Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1.
wh3_main_effect_ability_enable_children_of_nurgle_nur_great_unclean_one ->
wh3_main_effect_ability_enable_children_of_nurgle
2.
wh3_main_effect_force_stat_ammunition_nur_exalted_plaguebearers ->
wh3_main_effect_force_stat_ammunition_nur_exalted_plaguebearers_soul_grinder
3.
wh3_main_effect_ability_enable_blissful_rapture_sla_keeper_of_secrets ->
wh3_main_effect_ability_enable_blissful_rapture
4.
wh3_main_effect_ability_enable_fires_of_change_tze_lord_of_change ->
wh3_main_effect_ability_enable_fires_of_change
These 4 causes the crash, just replacing the old effects in tech_effect_junction table solves it. If it still makes sense adding those ofc is another topic that you have to decide as your mod obviously :D
Locus of Contrivance now gives +10% ammunition to Flamers of Tzeentch.
@Kevurcio - Haven't tested in multiplayer but I don't see any reason why it wouldn't work.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790155753
I made a Chinese translation
@PassiveRegresive - To my knowledge this should work out better than before, the techs previously gave growth bonuses dependant on where the city was located climate wise. Since you'll be taking over cities that aren't in the climate that the tech boosts they receive no bonuses. I e changed it so that you receive less per climate, but the additional 5 growth however makes it so that it'll work out the same anyways (+10 in the climate with the tech) and also gives other climates a bit of a boost.
@Deathbringer22 - Good thing about modding is that it's all subjective, I've let people know that they can provide feedback and am happy to take it on. I went through an entire Khorne campaign on Legendary and thought their techs were really quite good, especially compared to someone like Kislev which I also did a Legendary play through on. Moreover, the Khorne hound tech gives flesh hounds strider and a charge bonus now (as per 1.1) which I think is sufficient personally. Regarding Cathay, I'd be happy to take some specific feedback if you provide it.