Noble Fates

Noble Fates

Karma Tweaks
60 Comments
Cormwyr 11 Apr, 2024 @ 12:14pm 
Might I request that Dirt be added? My mine is overflowing.
xobermon  [developer] 7 Oct, 2023 @ 11:34am 
Hey hey - looks like someone submitted a save for this issue. Thanks!

Looking at the save, you don't have an accessible Messenger Perch (found under Furniture -> Usable -> Messenger Perch).

You need these to receive petitions from other kingdoms.

Hope that helps!
xobermon  [developer] 5 Oct, 2023 @ 10:46am 
Hey friends - a quick investigation on our end showed everything here working as expected when the mod is enabled or added mid-game.

If you're still experiencing issues - please report using the in-game option (on the pause menu) and we'll investigate!
xobermon  [developer] 5 Oct, 2023 @ 10:31am 
Investigating...
TSS 5 Oct, 2023 @ 9:02am 
The most important thing is that the mod violates the preservation, orders were received before the mod.They don 't come after the mod either, everything works in the new game
Karma Drak  [author] 5 Oct, 2023 @ 6:36am 
Will try to pinpoint the problem, again.But I can't see what may be causing this.
TSS 4 Oct, 2023 @ 11:37am 
Disabled the mod everything works XD
TSS 4 Oct, 2023 @ 11:34am 
+1 Big Fuzzy Exactly the same problem
Karma Drak  [author] 3 Aug, 2023 @ 12:50am 
THAT should not happen. I will investigate.
Big Fuzzy 2 Aug, 2023 @ 11:23pm 
Hi KD, I'm new to the game in case anything I say sounds stupid. :)
I've subsribed to your mod, and it looks great. It is the only mod I've installed just so you know.
Having said all that, since installing your mod, I started a new game and have not yet gotten a single petition from any other city. Nothing. It was working before installing the mod, so I'm wondering if it's me or has this been an issue? Sorry if I missed it in any other conversations!
Tchey 10 Jul, 2023 @ 12:07am 
Hello, i’d love a mod to remove the kingdom size opinion. Pleeeease ? Thanks !
Morethancaffine 7 Jun, 2023 @ 6:30am 
That fixed it, Thanks Karma Drak. :)
Karma Drak  [author] 7 Jun, 2023 @ 5:27am 
Hotfixing it now! Sorry for the trouble.
Morethancaffine 6 Jun, 2023 @ 5:01pm 
Hi Karma Drak, the June 6th update for this mod is causing a CTD when trying to start the game. Killabi says over on discord that:

ah!
I see the problem here
@Karma - can you add "appendonly" to your FrostCaps stack size increase in KarmaTweaks?
@Karma Drak ^^
appendonly will only update the existing item if it's already loaded - otherwise it'll skip the changes
as it's currently coded, it'll create the FrostCaps if they don't already exist (i.e. in a v0.27 save) - which leads to an incomplete type and the crash above
ty!

When you have some time can you check this out?

Thanks, :)
DrBossWatson 22 Mar, 2023 @ 2:29pm 
Could you add an option to disable the kingdom size opinion?
Levictus 13 Feb, 2023 @ 3:08am 
Thank you!
Karma Drak  [author] 4 Feb, 2023 @ 2:14am 
That is it... When there is no lvl there won't be recipes.
Joe 3 Feb, 2023 @ 5:36am 
@karmadrak @satoru I believe I figured out my problem. I had the building skills required to build the benches but lacked the crafting skill to craft anything within in them resulting in no craftable items being available. I haven't found anything online or in the game to confirm this, but the issue resolved itself and all I can think of is that my crafter leveled up.
Satoru 30 Jan, 2023 @ 12:10pm 
@Joe Could you use the in game reporting tool next time it happens? We can take a look at it then :)
Karma Drak  [author] 30 Jan, 2023 @ 9:59am 
I cannot replicate this issue at all. I have all my mods on and get no problems at all.
Joe 30 Jan, 2023 @ 8:25am 
Appreciate it! Lmk if I can provide anything to help troubleshoot
Karma Drak  [author] 30 Jan, 2023 @ 7:33am 
I will investigate but they were just fine until last game patch update.
Joe 30 Jan, 2023 @ 7:23am 
Since installing a handful of Karma mods, I'm unable to que tasks using the "Add Task" menu within the foundry, forge, and cutting workbenches. The "Add Task" menu doesn't expand/appear when clicking "Add Task." Curious if anyone else has run into this issue.

Uninstalling the mods breaks the save file so I can't 100% verify that it's the mods, but I don't have any other mods installed and my vanilla saves don't have this issue. I have ordered the mods as instructed.
Satoru 10 Jan, 2023 @ 2:50pm 
As far as I know, Alchemy shouldnt need a load order over any K mods :)
Karma Drak  [author] 9 Jan, 2023 @ 5:42am 
Should work.
Jesus Christ 8 Jan, 2023 @ 8:06pm 
I have applied those changes and also kept tileset at 1 together with alchemy (1) and abandoned supplies (1). All races are at 7. Hope thats the correct choice.
Jesus Christ 8 Jan, 2023 @ 7:02pm 
Thank you! Lastly, should I put 'Alchemy' on priority 1? together with 'abandoned supplies'?
Karma Drak  [author] 8 Jan, 2023 @ 10:39am 
KArtistry give a priority 3, Kranching and Kfarming give a 5
Jesus Christ 7 Jan, 2023 @ 8:21pm 
Hey,

I have a small question: Do you know what your 'KARMA ADVICE' load order should put the new mods you added (Kranching, Kartistry, ...) together with the alchemy mod? I am trying to use all of those mods together but the load order image is outdated. Could you tell me where to put the new mods?

