RimWorld

RimWorld

While You Are Nearby
255 Comments
Balthazad 30 Aug @ 3:30am 
could pls all Pick Up And Haul, CommonSense, While You Are Nearby & While You're Up modders come together and make something functional as we had in times long, long ago?
literally half of all the ppl that ever bought rimworld are subbed to these mods - and as of now, it seems to not be working as intended for anyone.

@GoW Dennis
i know that error very well, it even plagued me enough to make it into my nightmares, but as i'm writing this i can state that your error is caused by something else because i have both those mods active (+over 300 others) and i'm not getting that error. i would assume tho that you have PUAH active too and there's 3 1.6-versions of that atm, with a lot of bug complaints.
······无言 29 Aug @ 8:41am 
现在跟While You're Up 兼容吗
boh mingle 25 Aug @ 6:28pm 
Thank you thank you thank you!!!!!!!!!!!!!!!
pureMJ  [author] 10 Aug @ 9:55pm 
@-=GoW=-Dennis
Good point. Crossed out WYU as a recommendation.
-=GoW=-Dennis 10 Aug @ 8:58pm 
While You're Up should probably be removed from the recommendations, this mod and the updated version of WYU are incompatible in 1.6 - when both are installed map generation fails with an infinite spam of JobGiver errors until logging turns off to prevent infinite loops. Using each on its own works.
pureMJ  [author] 26 Jul @ 10:53am 
@Anon
That's expected. If you don't want that, either set larger priority difference for these jobs/smaller priority boost in this mod.
pureMJ  [author] 26 Jul @ 10:51am 
@Smiley Face Killer
Thanks for letting me know. I'll take look next time I play the game.
Anon 26 Jul @ 7:45am 
This results in some dumb paw nbehaviour, for example I have my grower suddenly decides to start cleaning indoors instead of continuing on his growing job outside (which has higher priority than cleaning), after his lunch break.
Smiley Face Killer 26 Jul @ 2:44am 
Not really a "bug" per say, but this mod acts weird as hell now a days with Achtung!
If you force a pawn to work on a section of wall, and they go to bring bricks to said wall section, they'll drop bricks off at another section they aren't forced to work on, and the forced work from Achtung! will spread to that new section leading to a massive forced work area, lag and all that obviously from having tons and tons of forced work.

Just wanted to put this out there incase you wanted to look into it, I don't know how much you'd be able to do about it but wanted to let you know. Mod works fine with it other wise, it's just the force work command from Achtung! gets wild.
赛博小伙立正了 20 Jul @ 8:47pm 
this mod makes the less accessible works no one to do
Faenix 18 Jul @ 2:51pm 
oh no I have about 100 mods, and removing more than a handful of them would have definitely broken everything. I can give it a try and try and get a game log for you if that would be helpful?
pureMJ  [author] 18 Jul @ 1:18pm 
@Faenix
Did you try running your old save with ONLY this mod?
Faenix 18 Jul @ 12:45pm 
Also just wanted to clarify that it didn't corrupt my save, it just made it so none of my colonists did their tasks without me telling them to.
Faenix 18 Jul @ 12:09pm 
It must be some weird mod conflict then, cause the problem only shows up when I have this mod installed then let the game run for a few days. After reloading an old save without this mod I'm having no further issues.
pureMJ  [author] 18 Jul @ 10:26am 
@Faenix
This mod does NOT modify your save in anyway. If your save is corrupted, it is by some other mods.
Faenix 18 Jul @ 9:59am 
Even though the mods been updated to 1.6, after using the mod for a few days my pawns are not working autonomously. Tried uninstalling the mod and that didn't fix it, tried re-downloading the mod and disabling everything and that still didn't fix it either. Had to reload an earlier save to save my run.
荒歌 16 Jul @ 7:51am 
@OTOHAdie 1.6小人停止工作是hugslib引起的
大番薯之怒 15 Jul @ 11:14pm 
太棒啦!
凌小枫 15 Jul @ 4:48pm 
以防你不知道,你是我的神:steamthumbsup::steamthumbsup:
pureMJ  [author] 15 Jul @ 2:10pm 
@Echowhite
这个Mod是自动就近工作,相关的是工作优先级逻辑,跟自动寻路无关。
pureMJ  [author] 15 Jul @ 2:09pm 
Updated to 1.6
StalledAgate832 13 Jul @ 5:27am 
Yeah, 1.5 version doesn't seem to play nice with 1.6 unfortunately. Just started a new save for the update and it was causing pawns to not work autonomously, regardless of scheduling and job priorities.
TheOneTrueDemoknight 13 Jul @ 1:49am 
This mod doesn't seem to work on 1.6
Echowhite 12 Jul @ 4:36am 
1.6寻路更新了,不知道是否还需要这样的mod辅助。感谢dalao的付出。:AST_Anulis:
Felnel 11 Jul @ 10:48pm 
1.6?
OTOHAdie 11 Jul @ 9:52pm 
1.6會造成人物停止活動
4000 pounds of cocaine 11 Jul @ 11:51am 
hey, do you ever think 1.6 would be possible? Thank you for all the hard work!
大番薯之怒 11 Jul @ 12:35am 
bro 1.6需要你~
Evono 29 May @ 5:05am 
Ah thanks ! and no worries
pureMJ  [author] 29 May @ 4:51am 
@Evono
Sorry, I accidentally deleted your comment.
yes, 'while you are up' is no longer needed.
Evono 28 May @ 6:17am 
@BladeofSharpness observing the same , my Plant pawn ( Priority 1 ) cooks instead ( priority 3 ) because the kitchen and rec room to eat are close together :/
Gerewoatle 26 May @ 12:57pm 
@Evono - They didn't say "Pickup and Haul", they said "While You Are Up", which is a different mod.
Evono 26 May @ 6:52am 
@puremj what do you mean pickup and haul isn't needed anymore and is part of vanilla ? Iam a returning player and didn't knew this , which update is it ? So I can read on it.
蝶舞来生 25 May @ 7:34am 
会导致小人一直在更近的研究台工作而不是更高效的研究台,当然可以把低级研究台拆了,但我有些担心会不会出现相同优先级下小人一直执行更近任务的情况
Enrico 9 Apr @ 6:47pm 
gives errors without Allow Tool mod installed despite not being mentioned as dependency
pureMJ  [author] 6 Apr @ 10:36pm 
@Bitten Apple
嗯,这个其实是我最早想加的功能。
不过这个功能会让这个MOD需要修改存档,同时还有游戏中的UI调整问题,做起来需要一点功夫。
等下次更新我可以考虑加上。

