Panzer Corps 2

Panzer Corps 2

Storm Over Europe
541 Comments
Tal'Raziid 1 hour ago 
Hm. I did **NOT** destroy the UK and French forces, but also didn't get a popup from Schnack.
I completed the Primary & Secondary objectives, but purposefuly left the Elite objective incomplete as that seemed to be the implied 'secret' objective for Schnack
Tal'Raziid 3 hours ago 
Thanks!
Gnosport 20 hours ago 
Yes, it is doable but very difficult. Schnack will reward you with quite a few prototypes. I don't remember them all off hand.
Tal'Raziid 21 hours ago 
Didnt want to ask directly, but I also couldn't find an asnwer in comments or discussions, but is the 'alternative' side objective in Antwerp to leave the enemies alive while still winning?
Gnosport 21 hours ago 
The reward would be from the last 1939 scenario, where you are given the option of more Spanish tanks or Panzer 4s. The 4s reward a limited quanitt of Panzer 4 bridging tanks.
Tal'Raziid 22 hours ago 
saw this line in an old post about Antwerp:
> There is also a reward from earlier in 1939 that may prove very beneficial here. The first mechanized bridge crossing unit.
What mission gave you this? Cuz apparently I missed it
Tal'Raziid 22 hours ago 
Ah, gotcha! Thanks for the prompt answers!
Gnosport 27 Aug @ 4:16am 
I've researched this weapon more and have made an AT and Artillery version. The unit can switch between the two. This will be available when the 1939 rework stuff is completed and released.
Tal'Raziid 26 Aug @ 6:56pm 
Just got a limited supply of it, yeah, does it ever become permanent? Also why does the para AT (7.5cm le.IG 18F) have 12 Soft Attack and 3 Hard Attack?
The para artillery has better hard attack than the AT.
Gnosport 26 Aug @ 3:35am 
Airborne artillery, AT, AA does become available. In 1940, there is an objective that rewards artillery/at. Then in the training mission there is a cache.
Tal'Raziid 25 Aug @ 7:22pm 
Do we ever get airborne artillery/AT/AA?
Gnosport 18 Aug @ 2:45pm 
1940 Part 2 will most likely not be until 2026. I'm working on updating 1939.
Galthran 18 Aug @ 5:21am 
any news when the Seelöwe starts?? ^^
Gnosport 14 Aug @ 10:57am 
I noticed that the other day. It will be included in the eventual 1939 Rework, which is progessing along nicely.
Tal'Raziid 13 Aug @ 4:26pm 
Sarreguemines has a blank pop-up dialog box when you capture the 3 towns
Leo's Lions Den 3 Aug @ 3:34am 
Something I recently noticed while playing through the Vanilla campaign is in the first mission of 1941 Zagreb Wagners Halftrack has an interesting skill called "Half-Track Support". I've never seen this skill anywhere else but it says that if the unit is assigned a half track the attack value is added to the unit. I don't know if this skill even works properly on infantry but if it does it might be something cool to add on future Panzer-Grenadiers or Panzer-Aufklärer.
Gnosport 29 Jul @ 4:50pm 
Definitely not intended, I'll lower the weather chances a bit and will be released in a later patch.
Tal'Raziid 29 Jul @ 4:07pm 
Battle of Valsequillo needs a disclaimer that for at least the first five missions, your aircraft arent usabled. AND you cant even send them to reserves after starting. I expect that itll be a good deal more than the first 5 turns taht aircraft are useless, as well
Gnosport 27 Jul @ 4:13pm 
Intentional, Abbeville and Weygand Line are kind of a "reset" in a way, chance to refresh and resume the campaign.
Wolnigree 27 Jul @ 8:50am 
Hi again,
at Abbeville and Weygand Line there is no hero choice availible.
Bug or wanted?
Gnosport 25 Jul @ 6:52am 
There is no Allied campaign in this mod. That refers to having Nationalists allies in Spain.
Tal'Raziid 24 Jul @ 2:53pm 
> explore WW2 from the German and their Allies perspective.
Is there an Allied campaign in the mod?
Gnosport 20 Jul @ 8:33am 
What mission are you talking about LoftyA?
LoftyA 20 Jul @ 6:41am 
mission intro: leave or reserve your fighter. first enemy turn: enemy bomber and fighter showup. stop this shit over and over again.
Gnosport 19 Jul @ 4:37am 
Recon not getting the over-strength ability is related to balance, especially when they are able to fight back more effectively.

These are the only units that will generally have no over-strength.
Stefan A. Höllwarth 19 Jul @ 3:36am 
Hi Gnosport. Thank you for your great work and the efforts for making this great game even better!
With one of your latest updates there were changes to the reconnaissance aircrafts. Close to all of them got the "no overstrenght"trait. i wonder why you did that? if some one doesn't like overstrenght he could just no do it or use the general trait...
i like using overstrenght. this is making my gaming experience just a little bite worse.
keep on the great work, mate!
Gnosport 17 Jul @ 3:39am 
Yeah, as balazsgaramvolgyi you are fine. It is working as intended.
balazsgaramvolgyi 16 Jul @ 9:07am 
@ Wolnigree
Yes, they can't reach the exit in the north in the given number of turns but regadless, if you managed to keep the subs away, all 5 will show up in the next scenario. (Remember that you can't deploy tanks yourself!)
Wolnigree 16 Jul @ 7:00am 
Hi.
At Denmark (first scenario) the blue ships with tanks survive, but don't come close to the point "to oslo" . So i don't have tanks in the next one. What did i miss?
And thx for that great work you are doing.
Gnosport 15 Jul @ 5:12am 
Thank you for the tremendous support. I certainly hope i can continue going, I enjoy what I do even though at times it can be quite frustrating with the AI.
Johnson 14 Jul @ 4:54pm 
Ive came back to play Panzer Corps 2 in 2025 only because of your awesome mod "Storm Over Europe". Many thanks for the effort you put into this mod which it has become the best content in Panzer Corps 2. Now SOE its better even than original operations which are paid content. I truly hope you will continue with it all the way up to 1946. Thank you again for the time and dedication you are putting into SOE.
Gnosport 11 Jul @ 3:19pm 
I'll check the recon plane issue.

