Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Lore
708 Comments
Bajango 12 hours ago 
I have to say the writing for this is top notch.
NoobMaster Senpai 5 Oct @ 7:56am 
does the mod still work if i roll back version to 6.3 ? im not seeing the mod when i do that
Hemaka 20 Sep @ 3:27am 
Recruiting Tomb Kings' Nehekara Horsemen results in showing the lore message for Skeletal Horsemen, which is a different unit.
opuntia 18 Sep @ 10:12am 
FYI
I seem to be getting game instability with this mod enabled after 6.3 and IEE update.
Crashes occur during the AI turns somewhere between turn 5 and 10.
I disable this mod and the game plays all the way through turn 40 with no issues.
Opposing Farce 31 Aug @ 7:48am 
Is there a guide for making a patch for custom units to have lore recruitment events? I see the LUA, and it seems fairly intuitive, but I was just curious if there was a way to inject a custom unit into lore_unit_library.lua and add the associated text to the .loc

Or the simplest way to clone the code and have a version just checking for some other units.
John (EKL) 29 Aug @ 9:06am 
Where can one find the doc with all the stories to read for fun?
IfThenOrElse  [author] 28 Jul @ 1:37pm 
Thanks for the great bug report, this script error should now be resolved.
Ebokianknight 22 Jul @ 12:32am 
Noticed that anytime I defeat a settlement with a black ark, the lua scripts breaks. "Battle involving human faction [wh2_dlc11_def_the_blessed_dread] has been fought - they won a settlement battle as the attacker, triggering events ScriptEventHumanWinsSettlementAttackBattle and ScriptEventHumanWinsBattle"

ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [CharacterPerformsSettlementOccupationDecision] but the script failed with this error message:
[string "script\campaign\mod\ll_lore_occupations.lua"]:26: attempt to call method 'name' (a nil value)
Dragon32 18 Jul @ 7:39am 
@Ícaro
See the FAQ
Ícaro 18 Jul @ 1:40am 
how can I change the language? It is by default in English
Spookl 13 Jul @ 5:19pm 
I believe Alberic is having some issues with this mod just to let you know. Judging from the Steam guide concerning requirements to activate the lore pop ups, I received no pop ups other than for unit recruitment throughout my Alberic campaign :)
Noematic X 13 Jul @ 8:52am 
Nice mod. However, I suggest making a "light" version that just includes lore on locations/units. Possibly allow the player to select what lore categories they want pop-ups for. In the mod's current state, I was overwhelmed by the amount of notifications every turn and started to just not read them. The game is already spammy with those and this mod adds a lot of bloat to that.
Byscoito 8 Jul @ 9:40am 
Is there a possibility of this mod getting a PT-BR translation?
Oh_Man[TFE]  [author] 7 Jul @ 5:27am 
ah yeah, looks like at some point CA changed his agent key, so none of his events are working!
Spookl 6 Jul @ 11:11am 
playing as Tehenhauin, i killed Markus Wulfhart twice and both times no versus lore popped up despite it being listed. just thought I'd let you know
TITUSTHEDESTROYER 3 Jul @ 2:24pm 
oh nvm im just stupid. its because i uninstalled another mod which the save relied on
TITUSTHEDESTROYER 2 Jul @ 6:56pm 
i downloaded it and then played to game, which i did get to the main menu, but when i load up and attempt to enter my campaign as the plaguefather, it would crash around the halfway point of loading. Not sure if this happens with other campaigns though
Moonsong 20 Jun @ 7:56am 
@Etxxu it is for me
Etxxu 20 Jun @ 7:00am 
Is It working on 6.2?
Dragon32 18 Jun @ 1:58am 
@kinghamza262
Do you mean: "not crash when the two mods are used together" or "add customised lore for Araby"?

Pretty sure the first was true last time I tried and the second would need someone to write it.

