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After the recent patch I've encountered a bug where when I set up and colonize a station on a body with minerals, it shows it as 0/0 and I can't build any of those districts (also occurs with Helium-3 districts). Haven't tested it with energy but it hasn't affected research or civilian manufacturing districts. Worth noting that I'm using this mod without the main Real Space mod, but prior to the patch I was doing the same and there was no problem.
Seems like you only overwrite three triggers there so you could just have those triggers in a file that loads after the vanilla building trigger file (something like planetarystations_vanilla_overwrites.txt should work fine while also fitting in with the naming convention for your other files)
Doing it this way would improve compatibility with other mods while also reducing potential maintenance issues
I've found a bug, when the station is abandoned there is a timer that count for 5 years after which the station will deterioate. When it reaches 0 it will reset and the counting will start from begining so the station never deteoriate.
It happened when 4.0.18 was released on, previous version of patch there was no issue
Same problem that occurred after updating version 4.0.18
Not sure what would cause this but thought I'd let creator or anyone else who may have a similar issue know. Happened after the update today maybe? No other mods conflicts I can think of, running pretty standard stuff; UI overhaul, tiny outlier, habitat limiter, etc.
But also because I find them really annoying gameplay-wise. I play with very little habitable world, so the planetary stations being used for terraforming is very cool. But the asteroid bases are just sort of there; hard to click on (asteroid are tiny), useless for macroeconomy, and frankly just annoying to look at.
I've been thinking, if you would consider, how the old pirate bases looked like. Perhaps this could be an inspiration for what the Asteroid stations are good for? Perhaps as a rare technology from the marauders? idk. 🤔
On another note, terraforming district when? 😏
I actually really want to try NF, but its' incompatibility problems (detailed in the NF mod page) prevent me from doing so.
Чем это все отличается от хабитатов?