I've already fixed the reserves already. I'm working on updating the briefings with new updated images. I'll have the fixes rolled out when everything is completed.
th.langner 11 Jul @ 11:49am 
in Weyland line "to reserves" did not work for me. But IMHO one of the more relaxed scenarios, so not as desperately missed here as in other scenarios.
th.langner 11 Jul @ 11:37am 
There are a few more scenarios in 39/40 where "to reserves" does not work, unfortunately I didn't keep track of them. Anyway, fantastic campaign. In some scenarios it is insanely difficult (or deliberately impossible - definitely Dunkirk?) to meet all objectives - which I actually embrace. I especially like that the challenge is not so much about prestige but rather a race to meet the objectives. Back to the roots of Panzer General. The limited elite replacements is a brilliant invention to keep the roster balanced. There seems to be a strange bug in the Calais scenario where I could not deploy a recon plane and got an error message about too many recon planes deployed every move. I totally appreciate the time and thoughtfulness and creativity you invest in this mod and I am having a blast! Thanks for that!
Guderian 3 Jul @ 1:34am 
Apologies for the repeat....typo my side.
Guderian 3 Jul @ 1:32am 
Hi G, thank you for your response and keep up the excellent work.
Guderian 3 Jul @ 1:31am 
Thank you for your prompt response, keep up the excellent work.
Gnosport 2 Jul @ 3:56pm 
It looks like you are correct, it doesn't work. I have fixed those two scenarios for a later update.
Guderian 2 Jul @ 12:38pm 
Hi Gnosport, thank you once again for this BRILLIANT Mod. I notice in the Barcelona and Madrid scenario's the "To Reserves" hex is not working, is this deliberate or am I making some mistake (which I can't fathom)?
Gnosport 19 Jun @ 3:46am 
Wings Over Britain is 1940 Part 2 and is not ready. It is currently under development.
dasfdasfdasxdfa 18 Jun @ 6:17pm 
If i try to end the westward scenario and start wings over Britain (1940)
-lua script compilation error: [string "script"]:16:' expected near 'the'- This error appears and does not proceed.
steestoban 18 Jun @ 5:56am 
Thx for your work. The 2mm FlaK is too overpowered by switching to arty. Make no sense and no fun to play. It should be SuppressingFire
Gnosport 15 Jun @ 3:02pm 
You are always free to point out spelling errors; easier if you join the Discord which I frequently check and post.
balazsgaramvolgyi 15 Jun @ 8:29am 
Hi Gnosport and co! I am replaying the whole campaign with the veteran reinforcement rules now, a great experience. I had to adapt my playstyle to it and be more calculated and cautious. Recon makes a lot more sense, too.
One tiny, non-significant remark: the briefings still could use spellcheck and editing. This is basically the only detail giving away that this is a mod and not an official, professional expansion. Yes, it is a very low priority thing and yes, I am kind of compulsive when it comes to texts. If you want me to, I would gladly give it a go.
Guderian 13 Jun @ 4:00pm 
Hi Gnosport, thank you (as well as to the rest of the team) for your prompt response. Keep up the fantastic effort, I'm certainly looking forward to the rest of the campaigns.
Gnosport 13 Jun @ 3:04pm 
I think I didn't put in the script for the airfield in SCW. I should probably do that.

Thanks for the compliments.

Right now whole I'm working on developing 1040 part 2, Rick is working on redoing the current pictures to a new improved quality.
Guderian 13 Jun @ 2:43pm 
Hi Gnosport, playing your mod for the first time and with over 4 000 hours in PC2, it's brilliant if not the best out their imho. Somewhere out there I read up on the Mobile Dirt Airfields, could you be so kind as to give me a quick overview as to how they work, in my SCW Campaign I have placed them but cannot transfer any aircraft to them, even after a few turns. Guess I'm doing something incorrect just can't fathom what....pls help and once again a Huge Thank You for your stunning work and effort.
saysquirtz 13 Jun @ 2:34pm 
1940 part 1 was amazing, very excited for part 2!
Galthran 11 Jun @ 2:37pm 
just finished it ... very good work!
looking forward to the next part ^^
Gnosport 11 Jun @ 12:59pm 
SCW has 31 scenarios with multiple optional scenarios. 1939 has 31 scenarios however some a path dependent and one optional training scenario. 1940 part 1 has 31 scenarios and 1 optional training scenario.

Right now, 1940 part 2 is under development and will be around 30 scenarios, if not a little higher. I feel like around 30 is a good number for a campaign.