RimWorld

RimWorld

Mitz's Chicken Coop (Continued)
18 Comments
Kinish 9 Sep @ 9:58am 
Need a high tech chicken coop for a spaceship... maybe with the support of paste tubes
Zaljerem  [author] 17 Apr @ 2:02pm 
This is a processor that, once built, processes hay into unfertilized eggs.
123caboom 14 Apr @ 1:37am 
So i would need no chickens anymore after construction?
But no meat is produced?
And no starvation possible?
Zaljerem  [author] 11 Feb @ 4:20am 
Yes
Tinda 11 Feb @ 3:13am 
Heads up to author: there is now an updated version of SYR processor framework, that supports 1.5

Will that work as well?
Mitz 15 Feb, 2023 @ 8:42am 
The reason why this works is because fertilized eggs are items, unless you want to use animal corpses you can't craft using living pawns.
Raider1 17 Jul, 2022 @ 5:24pm 
Aquaponics and Muffalo barns (wool and milk, haha) would be amazing
Lurmey 10 Jun, 2022 @ 3:01pm 
I'd love it if someone made something like this but as an aquaponics station, taking grains in to rear fish for Vanilla Fishing Expanded or RF Fishing, also using Processor Framework.
상자 29 Mar, 2022 @ 3:10am 
haha nice idea
Tec 25 Mar, 2022 @ 11:43am 
@Wiseman05 if i can ever be bother and have the time, im kinda interested in looking at the code for homebound, as it already stores pawns, storing animals really wouldnt be that much different, and adding a processor framework to a new building is easy to do.
Wiseman05 23 Mar, 2022 @ 12:31pm 
I like Tecs idea. A shame there's no mod that's like that right now, or an interest for a mod like that. Imagine a 5x5 Barn you can place down, and put up to 20 of a single animal in it - like a muffalo, alpaca, or something like that - and you get the wool/milk from it by regularly feeding it Kibble or Hay every day. You can put in, or take out, the animals from that specific barn depending on if you want to sell them or butcher them, and it lower or increases your overall yield depending on how many of the animals are in the barn set to a specific number.

Would certainly reduce lag, and would be a great reason to hoard animals even on low-end PCs.
Tec 17 Mar, 2022 @ 5:32am 
wait homebound i mean.
Tec 17 Mar, 2022 @ 5:29am 
huh, this got me thinking, you know that homestead mod? imagine is they did that but for animals combined witht he processor framework (so you still ahve the animals but they are stored in the coop/stable etc. lag problems solved.
вит | Pyrochemist 16 Mar, 2022 @ 9:03pm 
Turkeys/Ducks addition ?

Great Mod Thanks!
Mitz 15 Mar, 2022 @ 7:40am 
I fell asleep.
srry.
ganj47 14 Mar, 2022 @ 9:05pm 
Wish we could do this with cows..... like a "stall" for 6 cows and they get milked and maybe just a small pen for calves that auto go into stall once the reqs decide to slaughter one......or stalls that are expandable like linkable tables.... and can be used for any hooved animal muffalo size. Somehow make them so they dont require ll the calculations so lag doesnt happen, but removes caravan ability
Space Tendies 14 Mar, 2022 @ 7:14pm 
You think this would be a super easy slap addition to this game, but it has to be modded in for some reason lol. Thank you for update on important mod! :praisesun:
Holgast 13 Mar, 2022 @ 5:37pm 
Haha, I wondered when people would make stuff like this with Processor Framework