目前你可以使用MOD设置里的高级功能,设定具体的工作类型不受此MOD影响。
Bitten Apple 6 Apr @ 6:16pm 
大佬太厉害了! 想提个建议 可以针对不同小人开关这个模式,重要人物可以按原版优先级(比如医生),打工小人很实用。
SMercisk 24 Mar @ 3:10pm 
Thank you!
pureMJ  [author] 24 Mar @ 2:19pm 
@SMercisk
"While you are Up" only makes pawns do hauling, nothing else.
And they are not needed as that behavior is in vanilla now.

This mod makes your pawns do all kinds of jobs nearby, potentially.
SMercisk 24 Mar @ 12:38pm 
What makes this mod different from “While You're Up”?They seem to do the same thing.
薯条的小小梦想 3 Mar @ 9:07pm 
很好的治愈了我的血压
Martinsuki 8 Jan @ 10:20am 
@Slavatyn
how do you know it doesnt work with complex jobs?
LisanAlGaib 21 Dec, 2024 @ 10:20pm 
It would be bad ass if this had a patch for dub's bad hygiene.
白眉鹰王 7 Dec, 2024 @ 5:17am 
大佬,这个MOD兼容more priority吗
Zanklev™ 6 Dec, 2024 @ 4:12pm 
this is essential when playing on big maps, nothing more annoying than my pawn going across the map to hunt or something only to turn around once they get there to go suppress a slave or something lol
1607193202 24 Nov, 2024 @ 12:31am 
太好了,你做的好啊!
BladeofSharpness 17 Oct, 2024 @ 4:43am 
I'm not sure it works that well, I have seen pawns ignore tasks 30 tiles away which were at priority 1 while doing priority task 3, and I did not touch the +1 priority bonus for close tasks. It can obv come from a mod conflict though.
VitaKaninen 10 Oct, 2024 @ 6:46am 
I would love to have a toggle button in the lower right of the screen so that I can turn this mod on and off at will. When I have a deadline to meet, I spend so much time fighting with my people and I can no longer force them to do what I want via the work tab.
pureMJ  [author] 16 Aug, 2024 @ 2:08am 
@piercebuster
One thing to keep in mind. "Taking a nearby hauling job" might be a vanilla behavior, it's called "opportunistic hauling". Have you tested with no mods at all? It would have such behavior too.