RimWorld

RimWorld

The Jukebox
15 Comments
SiaNKs 7 Mar @ 10:59am 
(Just in case, dont use mp3 or wav but OGG only. Works with some mp3 but it seems to work perfectly fine with OGG format)
SiaNKs 5 Mar @ 3:46pm 
Guys, I checked something, AND if youre using Christmas Vanilla Expanded, just use Jukebox from it.

1st, it gives you BUFF to mood for playing songs from it. 2nd it WORKS and any songs can be putted into it. To put songs follow same logic as here in this mod BUT with 3380695249 this number instead (its name of mod but in numbers)

that way you have fully working and vanilla friendly jukebox
SiaNKs 5 Mar @ 3:20pm 
After testing it with defult set of songs, it doesnt give me ANY error but songs arent playing either. Something is colliding with it either from my mod list or just mod itself stopped working
SiaNKs 5 Mar @ 2:14pm 
seems like Jukebox doesnt detect music in the folder:(x86)\SteamLibrary\steamapps\workshop\content\294100\2775601991\Sounds\Songs. At least when I putted there few Mp3 files and launched the game
SiaNKs 5 Mar @ 2:08pm 
Issue is longer but thought shot log might be a hint that someone will see and explain it already
SiaNKs 5 Mar @ 2:07pm 
NextSong System.NullReferenceException: Object reference not set to an instance of an object
[Ref E2A3AF5B]
at RimWorld.MusicManagerPlay.PlaySong (Verse.SongDef song, System.Boolean forced, System.Boolean ignorePrefsVolume) [0x0004e] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.MusicManagerPlay.ForcePlaySong (Verse.SongDef song, System.Boolean ignorePrefsVolume) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at JukeBox.CompJukeBox.NextSong () [0x00015] in <760fa5c7943e4d9e8d2615d40bdce527>:0
at JukeBox.CompJukeBox.<CompGetGizmosExtra>b__11_0 () [0x00002] in <760fa5c7943e4d9e8d2615d40bdce527>:0

Anyone got similar issue when you put your own songs with right format in files?
Alexander The Great 29 Apr, 2024 @ 4:03am 
Appreciate the update man, ur a legend
Zaljerem  [author] 12 Jan, 2024 @ 9:13am 
Thanks for the reports, I can't seem to duplicate the issue with a small mod list (basic frameworks, a few race and weapon mods, etc.) ... I certainly suspect a conflict with another mod, but I have no idea what mods you're running. I'm also not sure how far you care to troubleshoot it rather than remove it, but if you care to, you could remove half your mods, see if the issue persists, and keep narrowing down in that manner until you find the conflicting mod. I'd certainly like to know which one it is so I can at least note it above (we could also report it to GloomyFurniture as I use their code completely for this spinout mod). My apologies for the inconvenience.
ISpyDinner 12 Jan, 2024 @ 12:30am 
Same, this mod stopped my colonists from doing recreation.
Milton 16 Nov, 2023 @ 9:09pm 
Thank you!
Lordbob75 22 Aug, 2023 @ 1:35pm 
I'm not sure what's going on, but it appears that this mod stopped my colonists from doing any recreation. Took a while to figure out what was happening and even longer to figure out it was this mod, but once I disabled it they immediately use recreation items again.
TorMechia 5 Jan, 2023 @ 12:01pm 
🎉
Zaljerem  [author] 5 Jan, 2023 @ 11:58am 
Updated to 1.4!
Zaljerem  [author] 13 Nov, 2022 @ 3:16am 
You're welcome, it may still make it to 1.4 yet, we'll see.
TorMechia 13 Nov, 2022 @ 12:14am 
Thanks for this up until 1.4!