Space Engineers

Space Engineers

Titan Industries Prototype Heavy Crane
14 Comments
XrMad 25 Apr, 2016 @ 8:27pm 
i love this plz make more creations like this
YOUcanLEFT 20 Jul, 2014 @ 8:17am 
ganz ok
Entersprite 19 Jul, 2014 @ 4:13am 
Simply awesome.
PC Master Race 18 Jul, 2014 @ 1:31pm 
Grindy Gears ty so much this is just awesome it works like a charm... ^^
Grindy Gears  [author] 17 Jul, 2014 @ 1:34pm 
@kalec Go for it man, as long as you give some credit to the creator i'm totally okay with it.
Kalec84 17 Jul, 2014 @ 5:34am 
Hey dude, can i use this in my survival serie? i'm trying to build complex things in survival :)
Taktron 14 Jul, 2014 @ 12:47pm 
I'm surprised you didn't use a landing gear in place of the grapple on the rotors to hold onto whatever it is you plan on grabbing with this design. You've given me some ideas for implementing my storage container swapping system for a cargo ship I'm working on.
Regret 13 Jul, 2014 @ 1:49pm 
pistons would be a good add for the game period
ZeekXoN 5 Jul, 2014 @ 4:04pm 
Nice idea with this crane. Could use a piston on the extension-arm though ;)
Grindy Gears  [author] 3 Jul, 2014 @ 3:18pm 
@Eren The quick fix to this is to edit setting when in load screen and have it reset ownership of things.
Sds712 3 Jul, 2014 @ 3:13pm 
I can't access anything with the new faction update
Mojo 28 Jun, 2014 @ 7:04pm 
for some reason there wasnt a group set for grapple, that one was easy enough to get set back up:) I just thought maybe other rotors may have been set, thanks for the heads up :)
Grindy Gears  [author] 28 Jun, 2014 @ 7:01pm 
Thank you for the comment, Actually the only group in it should have been that for the claw, the rest of the rotors are all free spining so you can control with the cab.
Mojo 28 Jun, 2014 @ 6:59pm 
Nice design, I am not sure if you had groupings set and they "broke" I had no groupings so figuring out which rotors are for arm control and cab movement is tricky, other than that I really like the idea!