Total War: WARHAMMER II

Total War: WARHAMMER II

Post-Battle Options Overhaul
36 Comments
mr.napop 14 Dec, 2024 @ 3:19pm 
Logical and cool, thank you.
Autumnchain  [author] 10 Dec, 2024 @ 9:05am 
@mr.napop Done.
mr.napop 10 Dec, 2024 @ 1:14am 
Can you elaborate what changed in the change notes?
Layth36 8 May, 2024 @ 9:32pm 
@Autumnchain What was the last 2 updates for?
DevilSlayer 3 Dec, 2022 @ 1:48pm 
Oh yes that explains it HAHA I guess thats what happens when U go farming someone's workshop page with complete indisgression. Love Ur efforts. Im redownloading now after a TotalWarhammer break and am about to find out if all those extra downloads just broke my game. Im now at 190!!
Autumnchain  [author] 3 Dec, 2022 @ 1:44pm 
The mod in that link is for TWW1, this one is for TWW2.
Autumnchain  [author] 3 Dec, 2022 @ 1:39pm 
@DevilSlayer
I don't know what mod you're talking about. If the maker removed it for whatever reason then you could use this mod but it probably has different details compared to the deleted mod.
DevilSlayer 3 Dec, 2022 @ 1:38pm 
The one that I was subscribed to updated in Octobter that has now disappeared... I trust this one tiswas the superior ;()
Autumnchain  [author] 3 Dec, 2022 @ 1:25pm 
@DevilSlayer What other one?
DevilSlayer 3 Dec, 2022 @ 1:02pm 
Is this the same as the other one?
WebsterHelios 26 Jul, 2022 @ 10:14am 
I've found out it does my empire captain has experience boost.
WebsterHelios 8 Jul, 2022 @ 10:27am 
That's fair. I enjoy you mod still.
Autumnchain  [author] 8 Jul, 2022 @ 10:26am 
@I'm afraid I don't know.
WebsterHelios 8 Jul, 2022 @ 10:19am 
I ask in the case of killing captives option with empire garrisons. No other armies. Will the garrison still get the experience boost?
Autumnchain  [author] 8 Jul, 2022 @ 8:55am 
@WebsterHelios They'll apply in the same manner as they do in vanilla.
WebsterHelios 8 Jul, 2022 @ 8:41am 
Do these effects apply when winning with garrisons?
XIII07 29 Jun, 2022 @ 10:41am 
Great mod! Just noticed that you shouldn't use it when playing Oxyotl, as it messes with his options.It showed that I get money + 20% ammo like you do with him, but then I had reduced replinshment, even though it didn't say so.
For other factions(eg dwarfs, wood elves) the mod was great though!
Hoiyet Yettoi 7 May, 2022 @ 12:41pm 
@Autumnchain wow, that's great! Thank you dearly! I was torn between playing without Rites and playing with old Post-Battle Options. Vandy's Rites mod is fairly popular i believe, so i think many people will appreciate such compatibility patch!
Autumnchain  [author] 7 May, 2022 @ 10:01am 
@Hoiyet Yettoi https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2805008788 With this mod, the rites will become unlockable when used with this mod.
Autumnchain  [author] 3 May, 2022 @ 5:51am 
@Hoiyet Yettoi It probably doesn't work. If the Vampire Counts, Greenskins, Lizardmen, Beastmen and Chaos factions demand killing captives or the dwarves demand Drinking to Battle to unlock a rite, then you won't be able to unlock it while this mod is active. Fortunately, this mod is save game compatible, you can shut it off until you unlock the rite then turn it back on. Lastly, the changed description for the Skaven post-battle options will mean that if the rite demands they eat captives, they must enslave them while if the rite demands they enslave captives, they must eat them.
Hoiyet Yettoi 3 May, 2022 @ 2:28am 
How does this mod work (or doesn't work) with Vandy's Rites for old world factions? Some of said rites require using some particular post-battle option specific number of times.
Autumnchain  [author] 1 May, 2022 @ 8:15pm 
@FullAutoAttack I actually do not know if the AI gets the benefit of post battle options. Though if they do then yes.
FullAutoAttack 1 May, 2022 @ 6:24pm 
AI gets this too?
=[NK]= Col. Jack O'Neil 23 Apr, 2022 @ 11:20pm 
Thank you :)
Autumnchain  [author] 23 Apr, 2022 @ 10:31pm 
@=[NK]= Col. Jack O'Neil I decided to return the Wood Elves Kill captives option. Both result in dead captives but the "kill" option is fluffed as the Wood Elves killing the captives right there while the "replenishment" option is fluffed as the Wood Elves taking the time to take them back to the nearest tendril of Athel Loren and ritualistically killing the captives to feed the forest, and by extension themselves.
=[NK]= Col. Jack O'Neil 23 Apr, 2022 @ 9:33pm 
What did you edit in the last update? :)
=[NK]= Col. Jack O'Neil 2 Apr, 2022 @ 7:24am 
If I get the time I'll look at sfo tables, see what is incompatible and remove them from this mod. There might not be anything left that sfo doesn't change though! :)
Autumnchain  [author] 31 Mar, 2022 @ 10:04pm 
@pyromaniac7777 It works for me despite using this mod in combination with the 289 other mods that I use. There's likely one somewhere in the 110 mods that you use that does change the post battle options even if you don't know it. This mod isn't compatible with SFO, do you use SFO?
Pyrodysseus 31 Mar, 2022 @ 8:18pm 
110 mods active and this is the one that crashes my game. I don't have any that modify post-battle options or the UI
Saigo 29 Mar, 2022 @ 9:22am 
I tested your mod above and below SFO mod and it crashed both times. So I think it's safe to say the two mods are not compatible.
Autumnchain  [author] 29 Mar, 2022 @ 8:28am 
@[W40KG]Saigo I don't use SFO so I wouldn't know. Does SFO change the post-battle options? If yes then probably not.
Saigo 29 Mar, 2022 @ 7:44am 
Is this SFO comptaible ?
Blood Lightning 27 Mar, 2022 @ 11:01am 
cool thanks man
Autumnchain  [author] 27 Mar, 2022 @ 10:54am 
@Blood Lightning It should be.
Blood Lightning 27 Mar, 2022 @ 10:51am 
is this save game compatible?