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It's a very elegant design without too much superfluous keywords that easy to understand at first glance, but has a lot of depth.
Does the character have a story? Why did they come to the spire?
Honestly, a little expansion on the Fallen's exclusive relic loadout might remedy some issue. A relic mimicking Tool of the Trade or Master Reality is something worth consider adding. Overall there's a lot of rough edges and definitely require more polishing, but I can see the potential, which imo kinda neccessary because I can't imagine going A with this character at all lol
- How about giving them Eternal? That would allow them more synergies as exhaust fodder.
- if they are Eternal, ideally make them a Status card? That would allow it to be syergistic with stuff like Void Born or Weeping Wounds. It also allows the medical kit to 'play out' memories.
This whole character generally is slower, with Ichor, Memories, or Ripostes. Maybe add an innate block card? Also, I like the exhaust pile synergies, is there any plan to expand upon it? Maybe the counterpart to the Quasar - instead costing 2 and generating cards that generate block instead of damage?
- temporary HP is too weak. There are few synergies, and the ammount is generally pitiful. The problem is, to really take advantage of it, you need block or intangible in order to preserve it. The Entangled cards have, if you look at it that way, a negative synergy with it, since you need even more block. If possible, change the '-max HP', to first affect temporary HP?
- Ichor feels weak early on. I haven't played an Ichor build yet, but the fact that each attack takes two stacks away seems a bit too much. Maybe reduce it to 1 stack?
- most cards NEED to be upgraded. They are just so much better post upgrade, that you basically want to use every rest site you can.
- If you can, please change the way Madness is shown. Instead of a 5, I would ideally like to see an X or similar.
I suggest adding card draw with optinal discard to the characts kit. This would play nicely with madness while still letting you draw cards, and make memories+madness less nonbo. I would also sugest reducing the cost of dark heart to 1 and making the other starter apply 2 more ichor.
Are there plans for balance adjustments? if not I'd love to ask for permission to fork the project and experiment with some myself (of course giving you the credit for all the hard work you put into him)
Notably I'd like to
- Tweak the starting relic a bit. I was theorizing reducing the character's starting max hp, removing the 1 max hp each floor and replacing it with maybe 4-5 for each elite/boss fight. It feels like it gives too much innate power without awarding player decision making for pathing.
- Experiment with adding a little bit of card draw to the kit
- Nerf elder form to only affect the first attack played each turn
- A few more things that don't fit within the 1000 character limit
Madness is an extremely powerful synergy, especially with open mind being a common power. I managed to accrue 6 of them with frozen heart. However, the lack of draw on this character means even an extremely powerful deck can die, especially to enemies that give statuses.
I think the temporary hp cards are interesting, but kind of useless since nothing synergizes with it, perhaps you could change them into card drawing things?
Also I believe this "library" is actually just the draw pile?
looks interesting :)