Total War: WARHAMMER II

Total War: WARHAMMER II

Factionwide Landmark Effects - OvN
10 Comments
Tunch Khan 19 Jul, 2022 @ 8:46am 
I meant, as Jaffar's faction, I was enjoying playing different playthroughs either as chaotic or good. I'm not saying your design choice is bad but I like to have my options open personally. Either way, thank you for your mods. Mods create more options and diversity/
Autumnchain  [author] 19 Jul, 2022 @ 8:12am 
@Tunch Khan You pick sides through choosing your starting faction. Jaffar's villainy was blatant so why would a lord who opposes Chaos serve him? Similarly, why wouldn't Fatandira and The Golden Magus allow subordinates lords who serve chaos?
Tunch Khan 19 Jul, 2022 @ 3:54am 
"My Generics for Legendary Lords mod will remove the righteous skill from the Caliphate of Araby and the villainous one from the Aswad Scythans and Flaming Scimitar." : so no longer players choice to pick sides?
Autumnchain  [author] 15 Jul, 2022 @ 4:15pm 
@armbarchris It doesn't strictly require it but in order to make use of landmark changes from this one in The Moot, this mod is required.
armbarchris 15 Jul, 2022 @ 2:02pm 
Does this REQUIRE the Big Moot Submod? I'm using another mod that gives even more building slots and I don't want to doubleup on redundant mods.
DevilSlayer 26 Apr, 2022 @ 1:03pm 
Awesome works straight from save I did on that turn :) Ur the man!
Autumnchain  [author] 26 Apr, 2022 @ 12:45pm 
@DevilSlayer Careless table filling that I did while sleep deprived. Try it now.
DevilSlayer 26 Apr, 2022 @ 12:35pm 
For some reason the Forge of The Old Ones landmark wipes the experiance bonus for Albion... it was working when only for the province, does not work now factionwide....
Autumnchain  [author] 18 Mar, 2022 @ 3:24pm 
Should be fixed.
Myrddraal 18 Mar, 2022 @ 1:46pm 
Tried it out. Game crashes out Caliphate of Araby's turn two. (not playing as them)