Barotrauma

Barotrauma

FDF-Vulture
82 Comments
Coltonjay14 27 Jun @ 9:05pm 
@しろ says that he can not wire the submarines reactor so that he can make a auto reactor for it.
yeah i would like to have the power to wire anything in the ship, can you make a version of that?
Vootfer  [author] 20 Jun @ 7:36am 
Hey, sorry I’m not quite following. Could you clarify a bit?
しろ 15 Jun @ 4:23am 
Question for the creator, how do you do the automation for the reactor? I meant that for some reason, I can not contact the reactor in any way: neither remove and put the wire, and this is not only with him, and with most of the mechanisms on the ship.
Vootfer  [author] 17 Apr @ 9:12am 
Hey, you can check the change notes — just minor tweaks, nothing major.
CoalFiredBanana 17 Apr @ 8:57am 
May I ask, what did the update add? I've had to modify your amazing sub for my solo campaign, loving it
Gary Volkovich 25 Oct, 2024 @ 5:57am 
@:(, У тебя шлюз в хвосте.
А люк это для стыковки и стыковки онли.
Балбес.
люблю бусинки 11 Sep, 2024 @ 8:07am 
какого хуя тут нет нормальных шлюзов, а просто ебучий люк, ака нажал на кнопку и все затопило нахуй
Vootfer  [author] 3 May, 2024 @ 1:33am 
Appreciate the feedback! Possibly yes, I'll check the oxygen issue later. And about the button, well it's there to simply switch the relay on/off.
Corregidor 2 May, 2024 @ 11:46pm 
Loving the sub so far! Doing my first solo run with AI crew and its working pretty well minus some leak repair hiccups with the AI.

Of bigger concern is the fact that the cockpit no longer seems to be getting Oxygen and i have to open the door every once in a while to make sure i dont suffocate. Do you know why this is happening? Also whats the power relay button next to the reactor do?

Thanks in advance for the help!
Eileen 16 Jan, 2024 @ 3:26pm 
No problem, take your time. I was just wondering in case I was doing something wrong lol. Love your work btw
Vootfer  [author] 16 Jan, 2024 @ 7:59am 
Yep, they no longer work. My apologies. I'm not sure when I'll update it tho
Eileen 15 Jan, 2024 @ 2:25pm 
Is it me or do the discharge coils just refuse to work?
Vootfer  [author] 11 Aug, 2023 @ 2:41pm 
When they added the tier system, I reviewed the upgrades of each tier and decided tier 2 would be a good fit for it. But 7500 mk was too cheap for it. So, I bumped up the price. But I'll probably lower it a bit in the next update, "so it doesn't cost an arm and a leg"
fish3464 11 Aug, 2023 @ 1:02pm 
cool sub but that much? can you explain why? no hate.
matys1212 8 Aug, 2023 @ 7:42am 
ok this is possibly a cool litlle submarine, but why and how does it cost an arm and a leg
Unded 27 Apr, 2023 @ 2:26pm 
crush depth?
ZeGuardsmen 18 Apr, 2023 @ 8:47pm 
any hopes for a T1 unit? vanilla ones be screwing me before reaching T2s:barotrauma:
Vootfer  [author] 6 Mar, 2023 @ 11:10pm 
Answered in the comments of FDF-Vortex
The Warden 1 Mar, 2023 @ 10:47pm 
Is there any way to make the doors open via the button? Friend is using the mudraptor job and i guess the doors dont count her as a crewmember
Jopezie 28 Oct, 2022 @ 7:42am 
Oh? Last time I tried it, the camera stayed on top of the right pulse lazer, just having it unresponsive. I will have to test that out again when I get the chance, thanks.
Vootfer  [author] 26 Oct, 2022 @ 1:28am 
It switches between pulse laser and depth charge camera view (left click to launch)
Jopezie 26 Oct, 2022 @ 12:38am 
Quite love the ship, easy to 2-man around which solved the issue of always needing a big group of friends to play with to be able to advance in tough levels.

