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if you get rid of mule kick but have 3 guns then youll get samantha glitch
sometimes if you get a gun from a box or wall and it doesnt get rid of the gun you swap out(or even get rezzed) this can happen
All new weapons, a new room, as well as a balancing pass. See change notes for details.
4) Make the teleporter variable and separate wunderfizz and pap to spice up game play. Perhaps even move box to a random pap location, and keep one smg/ar buyable in tunnel.
5) Make shield a buildable.
6) Up the buyable ending.
7) Introduce spawns of other special zombies (dogs, shriekers, occasionally panzers, etc)
Suggestions:
1) You have plenty of details/objects. A good map doesn't need to have a little background object every single feet. It would be better to add a few rooms to add more space to the map and spread out your prop objects.
2) Adding more rooms with buyable doors to extend the gameplay. So much of a good zombie map is about early game pacing - the balance of difficulty for the setup process. You can add a different perk per room or a new wallbuy. You can close off spaces with doorways and furniture in middle of rooms to keep the close quarter aspect of the map.
Theres a Cheese Spot: Stand Left of the Billiard Table, lean to the wall, look to Quick Reload and all Zombies will pile up in front of you.
I fixed the zombie pileup and made a few other changes as well. I will be adding all new weapons in the next update. See change notes for details.
https://www.youtube.com/watch?v=AHaOrklRdag&t=1545s
Ive never seen lighting this smooth, delightful! No bugs or glitches found, i just hope you keep working on more maps as youre very tallented. Maybe expand the map and make the whole house playable? Keep it up!
I plan to update this map over time as I find the time to do it. I will be adding some small side eastereggs and maybe a simple main objective at some point in the near future.
I am also going to make the outside area more polished looking and possibly add more wonder weapons in the next update.