Total War: WARHAMMER III

Total War: WARHAMMER III

Permanent Summons
176 件のコメント
Commisar Jon Fuklaw  [作成者] 6月5日 17時26分 
I could, but I won't. It's not within the scope of the mod.
Louie04k 6月4日 19時37分 
are you able to add debuffs to spawned units to make them more balanced similar to MB's Permanent Summons? youres is supported way better
Óðinn Alföðr 5月22日 8時54分 
Ugh... pervert. You get erect about the old Vatican fart))):WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Commisar Jon Fuklaw  [作成者] 5月22日 8時42分 
Sarcasm only makes me more erect.
Óðinn Alföðr 5月22日 8時38分 
Seriously??? I thought it was the pope's fault.))):WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Commisar Jon Fuklaw  [作成者] 5月22日 7時20分 
That's a mod conflict. Not my problem.
Óðinn Alföðr 5月22日 4時23分 
And when I connected about 40 modifications and this particular mod, the crashes started. Without it, the aforementioned mods work without crashes.
Óðinn Alföðr 5月22日 4時22分 
Maybe that's the way it is. I have not tested this in IE campaign. I'm currently sorting mods that can cause crashes.
Commisar Jon Fuklaw  [作成者] 5月22日 4時16分 
Extremely unlikely. Zero errors and the tables used would cause a crash in all campaigns if there were a fault.
Óðinn Alföðr 5月22日 2時09分 
This particular mod crashes in the Realm of Chaos campaign (I personally checked)
Captain Hater 4月8日 10時57分 
Alright buddy! and thanks for the good work ^^
Commisar Jon Fuklaw  [作成者] 4月8日 10時23分 
Doesn't bother me none. Have fun.
Captain Hater 4月8日 10時22分 
Hi Commisar I made a version of your mod making the summons decay over time, if u want me to remove it from the workshop just say it that's why I tried to add you to ask first.
Commisar Jon Fuklaw  [作成者] 4月3日 23時39分 
Can now guarantee it is a conflict or similar issue, as expected.
Commisar Jon Fuklaw  [作成者] 4月3日 23時31分 
Almost certainly a conflict, then. All vanilla summon effects are completely disabled by this. I would look first at major overhauls like SFO or Radious, as they use their own unbinding effects.
Cactopus 4月3日 23時27分 
I'm using the external mod manager. I'm curious that there is no passive countdown timer showing for summons, but they still die after a couple of minutes (tried a couple of summons from different sources). Could be mod conflicts, but it was working fine for me before.
Commisar Jon Fuklaw  [作成者] 4月3日 22時57分 
You need to re-enable your mods when there is a patch.
optimusrhyme 2月16日 13時22分 
keep up the good work :)
☠✠endtimesmate✠☠ 2月15日 2時52分 
du u use RPFM (Rusted PackFile Manager) ? when yes, which stats i must edit for the menace below clanrats? cause i want that other magically summoned units like bloodletters stay untouched.
marc.on.pluto514 2024年11月17日 19時22分 
update pls
Commisar Jon Fuklaw  [作成者] 2024年10月14日 12時03分 
For Total War, all mods are, so long as all parties have the same mods.
Realhollow 2024年10月14日 4時28分 
just checking as you never know with mods :P
Commisar Jon Fuklaw  [作成者] 2024年10月13日 22時08分 
Of course.
Realhollow 2024年10月13日 20時14分 
is this mp compatable?
Realhollow 2024年10月10日 13時05分 
true haha
Commisar Jon Fuklaw  [作成者] 2024年10月10日 8時57分 
People whine just to whine. It's the way of the world.
Realhollow 2024年10月10日 8時54分 
i dont get why people are whineing about the Spirt it becomes permanent after the 2nd upgrade anyway and the AI gets it around turn 40 ish either way
89055908509 2024年8月28日 4時51分 
Please update, thanks for this wonderful mod!!!
artem.rybalko 2024年8月22日 2時54分 
Please update, thanks for this wonderful mod!!!
Human72 2024年8月11日 21時11分 
or they can be routed off the map for the unit summons. like the skaven clan rats summon etc they route off the map etc.
bing_crosby 2024年6月16日 15時30分 
For the folks who want to disable this for Malakai - it's super easy to go into RPFM and just delete the tables for the Spirit of Grungni. There's seven entries across the two tables.

Shit's still op tho haha.
Anvil 2024年6月11日 20時24分 
+1 to removing it for Malakai
zanoroun 2024年6月2日 12時22分 
i say keep in the spirit of grugni so i have time to shoot that rat bastard's balloon down as many times as i want
PIXY_UNICORN 2024年5月29日 8時58分 
+1 to removing spirit of grugni. Just trivialises Malakai's campaign.
Mistersander 2024年5月23日 2時09分 
Hi, I'm gonna add my voice to the request to leave the Spirit of Grugni out of this mod, it's simply too OP and forces me to not use this mod. Thanks
Flagelllant 2024年5月11日 11時55分 
I still play with this mod since it's a must in my opinion, but permanent Spirit of Grugni has completely trivialized Malakai's campaign. Unlimited access to the strongest unit in the game from turn 1 and without even paying upkeep for it is too much.
Михал Пихалыч 2024年5月8日 15時39分 
does not work(( update plz
GLaDOS_cz 2024年5月2日 14時14分 
Does this affect Spirit of Grugni? I mean, that thing is bassicaly god mode with almost unlimited ammo.
ForrestFox 2024年4月30日 10時01分 
Friendly reminder to have an update :)
pretty please :D
TimTheGamEnchanter 2024年4月26日 8時29分 
Well hence I said “will support” !!
Commisar Jon Fuklaw  [作成者] 2024年4月25日 11時50分 
No mod "supports" content that isn't currently out. Don't be ridiculous.
TimTheGamEnchanter 2024年4月25日 11時49分 
Will this support Malakai's ship? the spirit of Grungni?
i_luzer 2024年2月16日 10時09分 
посоветуйте мод с аналогичным функционалом который работает с модом radious
recommend a mod with similar functionality that works with the mod radious
Malnux the Restless 2024年1月6日 6時10分 
i know this is pertaining to a separate mod, but in the nagash mod where there are a large amount of summons, none of the summons seem to be permanent with this mod.
Zeradus 2023年11月25日 19時41分 
Using the changeling lord my summons don't stick around.
Commisar Jon Fuklaw  [作成者] 2023年11月25日 18時52分 
Likely doesn't need one. Non-character models rarely get deprecated.
Zeradus 2023年11月25日 16時14分 
Any chance of an update?
game8breaker 2023年11月17日 5時20分 
is their a way to overlap the 2x unit size so the units dont just pop out of existance
J/\S0|\|R0S 2023年9月5日 12時38分 
Fanatstic mod. A+. Confirmed working 4.0.1. Adds so much realism and immersion. WH3 is hardly the best contendor for a competitive esport so CA's intent to "balance" for MP seems pretty misguided from the jump. That's before we get into the ratios of SP vs MP playtime; why would any company choose to "balance" for the less popular method of play? It's insane.

Thank you so much, author.
Anima 2023年8月31日 20時55分 
Thats fast .Thx for the patch and take care.