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You are correct, I tried to get it to work with multiplayer back in the day but sadly never managed to do so.
So it's a known issue ehich I'm most probably never going to fix myself. Sorry for that.
Glad to see it's fixed so promptly
after the many issue reports I reverted the feature (messages getting lost in space if no comms console is available on current map) introduced with the 1.6 support which I believe responsible.
The mod is now back to its prev. codebase hence behavior so the issues should be gone now ... I hope :D
Sorry for the inconvenience.
sorry i just got back from the hospital so no i was not able to look into why its doing it yesterday
I call a trader, no pop up, no way to contact them, i waited 10 days nothing, tweaked the settings so i have no cooldown and no delay, tried again still get nothing on the comms console, the only other mod i have that effects trade is better trade UI
My mod does not affect the kinds of traders showing up at all. It only gives you a way to manually trigger the otherwise random game event of a trader showing up.
Hence any issues with traders, items etc. are in 99.9% of cases not caused by this mod.
Yes there is a delay ... You can configure it in the mod options (as the description explains).
Thanks for the hint, maybe thats the reason for the other issues as well.
I might take a look at the new Interaction if I find the time.
That might be the case, yes. You can disable the 'message lost' event in the options, then it should work as before.
If in the meantime there is an event ongoing (I think some extreme fog or stuff) which prohobits tradeships from showing up that might explain your issue.
Other then that I'd need some logs or a guide on how to reproduce it exaclty to help out, sorry.
After further looking into it, I think its not your mod that is the issue. There is another trader calling mod I apparently have that I think is doing it. Sorry
It should already be a normal instant task toncall for trade ships.
So it seems somthing is wrong with your setup/game installation to me. Maybe try reinstalling the mod/game.
Whats a permit? I don't actively play Rimworld anymore, just occasionally keeping the mod up to date :D
Feel free to fork the mod on github to use it as base for yours or create a pull request with your idea for a change and I can review it and maybe introduce it in this mod if I like it :)
Nothing ... I had a weird issue with my dev setup for rimworld I use once once a year if a new rimworld version drops :D
Mod is updated to 1.6 and even got a new feature I apparently implemented around christmas last year and forgot to publish ... fingers crossed that one works :D
Not sure when I will get around to do that.
It just triggers the event which spawns ships in the same way the basegame does by random chance.
So it should not be the cause for the described behavior.
If you can provide me a description to reproduce your issue I'd be happy to take a look though.
I'm happy you like it!
So your issue is most probanly with the trader ships mod or something else but should not be caused by my mod.
I've confirmed the fixes in the latest version.
Thanks!
I can confirm your findings (thanks for the reproduction description) and fixed the issue (hacky 'caching' in my code) with the latest release of the mod.
Feel free to confirm the fix works for you as well.
Thanks!
With this mod and “Dubs Performance Analyzer” installed,
When I open the options window of “Dubs Performance Analyzer” -> Update -> Harmony Patches, it crashes for sure.
I reproduced it with this mod list ↓.
=========================
Harmony
Core
Call A Trader
Dubs Performance Analyzer
=========================
Feel free to try it out :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2296557502
works differently but also adjust tradeships rng
Cannot give any hint's on when I'll be trying it out though.