Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
813 kommentarer
JaceX  [ophavsmand] For 16 timer siden 
@miller_kurt I haven't touched civil wars. If you check the vanilla files, there is no civil war "event". Can you send me your save file on the Discord? Thank you.
miller_kurt For 22 timer siden 
The Roman Civil War is not occurring. There does not appear to be an entry for the Civil War in either the 'descr_sm_major_events' or the 'major_events_scripts' file. The Valerian faction is taking over the world and every turn they trigger the Civil War but no combat occurs. I cannot attack them and they don't attack me. Bummer.
JaceX  [ophavsmand] 20. aug. kl. 21:37 
All, please ask questions in the Discord. I don't check Steam regularly.

@Zolton- Generals may have different code names than the displayed name. This is because the engine doesn't allow us to start a game with duplicate character names in a family. So, if you have Bob (grandfather), Bob (father), and Bob (son). Then I had to code those names as Bob, Bob_A, Bob_B, etc.
JaceX  [ophavsmand] 20. aug. kl. 21:34 
@Meik and @❟❛❟BenteBørge Can either of you send me your save game that had this freezing crash error? I already have an idea what it is, but I need to test to confirm. Find me on our Discord.
JaceX  [ophavsmand] 20. aug. kl. 21:33 
Howdy all. The Marian Reforms require 4 huge cities other than Rome to be controlled by Roman cultures. If that does not occur, then the Marian reforms fire at turn 325 to reflect the Marian Reforms happening after 107 BCE.
wickedriks 10. aug. kl. 2:35 
does not load up for me this is the only mod i am using
BL00DnB0NE 9. aug. kl. 23:41 
I miss the greek music as the seleucids
wombat93 31. juli kl. 4:03 
Getting the Marian Reforms in this mod is different than vanilla. You need, I think 3 Huge Cities in Italy, and Rome doesn't count. The settlements in the north of Italy named Patavium and Mediolanum count, too. I bring this up because Patavium has the highest growth on the peninsula outside Rome itself.
从容少年 29. juli kl. 15:34 
May I ask how to trigger the reform of Marius
Rumtin 16. juni kl. 15:08 
I noticed that the other Roman factions, or just Roman factions in general are almost passive. They hardly expand beyond one settlement, and the northern factions become allies to Rome. Also, the advisers voice or the narrative voices are completely mess up. I get the Eastern adviser playing as the Barbarians, the Barbarian adviser playing as the Greeks and the Greek Advisers playing as the Eastern factions. Only Rome seems to have the correct adviser. Also, I dislike very much the changes made to Hoplites. Just keep it vanilla, not all factions get Pikemen.
joelhaynes1994 15. juni kl. 11:15 
honestly its just boring. managed to take greece easily like 20 turns before hannibal spawns in rome, also once you get the ability to recruit cretan archers at will the game becomes a total joke. 5 unitsof these and the enemy loses 1/3rd or more of their army before you've attacked with any melee troops. they even completely melt principes.
Live General 12. juni kl. 4:59 
This could be a great mod, the only gameplay issue is that it feels like big factions send endless swarms and have infinite resources. Even when you are destroying stacks of 20 in the sea, maybe to make up for the extra settlements the unit upkeep or cost should slightly raise for the AI it feels like they have extra bonuses. Which isn't needed since their are endless factions on the map.

And that I had a 5 hour play through with about 120 turns and it crashed and won't load my gameplay or on any of its last turn auto saves anymore. Feels like wasted time.
PucPuc:{} 10. juni kl. 17:51 
how do i get the marian reforms to fire
ThePieLord 10. juni kl. 11:09 
theres too many macedonia generals
Meik 30. maj kl. 14:56 
@❟❛❟BenteBørge I was having the same issue when trying to conquer a city in Iberia, Emporium to be exact, after I won the siege and try to conquer the city my game would freeze and then CTD. I canceled the siege and moved on until about 20 turns later I was able to conquer it with no freezing/CTD, so I think it's the mod's way of telling you that you are conquering too fast lol but I almost restarted my campaign thinking my game broke.
❟❛❟BenteBørge 23. maj kl. 7:10 
I play as the Claudian Dynasty (Rome) and have the Hannibal Invasion event happening now. Hannibal and his armies took tarentum from the Valerians (Rome). Now everytime I recapture the city it just freezes my game and I have to force shut it down. What's happening? Is it because the game thinks, I just took my roman Ally city too early and shouldn't be able to do that?

