Stellaris

Stellaris

Advanced start
22 Comments
afitlhile2 14 Dec, 2024 @ 8:35pm 
Hello, I'm creating a personal mod for myself; and inspired off your work, I was wondering what event.1 does for on-actions. does it work from events. Also assuming you used functions for events to put into 00_id_civics.txt and 00_id_origins too from events?
h.j.haller 22 Nov, 2023 @ 1:28am 
update to the latest version thnx
Ralendil  [author] 21 Sep, 2023 @ 4:27pm 
Updated
Only one minor change that was causing crash for people not using New Origins mod.
RumilAst1001 15 Sep, 2023 @ 6:04pm 
Update please?
Ralendil  [author] 13 May, 2023 @ 2:39am 
it is already updated....
Is there a problem ?
RumilAst1001 13 May, 2023 @ 1:02am 
update?
Ralendil  [author] 18 Mar, 2023 @ 11:26pm 
Done
Added the new origins to the advanced start possibility (they could not in vanilla)
h.j.haller 18 Mar, 2023 @ 12:04am 
update to the latest version thnx
[StDb] Christian 4 Oct, 2022 @ 5:42am 
Hell yeah. great Work Man.
Ralendil  [author] 3 Oct, 2022 @ 4:06pm 
fixed
[StDb] Christian 3 Oct, 2022 @ 3:35pm 
Hey,
1= No
2= Toxic Knights and Necrophage
3= Continental
Ralendil  [author] 3 Oct, 2022 @ 11:22am 
I will ask it differently:
1.) did you use my mod Reworked Terraformation -> YES / NO
2.) with what origin the bug occurs ? ocean paradise by example, life seed, or anything but just precise the origin you selected
3.) Final question: what was the main planet class you have choosen when starting the game

This is the points I need to see where it bugs... unfortunately, you did not answer these points...

I suspect one part of my script... but I cannot be sure if you don’t give me this infos. And, tbh, I don’t want to waste several hours to try to figure where and why there is a bug.
[StDb] Christian 2 Oct, 2022 @ 4:44pm 
my Solution for now is, i downloadet a Mod that instant Terraformed :D
[StDb] Christian 2 Oct, 2022 @ 4:35pm 
for Example one of the Colonies is a Barren World.
[StDb] Christian 2 Oct, 2022 @ 4:24pm 
Hello, i test it also with only your Mod and at different Origins.
Ralendil  [author] 2 Oct, 2022 @ 3:00pm 
@[StDb] Christian what is your starting origin ?
What mod do you use ? I mean do you use my mod with more planets ?
[StDb] Christian 1 Oct, 2022 @ 3:03pm 
I have a problem!. each new game generates a non-colonizable planet as a new Colonie
Tauren[E.T.C.] 22 Sep, 2022 @ 1:19am 
Hello guys. This mod working for 3.5 version. :)
hello_world 17 Apr, 2022 @ 5:54am 
no problem!
Ralendil  [author] 16 Apr, 2022 @ 8:43pm 
Corrected. Thanks for the report.
hello_world 16 Apr, 2022 @ 4:52pm 
uhhh. for some reason the UNE, at least, gets the void dwellers version of an advanced start despite having prosperous unification as its origin? i got it first with other mods, and then i tried testing it with no other mods, and this still happened, so i can confirm that happens for the UNE at least
Tauren[E.T.C.] 27 Mar, 2022 @ 9:42am 
Thx bro! This is a simple but great start buff mod. :)