Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Unit Caps and Loyalty DEI sub mod
38 Comments
Switching Doom 19 Nov, 2024 @ 9:45am 
does this mod need an update for the current DEI patch? 1.3.4
SnowBubble  [author] 22 Jan, 2024 @ 4:44pm 
Sorry I have a wife (surprisingly) but I would also marry me, thanks mate
N01CurryClassEnjoyer 22 Jan, 2024 @ 1:55pm 
this mod makes me want to marry you.
SnowBubble  [author] 2 Dec, 2023 @ 8:04am 
No problem it is updated now and done a little different to allow more compatibility with other mods that change things like gov loyalty. As for the issue BxBaracus was seeing that was due to it being plus 15 on what the loyalty was already set to. You will only see +15 more than what it normally is.
Drkilljoy91 1 Dec, 2023 @ 11:21pm 
ahh thanks mate
SnowBubble  [author] 1 Dec, 2023 @ 6:49pm 
Yeah I will update it tomorrow. I will also check the gov type issue. I completely forgot about that
Drkilljoy91 30 Nov, 2023 @ 1:48pm 
@SnowBubble can you update this mod again CA broke every mod also dei make a new patch as well so pleaseeeee <3 when you have a moment to do so
SnowBubble  [author] 5 Apr, 2023 @ 5:10pm 
I have to make a couple changes. I will probably do that this weekend
BxBaracus 5 Apr, 2023 @ 4:54am 
thanks for the update, does not ctd anymore but i dont see any added effects empire and oligarchy give plus 20 loyalty, repulpic and kingdom have no bonuses
SnowBubble  [author] 2 Apr, 2023 @ 12:09pm 
I did the update just waiting for Steam to push it here
BxBaracus 31 Mar, 2023 @ 1:03am 
Ok, thanks for the response and for your mod ;)
SnowBubble  [author] 30 Mar, 2023 @ 6:14pm 
Yes that is expected. I have to update it. I will do that tomorrow probably if I remember
BxBaracus 30 Mar, 2023 @ 9:14am 
Mod currently crashes the game when loading a new Great campiagn after DEI update, existing campaigns are fine
SnowBubble  [author] 20 Feb, 2023 @ 6:24pm 
I see you answered yourself in the other version of this mod I made
SnowBubble  [author] 20 Feb, 2023 @ 6:23pm 
Somewhere between yes and maybe. The loyalty is for sure unit caps I think are
-B&B- alloutgammer20 19 Feb, 2023 @ 12:49pm 
is this mod save compatable?
SnowBubble  [author] 3 Dec, 2022 @ 9:48pm 
What other mods do you have and what is your load order? His mod is only using the script for the reforms and my mod does not touch that at all so there are no issues between these mods. It could be a local install or some other mods or your load order.
Pando04 3 Dec, 2022 @ 7:24pm 
Sure, the mod is: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2778943134

I can't figure out why its happening either, it doesn't make sense. Everything works out perfectly fine until when I get a random second pop up that I have reached imperial reforms, the caps come back as if your mod never existed
SnowBubble  [author] 2 Dec, 2022 @ 3:45pm 
Can you link that mod? I bet they added a bunch of things they don't need in it. If that is the case I might make a mod to do the same thing that should be compat
Pando04 2 Dec, 2022 @ 2:13am 
I think I found the issue, I have the No Reforms mod that gives me imperial units at round 2. I found that by turn 56, for some reason it at first doesn't let me train any troops at all, and then suddenly everything is back to normal except your mod is practically gone. I've tried putting the no reforms above your mod and it completely overwritten your mod, as it doesn't work. Putting yours above it would cause the issue at turn 56. So I don't believe its your mods doing but I would love if the two would work because Im tired of hitting turn 210 and not getting imperial units.
SnowBubble  [author] 24 Nov, 2022 @ 8:57am 
I cannot think of one thing that would cause that issue unless you installed another mod or something. The mod is up to date and with how mods work they do not stop working after a few turns except in very few cases and that requires scripting which almost no small mods like this contain
SnowBubble  [author] 24 Nov, 2022 @ 8:55am 
Did you add any other mods? What mods are you using and in what order?
Pando04 23 Nov, 2022 @ 10:30pm 
the mod worked for a few turns but then it stopped working?
SnowBubble  [author] 12 Nov, 2022 @ 9:07am 
Took 17 very difficult and lazy minutes but the update it out. Waiting for steam to approve.
SnowBubble  [author] 12 Nov, 2022 @ 8:50am 
No need to bullshit me now lol I am updating it. Maybe this time it will actually let me upload it...
Drkilljoy91 11 Nov, 2022 @ 9:46pm 
thanks snow your the best :praisesun:
SnowBubble  [author] 11 Nov, 2022 @ 4:44pm 
Yeah DEI updates a lot. I think I made an update a bit ago but it wouldn't let me upload it. Might try again later but to update this mod I have to remake it which is not hard but I'm tired as shit. If I remember tomorrow morning I will update it then as I have the day off work.
Drkilljoy91 11 Nov, 2022 @ 5:33am 
hey snow this mods not working anymore when i load the game up the game CD's could you give the mod a look at for me please <3
SnowBubble  [author] 14 Sep, 2022 @ 10:35pm 
If you have another mod that just changes armor value or sword damage and does not change the unit itself then you should be fine depending on how the creator made their mod. This is the same as before the update its just that now that people subscribed I'm actually saying it since it might matter to some people.
SnowBubble  [author] 14 Sep, 2022 @ 10:05pm 
Updated for the new DEI gov types and maybe units idk if any were added but I assume. Not compatible with other mods that change existing DEI units or effects like government perks or difficulty modifiers. I could fix that for the effects table part but that would require more work then I have already put in like a whole 5-10 minutes more at most. So maybe later...
SnowBubble  [author] 19 Jun, 2022 @ 6:17pm 
Yeah that would be altering the same file if I remember right, no way around that.
Angel 19 Jun, 2022 @ 12:22am 
this doesnt work with the alternate unit sizes for dei
Angel 18 Jun, 2022 @ 9:40am 
ive got it working i just had to do more messing with the load order, im not sure if theyre new theyre romanized belgic cavalry late republican era i assume to simulate heavy gallic allied cav from the gallic wars (and so not a reformed imperial auxiliary unit). and yeah i got mixed up with mods ive spent the last couple days trying to get my campaign+mods in order as u can imagine its a bit of a shit show trying to get as close to historically accurate as the game will allow (hence the need for no unit caps)
SnowBubble  [author] 18 Jun, 2022 @ 9:30am 
I do not remember ever seeing that unit is it a new one from an update or maybe a sub mod unit? Or you might have a conflicting mod. Yeah it is DEI compatible... it does say it is a sub mod for in the name and desc... plus it says where to place it in your mod order so it works with DEI... DEI is written all over this mod page... But for fixing that issue what mods do you have active and what is the order they are in?
Angel 18 Jun, 2022 @ 8:13am 
for remi mariupos it says max unit recruitment cap has been reached, is this dei compatible?
SnowBubble  [author] 23 Mar, 2022 @ 12:01pm 
Nope it should effect anyone who has a government type so that would be all factions.
Royal Pegasus 23 Mar, 2022 @ 6:33am 
is it for player only ?
ketchup 12 Mar, 2022 @ 7:56pm 
Amaze