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It definitely needs some tweaking to make it feel a little more 'realistic' (like dixie's example, I adjusted things so I can only dilute the market by 25% rather than single highhandedly ruining a planet's supply and demand).
Sliders work both ways too, if you stop things from being able to deviate by the default -90% +200% (I changed mine to -25% +150%), you also miss out on the profit those would bring from traders and contracts.
Fun mod, definitely tweak to your own preference tho!
i myself should not single highhandedly end the whiskey market because i offloaded a few thousand bottles. its a big ass planet. fun mod though! small quibble.
But I really like the mod !
- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
From a flavor/balance perspective, if you're allied, deposits make sense to have no fee. But withdrawals at 5% do make sense.
I'm currently trying to find a solution but a dev command to reset a specific price for an item would be really appreciated...
In any case I think the price should not conflict with the lumps sizes...I'll try to also do the opposite lowering a resource a lot a see if it spawns more
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3468853875