RimWorld

RimWorld

Fallout Stimpaks and Super Stimpaks
20 Comments
Camalie 26 Nov, 2022 @ 5:06pm 
Does this mod need a 1.4 update or should it work just fine without it?
Yuka 7 Aug, 2022 @ 6:41am 
I have the same questions as bearhiderug and Thundercraft. It will encourage more people to subscribe if you have more information.
CreasedTails[FotR] 16 Jul, 2022 @ 7:33am 
They normaly work with CE?
bearhiderug 2 Jun, 2022 @ 3:23pm 
please add how to craft and stats, subn now =]
Fsirad  [author] 9 Apr, 2022 @ 1:41am 
@PyromancinCyborg Nope
PyromancinCyborg 8 Apr, 2022 @ 11:17pm 
Do the stimpaks heal scars?
Fsirad  [author] 5 Apr, 2022 @ 1:07am 
@Thundercraft You're right, I'll look into it as soon as I find the time, thanks.
Thundercraft 4 Apr, 2022 @ 1:28pm 
Congratulations on making your own RimWorld Steam workshop mods. But I've just gotta say: It sure would be nice if the description had more information... :lunar2020stoicox:

What are the different stimpacks that the mod adds, specifically? How long do each of these last (in-game hours)? Do they affect bleeding rate? How do they affect healing rate? What are the ingredients needed to make each of these? At least that other stimpaks mod explains exactly what their stimpaks do and exactly how to make them without having to install it and try to puzzle it out.

I'm one of those players who refuses to install a mod without a fairly good idea of what it does and how it is supposed to be used. And I'm sure I'm not the only one who feels that way.
codytest 4 Apr, 2022 @ 11:23am 
Realism idea: since such rapid healing would make you cr*p yourself IRL (at least according to ShoddyCast), maybe you could consider something with Dub's Bad Hygiene!
Fsirad  [author] 2 Apr, 2022 @ 11:15pm 
@Torkkar
Not currently, but I like the idea.
Wyrmwood 2 Apr, 2022 @ 9:37pm 
oh man. this would be amazing if the health system in rimworld didn't seem fixed, like it is in fallout.
Torkkar 2 Apr, 2022 @ 4:53pm 
any plans for an auto ijector power armor?
Fsirad  [author] 2 Apr, 2022 @ 1:29pm 
@OmegaNova
I'll think about it. Thanks for your feedback
Potato Launcher 2 Apr, 2022 @ 9:46am 
Works great for on-the-field trips, but i feel it's a little too OP that you can heal a pawn to full with like 3 stimpaks though. Maybe reduce healing factor to 25x?
Hahkethomemah 1 Apr, 2022 @ 3:40pm 
Looks great, gj ;)
Fsirad  [author] 1 Apr, 2022 @ 9:44am 
@Ranger Rick
Thanks! I'm glad you liked it!
Ranger Rick 1 Apr, 2022 @ 4:44am 
Very cool
kamikadza13 1 Apr, 2022 @ 4:08am 
Well. I'll try it Ж)
Fsirad  [author] 1 Apr, 2022 @ 3:12am 
@kamikadza13
My mod contains original art (which i like better) and injection sound. Also two versions of the stimpak implemented (with different effects).