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That's an Arma AI problem. Not just a specific mod problem.
Can you let me know what it might be? Is it the gear it's picking from for zombies?
system
"Zombie_special_blufor_leaper_1",
"Zombie_special_blufor_leaper_2" are not deleted
are you ever going to add something like a "spawner module" to the mod?
It would make mission making much easier.
Right now i'm using the Ryan Zombies and Demons spawner, that works with your zombies too, but it has a problem: since the deletion system desn't work with your units, once the zombies are spawned they can't "despawn" even if the player is far away. which means bad performance, especially if the mission is quite long.
Smasher-type zombies don't seem to deal any kind of damage to Armigers/Imperial Knights when throwing boulders at them. Goliaths can still deal massive amounts of damage to the mechs. I know you're working on dreadnoughts and interactions between them and your other skeletons, so maybe this is something you could fix at the same time :)
Exosceleton mode and melle combat mode that. its gonna make the exo just one big jetpack or stealth cloak. Cause exo melee didnt work with externed melle combat. How to fix i dont know
When I installed this addon and started the game, the following error popped up. If I installed the Zombies and Demons addon at the same time, there was no error.
I ignored the error and played the game without any problems. I want to use this addon on our server, but some of players are complaining that they get an error every time they start the game.
Can you fix this bug? Or is Zombies and Demons a required addon?
Error message:
addon 'zad_ace_int' requires addon 'ryanzombies'
ты делаешь плохую рекламу своему хорошему моду.