Thanks in advance!
Karma Drak  [author] 5 Sep, 2022 @ 8:41am 
@Taz: Grass suffered a lot of changes since the mod was up so it probably changed id in the meantime. I will check it soon, as I use KFarming that also messes with these this completely got missed, thanks for the heads up.
Tazmanyak 5 Sep, 2022 @ 2:20am 
Hello ;)
Slowly discovering your mods, and testing them one by one.
I noticed that grass seeds are the only ones that dont have stacks modified. Still 8 max per stack.
Is that intended you didnt change that only one?
Karma Drak  [author] 25 Jun, 2022 @ 5:59am 
@Maff: As we stand now you can re-roll individual members at the beginning to find your preferred starting group. So yes you can select that
Maff 25 Jun, 2022 @ 5:32am 
Do you know if it's possible to choose what races can/will spawn as potential citizens of your kingdom? ie. A human-only kingdom.
Karma Drak  [author] 17 Jun, 2022 @ 12:04am 
@Kasumi: will look at this
KelpTheShark/KasumiTakeshi 16 Jun, 2022 @ 8:44pm 
Hey! For some reason, after the update, my items aren't stacking higher anymore. I have this mod third to last in my load order, the only mods after it are the no decay mod and cleaner kingdom mod. Does it need an update? And if it does, one would really be appreciated.
Karma Drak  [author] 23 May, 2022 @ 12:21am 
@Shadilay: It is completely not. Perhaps there is some kind of bug or mod conflict. Karma Tweaks does NOT change anything near that (meat or skins) besides the fact that they can stack a bit higher than normal.
Karma Drak  [author] 29 Apr, 2022 @ 4:20am 
@toontaco: My mods are revisited at each small update to ensure it works so it wouldn't be. Use NF discord to communicate bugs to the team. However in this case besure to:
1. Have a heat point (like a firepit or hearth) nearby WITH fuel
2. Have enough crafting skill on your nobles to use it or there won't be any recipes there
toontaco 29 Apr, 2022 @ 4:01am 
Disabled the mod, but the foundry is still not working. So it's likely not this mod lol
toontaco 29 Apr, 2022 @ 3:16am 
Foundry doesn't work, this is the only mod I have.
Karma Drak  [author] 25 Apr, 2022 @ 3:27pm 
@warlordc903: That was the intention yes, try rebuilding it. Anyways I will test every single lamp again and update accordingly if needed. Sorry if it's on my end. Code lines flee from my sore eyes at times.
warlordc903 25 Apr, 2022 @ 3:24pm 
There's a standing skull lamp that requires cotton to be lit, but it's never lit in my game. Is that the reason why those other three lights you mention don't need to be refuelled now?
Karma Drak  [author] 9 Apr, 2022 @ 1:06pm 
@Gary: Then it must be something out of the vanilla game post-update. In my mods the ONLY one that messes with wood id is Karma Tweaks. I do remind you that the mod takes whatever is base value and applies double multiplier, meaning that if the game base value changes it will take effect on the mod. (It may even be map dependant which I cannot confirm or deny given that I never read the game hardcode).
Gary 9 Apr, 2022 @ 12:28pm 
Ok I organized the loading of the mods and made Karma Tweaks last but new worlds now have a max of 42 wood instead of 50 or 100. Most of the other mods I have loaded are your other mods.
navox 9 Apr, 2022 @ 5:06am 
Also i dont know if you are interested in actually adding items to the game, but ffs we need ladders. Mines with stairs look shit.
Also i personally have huge problems when i go into mortal pov with my dpi going up by x4 or something. The game doesnt have any way to adjust that
Karma Drak  [author] 9 Apr, 2022 @ 2:41am 
@Gary: This mod is a collection of tweaks and slightly modifies a bunch of in game IDs, any other mod you have that would mess with the same ID's will be affected because the load order may vary and the last one loaded will take priority.
My advice is: go to MODS menu option and reorganize your mods addin a loding order in a way that Karma Tweaks is the last one being loaded.
Gary 8 Apr, 2022 @ 11:38pm 
In my first save with just Karma Chameleon, the UI, and this mod I believe it changed max wood from trees to 100. I added a bunch more mods and made sure to not add any others that change similar features but in my new save the max wood is only 50. Was there a balancing update or did I add incompatible mods?

I've created 3 new saves, none will have any trees with more than 50 wood. I loaded up one of my saves from my first kingdom and the trees have up to 100 wood. I did not unload the extra mods.
Gary 8 Apr, 2022 @ 9:20pm 
Agree with navox except maybe add a slider so we can have other play-styles
navox 8 Apr, 2022 @ 11:08am 
well either making it impossible to occur between 0-6 am or somehow being able to delay it
Karma Drak  [author] 8 Apr, 2022 @ 8:28am 
@navox: Feasts are a very random event that can happen every 6 days. There are ways to tailor it for sure, I can look into details. What would you think would be a nice tweak?
navox 8 Apr, 2022 @ 4:12am 
@Karma Drak since you removed the hearth desire, it would be cool if you could change the feast hosting mechanic. I get most of my feast suggestions in the middle of the night. Would be nice if that could be put off for some time, like the other decisions