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Regarding the issue with the broken files and the overwrite/delete discussion — this mod was made in my free time to enjoy with my clan and to share with others freely, without any revenue involved.
I understand there are concerns about replacing Arma 3 content with prefixed versions, but as far as I know, that practice is allowed.
Also, please note that I’m listed among the authors of JBAD, so it feels unfair to be accused of stealing mods when I’m actually part of that project.
This kind of hostility and quick judgment discourages genuine contributors and doesn’t help the spirit of this community, which has always been based on altruism and collaboration. Let’s focus on being constructive and supportive instead of divisive.
Thanks for your understanding.
It does pbo prefixes completely wrong, overwriting and even deleting vanilla files which causes popup errors at game start.
A bunch of PBO's have no configs at all (which isn't allowed).
Also despite having Jbad as a dependency this also contains files that were extracted from JBAD mod, which the authors say reuploading is not allowed ( https://gtm.steamproxy.vip/workshop/filedetails/discussion/520618345/2288338831428815036/ ), which is a bit questionable?
However, I can second the lighting issues reported on other terrains.
I find that the sun, stars and moon gets deleted on all CUP terrains, which also dulls out the lighting.
HoatedGyuuki, im working on it and other fixes!!
" Game logics list
Albasrah Call to Prayer
Albasrah sewer network
Disable JBAD Buildings Lights
About the sewer system, indicate that it is physically located in the upper left part of the map and corresponds to the central district of the city. By including the module, manhole covers with a hold action are generated at the start of the mission. To get out there are stairs inside the sewer and when climbing to the top they have a hold action action to get out.
For the operation of any of these features it is only necessary to place the corresponding game logic in the editor."
Anyway you can throw in a Sullen Skies?
https://youtu.be/1uLxUwMqw_U
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2987232875
This map if maybe double the size ore even another city to travel to would make Fallujah map obsolete. Its already better in my opinion due to all the enterable buildings. Also I havent played arma in a while. Is there a special parameter that is set to alter driving speed and handleling in the sand.Also from your perspective as a map makerhow hard would it be to make a city map like this that already has destroyed and damaged buildings?
I saw that some of the military buildings (the white ones) in the northen airport are doubled.
If you try to open the doors to go inside you will find another closed door.
@Sanchez milsim
^ this is a pretty good hint to have in your mod description, too
@Sanchez milsim [] I found out what the problem was, it's the differences between Legacy Jbad and new Jbad, anyway - I can't get out of the sewers, the action doesn't work for some reason. Any idea why \ how to fix it?