I'd imagine a sub-mod would be needed for the second, not sure how games without the mod would handle unknown database entries
drago562 18 Jun @ 12:34am 
update please
Merklay 17 Jun @ 9:00pm 
Is this compatible with Patch 6.2?
kinghamza262 17 Jun @ 1:31am 
Is there any way to make this mod work with OvN araby?
Louen Leoncoeur 16 Jun @ 1:54pm 
@inquis17 Yes. Si.
inquis17 10 Jun @ 3:18pm 
esta en español?
TToKKang 3 Jun @ 5:16am 
Hello! I received a translation request, so I translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
hamletsdead 25 May @ 12:56pm 
Man, this is a great mod. Slowed down my play significantly reading all the popups (which was good as I don't know much about Warcraft's lore). Kudos for the work!
Xardas 22 May @ 6:41pm 
Please fix the issue that Cooki3 and Knoxious mentioned when you have time and interest please, love this mod but this is making it untenable. Thank you.
HateMaster_TDA 14 May @ 3:30am 
Hi, great mod, there is a possibility that it will be translated into Italian (even using a translator). Thanks again for the great work done.
COOKI3 6 May @ 10:15am 
Same here, I believe this issue has come up a number of times over the years but I am yet to have come across a solution. I suggest a discussion tab is started or a note is added regarding crash / lag. If anyone can, please confirm is there a fix or is it currently unresolved? Thanks!
Beast of Bedtime Tales 6 May @ 8:35am 
Having the same issue as Knoxious, keeping this fantastic mod installed though.
_Knoxious_ 4 May @ 4:31am 
Absolutely love this mod, but unfortunately I have to uninstall, whenever I hover over the tab it loads the info from the mod for ages, it starts out fine, but the longer the campaign runs, the longer they take to load, other than that my game runs perfect. Sad to have to do this, not sure if it's anything you can do though. Just strange, running game on SSD, as well as 24GB of RAM and a 3,7 GHz processor, tips?
Moonsong 28 Apr @ 11:10am 
done
Oh_Man[TFE]  [author] 28 Apr @ 8:54am 
In discussions tab contributions versus please
Moonsong 28 Apr @ 8:49am 
Where can I post it?
Oh_Man[TFE]  [author] 28 Apr @ 8:47am 
Go for it. It's a good idea. I usually just rely on the title "Vision of the End Times" to let the reader know it's a vision (otherwise i would have to write lead in paragraphs for over a hundred characters and that gets old fast).
Moonsong 28 Apr @ 8:35am 
Referring to my previous comment, if you like, I can help with a contribution for Morgiana's entry for the Chamber of Visions.
Moonsong 28 Apr @ 8:30am 
This is a beautiful mod, but I was wondering if Morgiana's (the Fay Enchantress) chamber of vision entry could be formulated a bit more like Repanse's. As it is now, it's just demoralizing to read if you're playing as Morgiana, because there's no agency or activity on her side, just like in Games Workshop's terrible and out of character writing for her in the end times.

IMHO, it'd be much more satisfying to have a text that makes it clear that Morgiana is going into the Chamber of Visions to learn about possible futures and prevent disaster. Then she witnesses the scene that you've already put in--aka what Arkhan is planning to do to her and her allies--and resolves to stop him- That'd give her some agency, and among the LLs, it makes a lot of sense for Morgiana, who has prophetic abilities, to intentionally want to use the Chamber. I mean, I've made this little edit for myself already, but i't be cool to see it in the "official" version.
TheBladeRoden 17 Apr @ 8:21pm 
Is there a way to make it remember which entries have been read even when starting a new campaign?
Kroptop 16 Apr @ 4:42pm 
Hi, I really appreciate this mod, especially as a newcomer in the Warhammer universe.

However, on my Malus Darkblade campaign, a script LUA error triggers everytime after playing a few turns (big red cross in the upper right hand corner).

I don't get this same error without this mod activated, thus it must be the problem.

Do you have any idea about this issue ?
Vhaerunov 16 Apr @ 3:23pm 
this mod is fucking awesome man, enhances the game in one of its weakest fields. good job
IfThenOrElse  [author] 13 Apr @ 4:25am 
I checked: it's entries in the script where the lore hasn't been done yet, but at some point we plan to.
IfThenOrElse  [author] 13 Apr @ 2:30am 
I'll need to double check - but I think the records that are commented out on the occupation/ building scripts were ones which we moved to be "triggered on turn" script.
elezen supremacist 12 Apr @ 8:21pm 
Browsing the modpack, it looks like a bunch of events for High Elves lords are flagged as "false" and don't trigger as a result. Is this intended?
Mumm-Ra 31 Mar @ 7:36pm 
You know what would really help with the Lore, adding clickable links that takes you to the wiki page for each character in the stories. Even links for each unit would be dope. You should try having ChatGPT or Grok come up with stuff to make it easier to write and proof read.
Aeyn 29 Mar @ 1:41pm 
Is there a way to fix the lag when loading long lore?
sofianm4 29 Mar @ 1:20pm 
Can someone explain how I can read the lore outside the game? I can't really do it with RPFM.
Jack Greedy 28 Mar @ 11:41pm 
Thank You for updating best mod for WArhammer 3.
gamestopjesus 26 Mar @ 5:46pm 
adds so much , thank you
texasreagan 25 Mar @ 10:35pm 
Easily the best mod I have. Love it :)