across the two tables.

Shit's still op tho haha.
Anvil 11 JUN 2024 a las 20:24 
+1 to removing it for Malakai
zanoroun 2 JUN 2024 a las 12:22 
i say keep in the spirit of grugni so i have time to shoot that rat bastard's balloon down as many times as i want
PIXY_UNICORN 29 MAY 2024 a las 8:58 
+1 to removing spirit of grugni. Just trivialises Malakai's campaign.
Mistersander 23 MAY 2024 a las 2:09 
Hi, I'm gonna add my voice to the request to leave the Spirit of Grugni out of this mod, it's simply too OP and forces me to not use this mod. Thanks
Flagelllant 11 MAY 2024 a las 11:55 
I still play with this mod since it's a must in my opinion, but permanent Spirit of Grugni has completely trivialized Malakai's campaign. Unlimited access to the strongest unit in the game from turn 1 and without even paying upkeep for it is too much.
Михал Пихалыч 8 MAY 2024 a las 15:39 
does not work(( update plz
GLaDOS_cz 2 MAY 2024 a las 14:14 
Does this affect Spirit of Grugni? I mean, that thing is bassicaly god mode with almost unlimited ammo.
ForrestFox 30 ABR 2024 a las 10:01 
Friendly reminder to have an update :)
pretty please :D
TimTheGamEnchanter 26 ABR 2024 a las 8:29 
Well hence I said “will support” !!
Commisar Jon Fuklaw  [autor] 25 ABR 2024 a las 11:50 
No mod "supports" content that isn't currently out. Don't be ridiculous.
TimTheGamEnchanter 25 ABR 2024 a las 11:49 
Will this support Malakai's ship? the spirit of Grungni?
i_luzer 16 FEB 2024 a las 10:09 
посоветуйте мод с аналогичным функционалом который работает с модом radious
recommend a mod with similar functionality that works with the mod radious
Malnux the Restless 6 ENE 2024 a las 6:10 
i know this is pertaining to a separate mod, but in the nagash mod where there are a large amount of summons, none of the summons seem to be permanent with this mod.
Zeradus 25 NOV 2023 a las 19:41 
Using the changeling lord my summons don't stick around.
Commisar Jon Fuklaw  [autor] 25 NOV 2023 a las 18:52 
Likely doesn't need one. Non-character models rarely get deprecated.
Zeradus 25 NOV 2023 a las 16:14 
Any chance of an update?
game8breaker 17 NOV 2023 a las 5:20 
is their a way to overlap the 2x unit size so the units dont just pop out of existance
J/\S0|\|R0S 5 SEP 2023 a las 12:38 
Fanatstic mod. A+. Confirmed working 4.0.1. Adds so much realism and immersion. WH3 is hardly the best contendor for a competitive esport so CA's intent to "balance" for MP seems pretty misguided from the jump. That's before we get into the ratios of SP vs MP playtime; why would any company choose to "balance" for the less popular method of play? It's insane.

Thank you so much, author.
Anima 31 AGO 2023 a las 20:55 
Thats fast .Thx for the patch and take care.