However I am still puzzled as to what the button next to the right periscope is supposed to do? It just turns off the control for the pulse laser and nothing more, or is a placeholder for something else?
blazrandom 4 Oct, 2022 @ 11:47pm 
this ship is AWESOME!!
Vootfer  [author] 25 Aug, 2022 @ 1:04am 
@Trathan Thank you for reporting the issue. It was an oversight on my part. Pulse lasers' reload is now set to default values instead of custom ones.
Trathan 24 Aug, 2022 @ 4:01pm 
So, I have something to report. Apparently, the Inspire to Battle talent (Battle Ready buff), causes the laser guns to go a bit insane with the fire rate. Causes it to fire ALOT in one shot, fully expending an entire Tri-laser in one shot. We one shot a Latcher with this... bug? Glitch? We thought it was just latency but though testing we figured out it was actually this buff. I'm hoping others can try to replicate this and see if it is just not us.
Mad Maximus 7 Aug, 2022 @ 6:03pm 
Are the weapons not supposed to be changed? I wouldn't mind the railgun being fixed and not changed but, I would like to switch out the chaingun and possibly the pulse lasers
晨月 3 Aug, 2022 @ 10:53pm 
Done thank you
晨月 3 Aug, 2022 @ 10:47pm 
How to restore the submarine without power after pressing the button??
Vootfer  [author] 2 Aug, 2022 @ 2:43pm 
@Mighty Kurt
As I stated in other comments, yes, I am planning on releasing more of them. One will be released quite soon. You can check the background image in my collection if you are interested in seeing it.
TVHeadOfOld 2 Aug, 2022 @ 2:28pm 
@vootfer will you be adding more subs or ?
Vootfer  [author] 2 Aug, 2022 @ 1:02pm 
Press the button in the navigation terminal called Stealth Mode.
晨月 2 Aug, 2022 @ 12:22pm 
Please tell me how to turn off stealth mode
TVHeadOfOld 31 Jul, 2022 @ 1:43am 
came back to this sub after awhile of forgetting it and remembered why i fell in love with this compact sub the most <3
Trathan 28 Jul, 2022 @ 9:50pm 
Me and my friend have been loving it so far. The only complaint is the fact that all wiring is locked.
budgetcommander 16 Jul, 2022 @ 7:26pm 
So far, this is my favourite sub to run solo. Everything is compact enough to reach in time, but not so compact that a single breach means death. Thanks for making this!
Vootfer  [author] 14 Jul, 2022 @ 12:53am 
@Holneer
The railgun is located above the glass and is triggered by a button in the navigation terminal (the camera has nothing to do with it). It consumes no energy, hence the only thing stopping you from shooting is either cooldown or lack of ammunition.
Holneer 13 Jul, 2022 @ 3:49pm 
How exactly do you use the Railgun and where is it? Camera doesn't do anything, no matter which switches I turn or if it's loaded in the ballast or not.
Qvest 9 Jul, 2022 @ 11:17pm 
Bots can't fix leaks in rear ballast. They seem to get stuck on the airlock and accidentally eject themselves out of the sub. Besides this, I'm having no other problems
Vootfer  [author] 8 Jul, 2022 @ 3:59pm 
@ShawtyGotDemAppaloosaJeans
Thank you for the kind words and your feedback.
Vootfer  [author] 8 Jul, 2022 @ 3:47pm 
@hiboydd
Pretty well.
hiboydd 8 Jul, 2022 @ 3:06pm 
How well do bots handle this submarine?
[LG] Yassquatch 6 Jul, 2022 @ 11:12am 
I took some time to do some pathfinding tweaks and babies first wiring job in the editor, and I now feel like my previous comment was an unfair depiction of how much I appreciate this ship.

From the multiple curved floor and wall elements, the periscope covers, the decorations like the mining rig behind the storage shelf, to the slightly tweaked scaling to make everything fit, it is immediately obvious how much care and attention went in to making this ship functional, deadly, and beautiful. Frankly, even the wiring is pleasing!

Every time I selected a component, I saw how it had been arranged and decorated with other components in a pleasing way. This ship is three rooms, and yet it is more functional than my biggest subs. It is one of my favorite kinds of art, in that you don't notice how everything is knit together because it appears as a complete object so distinctly.

Thank you again for building this stunning ship. And it looks like the #SaveTF2 might have worked!
[LG] Yassquatch 5 Jul, 2022 @ 12:00pm 
Thank you so much for putting it together. It's extremely nimble, and it very much feels like a patrol/attack cruiser.

However, for those playing offline, your NPCs will require some more mirco than other subs.

* The forward ballast tank contains 2 ammo storage racks. The bots can get stuck, especially under thrust. They seem to be able to access the closest ammo rack, but can get stuck in a loop while trying to reach the second rack. Additionally, the forward ballast cannot be repaired without crouching.

* Creatures with large AOE are particularly dangerous. The same goes for fires, or creatures/ships with piercing weapons. I think the PUCS is a must for this ship, or having everyone in body armor.

* I can't change the weapons in the upgrades menu.

However, I really do enjoy this ship. I keep going back to the FDF-Vulture. Thank you again for putting so much thought and energy into the features that make this ship so fun.
Vootfer  [author] 19 Jun, 2022 @ 2:24pm 
@СЫН МИЯГИ №4
That's a feature.
мяу 19 Jun, 2022 @ 1:06pm 
When you turn on stealth mod it could n`t be turned off, you only can disable all ships systems
Vootfer  [author] 13 Jun, 2022 @ 9:55pm 
@Cinderbreadman
Hey. I tried to replicate this but didn't run into any issues. I'll try to look into it later when I got more time.
Cinderbreadman 13 Jun, 2022 @ 3:38pm 
Hey so we turned on stealth mode and none of the lights turned back on, how do we fix this?
havoc 13 Jun, 2022 @ 12:06pm 
Oh wow. I love the new ship upgrades. It seems like the ship is tougher now which is very welcome. Having this kind of firepower and able to navigate even small caves is such a help. Please keep up the excellent work!
Neat 12 Jun, 2022 @ 9:25pm 
A buddy of mine and I just tried a couple missions with this sub and I gotta say it's pretty solid.
The only issue we ran into that couldn't be deducted to user error we had was that we couldn't find any extra fuel rods.
havoc 11 Jun, 2022 @ 7:53pm 
Oh wow, I just booted up the Vulture and somehow I had missed the change/update notes! Kind of sad to see the old model gone, but the new one is a work of genius! Giving the pilot a railgun was a great idea!