Anyone else have this?
I super enjoy this mod, so it is really annoying
Bjørn 14. maj kl. 4:03 
It seems fine for me, but I've only played Roman factions so far.
Simon Sullivan 14. maj kl. 2:53 
has the mod got issues now? I thought it was ok and nothing updated / patched from the main game means it should stay ok? Obviously not?
Ligon Flarius 13. maj kl. 7:49 
I think this mod has been abandoned...?
achuchable 13. maj kl. 7:28 
The Brigantes campaign is legitimately impossible to play. Why give the AI unlimited money?
Darmok and Jalad at Tanagra 5. maj kl. 13:00 
Having trouble getting elected to the Roman Senate as anything other than an Aedile or Quaestor
DasMarthan 3. maj kl. 10:30 
Anyone have issues with there being no music or battle sound?
Zolton- 29. apr. kl. 15:21 
Does anyone know why the Roman generals give_trait cheat doesn't work? Works for all faction but Rome?
Ligon Flarius 22. apr. kl. 10:32 
No. Actually my AI was very active. Maybe it's the romans only? @PapoeaStrojder
Fedup 21. apr. kl. 17:14 
I see this has 200 regions. How many more than the original is that? Also, do all factions have shadow factions for civil wars?
wombat93 17. apr. kl. 21:07 
@Azrill - Getting the Marian Reforms in this mod is different than vanilla. You need, I think 3 Huge Cities in Italy, and Rome doesn't count. The settlements in the north of Italy named Patavium and Mediolanum count, too. I bring this up because Patavium has the highest growth on the peninsula outside Rome itself.
Bjørn 16. apr. kl. 14:23 
Fridericus, you're a star! And I'm an idiot :lunar2019deadpanpig: I had completely forgotten that there was a separate mod manager in the launcher. All is good now, many thanks! :steamthumbsup::letsgo:
Fridericus 16. apr. kl. 13:56 
Bjorn - the mode may not be activated in the mod manager i your new computer.
Bjørn 16. apr. kl. 3:03 
Great mod! Yesterday I installed the game on another PC along with this mod, and wanted to continue the game there. However, when I start the game on the 2nd PC, the mod doesn't appear active, and the save games from this PC (via Steam Cloud) does not load there. Starting a new game only give the original factions as options and such.

I tried uninstalling and reinstalling the mod, and the mod is activated according to the Steam properties for the game.

Any tips, anyone? Any settings file that might need tweaking, or something? Do I need to complete a normal campaign first on the other PC? I don't use other mods.

Many thanks in advance.
NUTCRACKER 13. apr. kl. 16:00 
just started a round, cimbri. but the capital has a roman building, traditions.. so I have cultural unrest about. is this fine?
Mceffe 12. apr. kl. 7:32 
Compatible with imperum surrectum?
[INV] Azrill 9. apr. kl. 23:57 
I have built the imperial palace in Tarentum, but i didnt got the Marian Reforms, is it a bug?
Johny Silverhand 6. apr. kl. 7:12 
Can you make version of this mod without senate factions? I mean with just one roman faction and carthage as well.
Fridericus 25. mar. kl. 11:04 
JaceX was not here since December - is someone working on this Mode?
Julimoon22 24. mar. kl. 13:01 
@Hadrien1er I have done the same experience with the Nabataeans. The better spearmens and bowmens are gone with the highest buildings.
@Etruscan I could see the Marian reform information appears at 200 bc.
Hadrien1er 23. mar. kl. 13:08 
I'm currently expanding the Celtic Culture further East with the Galantian and i have noted that the stables Lvel III allow to recruit Gallic Champion Cavalery but hte Stable level IV doest not allow the recruitement of this unit.
Same goes for all the Celtic faction
Etruscan 18. mar. kl. 21:18 
I've built a huge city in italy when do the Marian reforms fire? Has it been changed?
Lone 18. mar. kl. 10:44 
Really enjoy the mod otherwise.
Lone 18. mar. kl. 10:44 
I feel like AI is a bit too traitorish/aggro and the roman factions are a bit overpowered. Playing Brutii and seeing like a spam of Julii and Scipio stacks everywhere while im struggling to fund a proper army and defending myself against everyone.
glamedrehl 15. mar. kl. 1:08 
I don't get it, I subscribed to the mod but when i start up the game it doesn't seem any different
ESKEHL 8. mar. kl. 9:38 
@ JaceX Any chance of trying to implement Vanilla enhanced map for this mod 🙂
wombat93 7. mar. kl. 4:01 
@tdizzle The Roman factions are real spiced up. With SPQR and 3 Roman factions with them all in Italy, they blitz real hard because they have each other's backs. It's not like the Carthaginian factions that are spread out and can be overwhelmed as an isolated faction. It is IMO why Carthage never becomes a behemoth like the Romans often do.

The Roman juggernaut makes it also extremely tough to play as any faction that is close to them, especially any starting in Italy itself like the Samnites and Etruscans. The Roman steamroller is no joke. Like playing Piscenum is impossible if you try to stay in Italy because you were going to get overwhelmed no matter how perfectly you fight your battles manually. The only strategy that worked was to literally abandon Italy and go somewhere else and re-establish yourself. Even repositioning to Patavium was pointless because you start seeing non-stop Roman stacks coming for you.
tdizzle 25. feb. kl. 14:15 
SPQR is still a steam roll no matter what. Ai Valerii in my campaing have already conquered all of Greece, Balkans, Panmonia and Anatolia by 215bc, damn bro.
Hengurifisu 25. feb. kl. 7:02 
Good mod, but my game starts crashing after 50-70 turns
Jankrzryc 24. feb. kl. 3:08 
"AI does a better job of building up armies and attacking strategically"

Just played campaign as Carthage Magonid. AI is clueless. Barcid lost three provinces in first 20 turns, and was bleeding out trying to retake Palma, while Iol was hardly defended. Hannonids were sending random armies to Rome, only for the to be destroyed by SQPR. They did nothing in africa, Both families.

Not to mention that Valerii and Claudii were attacking only me.
wombat93 18. feb. kl. 14:55 
I returned back to RTW Remastered + this mod after some time away. Tried out the Roman Separatists and that city east of the Etruscans, Asculum. Interesting and in the latter case, a very tough start. Actually a pretty strong defensive army roster. Strong spear units with shield wall. Archers with 170 range and some good cavalry later on. Not Companion or Cataphract levels of cav but good enough for a variety of work. No siege engines though.

Roman Separatists lets you get your Sertorious game on while all Roman groups are already hostile to you at the start.

I was also wondering how Hoplites unit fared against cavalry after losing phalanx ability and anti-cav bonus. They still handled cav well.
wombat93 18. feb. kl. 14:48 
@Coocoodas: Yeah, Vanilla RTW + Remastered both had that flaw. Once you got a conquering army you were basically steamrolling. Especially in more civilized areas with advanced buildings.

Some mods even back in RTW's younger years tried to slow that down with culture and other mechanics to assimilate a population and allow recruiting of faction units there.
Exotic 16. feb. kl. 12:06 
add units instead of basic vanilla ones
Andrew 11. feb. kl. 3:48 
Seems my mod has one issue. The Thorakitai units recruitable by romans in helenistic cities show up without a card, with the default peasant unit card. I guess the card is missing from the UI folder?
Coocoodas 8. feb. kl. 7:13 
Would have been perfect with having to convert settlement for faction units in newly conquered provinces which was R1's biggest pitfall but otherwise nearly perfect, thanks!